Cleanup the messy imports.

This commit is contained in:
Filip Maj 2019-05-06 13:39:24 -04:00
parent e799e8327f
commit 3066efeebb
165 changed files with 56 additions and 648 deletions

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class ContentWork
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class GroupGlobalSave
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class GroupGlobalTemp
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class GroupMemberSave
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class LinkshellWork
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class PartyWork
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Actor.Group.Work
namespace FFXIVClassic_World_Server.Actor.Group.Work
{
class RelationWork
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
namespace FFXIVClassic_World_Server.DataObjects.Group

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using FFXIVClassic_World_Server.Actor.Group.Work;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using FFXIVClassic.Common;

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@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{

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@ -3,9 +3,6 @@ using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{

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@ -1,11 +1,7 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{

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@ -3,9 +3,6 @@ using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerGroupMember
{

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@ -1,11 +1,5 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects.Group;
using FFXIVClassic_World_Server.Packets.Send.Subpackets;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_World_Server.Packets.Send.Subpackets;
namespace FFXIVClassic_World_Server.DataObjects
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Packets.WorldPackets.Send;

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using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{

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@ -7,10 +7,7 @@ using FFXIVClassic_World_Server.Packets.Send;
using FFXIVClassic_World_Server.Packets.Send.Login;
using FFXIVClassic_World_Server.Packets.Send.Subpackets;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive;
using FFXIVClassic_World_Server.Packets.WorldPackets.Send;
using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_World_Server
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Receive
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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@ -1,12 +1,8 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{
class GroupMember
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{
{
class GroupMembersBeginPacket
{
public const ushort OPCODE = 0x017D;

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{
{
class GroupMembersEndPacket
{
public const ushort OPCODE = 0x017E;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group;
using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
{

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using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send
{

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using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.Send
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{

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using FFXIVClassic_World_Server.DataObjects;
using MySql.Data.MySqlClient;
using NLog;
using NLog.Fluent;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following

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using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using FFXIVClassic_World_Server.DataObjects.Group;
using FFXIVClassic_World_Server.Packets.Receive.Subpackets;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group;
using FFXIVClassic_World_Server.Packets.WorldPackets.Send;

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@ -8,11 +8,6 @@ using FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{