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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-28 05:16:08 +02:00
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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parent
74be19c51d
commit
300748668f
27 changed files with 22603 additions and 136 deletions
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@ -1,7 +1,8 @@
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using NLua;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -10,23 +11,24 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.lua
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{
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[MoonSharpUserData]
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class LuaPlayer
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{
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private ConnectedPlayer player;
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private Player player;
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public LuaPlayer(ConnectedPlayer player)
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public LuaPlayer(Player player)
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{
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this.player = player;
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}
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public void setMusic(ushort musicID, ushort playMode)
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{
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player.queuePacket(SetMusicPacket.buildPacket(player.actorID, musicID, playMode), true, false);
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player.playerSession.queuePacket(SetMusicPacket.buildPacket(player.actorId, musicID, playMode), true, false);
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}
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public void setWeather(uint weatherID)
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{
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player.queuePacket(SetWeatherPacket.buildPacket(player.actorID, weatherID), true, false);
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player.playerSession.queuePacket(SetWeatherPacket.buildPacket(player.actorId, weatherID), true, false);
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}
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public void getParameter(string paramName)
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@ -51,23 +53,23 @@ namespace FFXIVClassic_Map_Server.lua
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public void logout()
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{
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player.queuePacket(LogoutPacket.buildPacket(player.actorID), true, false);
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player.playerSession.queuePacket(LogoutPacket.buildPacket(player.actorId), true, false);
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}
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public void quitGame()
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{
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player.queuePacket(QuitPacket.buildPacket(player.actorID), true, false);
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player.playerSession.queuePacket(QuitPacket.buildPacket(player.actorId), true, false);
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}
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public void runEvent(string functionName, params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
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player.queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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// player.playerSession.queuePacket(RunEventFunctionPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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}
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public void endEvent()
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{
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player.queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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// player.playerSession.queuePacket(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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}
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}
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