mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Got aetheryte map and completed quest work values... working.
This commit is contained in:
parent
a2c4d077e9
commit
306f4ef346
11 changed files with 546 additions and 382 deletions
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@ -39,6 +39,7 @@ using Meteor.Map.Actors;
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using Meteor.Map.packets.WorldPackets.Send;
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using Meteor.Map.packets.WorldPackets.Receive;
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using Meteor.Map.actors.director;
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using System.Text;
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namespace Meteor.Map
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{
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@ -49,345 +50,344 @@ namespace Meteor.Map
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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Session session = mServer.GetSession(subpacket.header.sourceId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.sourceId);
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
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client.FlushQueuedSendPackets();
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break;
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//World Server - Session End
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case 0x1001:
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SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
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if (endSessionPacket.destinationZoneId == 0)
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session.GetActor().CleanupAndSave();
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else
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session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
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Server.GetServer().RemoveSession(session.id);
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Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
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session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
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client.FlushQueuedSendPackets();
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break;
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//World Server - Party Synch
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case 0x1020:
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PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//World Server - Linkshell Creation Result
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case 0x1025:
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LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
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LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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session.QueuePacket(_0x2Packet.BuildPacket(session.id));
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client.FlushQueuedSendPackets();
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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if (chatMessage.message.StartsWith("!"))
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{
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if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
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return; ;
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}
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if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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{
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Session session = mServer.GetSession(subpacket.header.sourceId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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*/
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.sourceId);
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
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client.FlushQueuedSendPackets();
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break;
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//World Server - Session End
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case 0x1001:
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SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
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if (endSessionPacket.destinationZoneId == 0)
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session.GetActor().CleanupAndSave();
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else
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session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
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Server.GetServer().RemoveSession(session.id);
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Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
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session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
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client.FlushQueuedSendPackets();
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break;
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//World Server - Party Synch
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case 0x1020:
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PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//World Server - Linkshell Creation Result
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case 0x1025:
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LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
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LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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session.QueuePacket(_0x2Packet.BuildPacket(session.id));
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client.FlushQueuedSendPackets();
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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if (chatMessage.message.StartsWith("!"))
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{
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if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
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return; ;
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}
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if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
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if (ownerActor == null)
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{
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//Is it your retainer?
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if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
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ownerActor = session.GetActor().currentSpawnedRetainer;
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//Is it a instance actor?
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if (ownerActor == null)
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ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
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//Is it a Director?
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if (ownerActor == null)
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{
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//Is it your retainer?
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if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
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ownerActor = session.GetActor().currentSpawnedRetainer;
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//Is it a instance actor?
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if (ownerActor == null)
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ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
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//Is it a Director?
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if (ownerActor == null)
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Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
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if (director != null)
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ownerActor = director;
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else
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{
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Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
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if (director != null)
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ownerActor = director;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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}
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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subpacket.DebugPrintSubPacket();
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break;
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//Countdown requested
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case 0x00CF:
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CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
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session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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updateOwnerActor = session.GetActor().currentDirector;
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if (updateOwnerActor == null)
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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*/
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session.GetActor().UpdateEvent(eventUpdate);
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}
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//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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session.GetActor().SendCharaExpInfo();
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break;
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//Item Package Request
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case 0x0131:
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UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
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if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
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{
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((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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subpacket.DebugPrintSubPacket();
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break;
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//Countdown requested
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case 0x00CF:
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CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
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session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
|
||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
|
||||
|
||||
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
|
||||
updateOwnerActor = session.GetActor().currentDirector;
|
||||
|
||||
if (updateOwnerActor == null)
|
||||
break;
|
||||
}
|
||||
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
|
||||
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
}
|
||||
*/
|
||||
session.GetActor().UpdateEvent(eventUpdate);
|
||||
|
||||
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
|
||||
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
WorkSyncRequestPacket workSyncRequest = new WorkSyncRequestPacket(subpacket.data);
|
||||
session.GetActor().OnWorkSyncRequest(workSyncRequest.propertyName, workSyncRequest.from, workSyncRequest.to);
|
||||
break;
|
||||
//Item Package Request
|
||||
case 0x0131:
|
||||
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
|
||||
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
|
||||
{
|
||||
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
//Group Created Confirm
|
||||
case 0x0133:
|
||||
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
|
||||
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
|
||||
break;
|
||||
//Achievement Progress Request
|
||||
case 0x0135:
|
||||
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
|
||||
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
|
||||
break;
|
||||
case 0x01CF:
|
||||
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
|
||||
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
//Group Created Confirm
|
||||
case 0x0133:
|
||||
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
|
||||
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
|
||||
break;
|
||||
//Achievement Progress Request
|
||||
case 0x0135:
|
||||
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
|
||||
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
|
||||
break;
|
||||
case 0x01CF:
|
||||
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue