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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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commit
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27 changed files with 22603 additions and 136 deletions
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@ -32,6 +32,7 @@ using FFXIVClassic_Map_Server.packets.send.events;
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using FFXIVClassic_Map_Server.lua;
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using System.Net;
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using FFXIVClassic_Map_Server.common.EfficientHashTables;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Lobby_Server
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{
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@ -223,12 +224,12 @@ namespace FFXIVClassic_Lobby_Server
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player.eventCurrentStarter = eventStart.eventStarter;
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//Is it a static actor? If not look in the player's instance
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//Actor ownerActor = findActor(player, player.eventCurrentOwner);
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Actor ownerActor = mServer.GetWorldManager().GetActorInWorld(player.eventCurrentOwner);
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//if (ownerActor == null)
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// break;
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if (ownerActor == null)
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break;
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//luaEngine.doEventStart(player, ownerActor, eventStart);
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mServer.GetLuaEngine().doActorOnEventStarted(player.getActor(), ownerActor);
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//Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaParamReader.dumpParams(eventStart.luaParams)));
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break;
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@ -238,12 +239,12 @@ namespace FFXIVClassic_Lobby_Server
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nFunction ID: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
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/*Actor updateOwnerActor = findActor(player, player.eventCurrentOwner);
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Actor updateOwnerActor = mServer.GetWorldManager().GetActorInWorld(player.eventCurrentOwner);
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if (updateOwnerActor == null)
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break;
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luaEngine.doEventUpdated(player, updateOwnerActor, eventUpdate);
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*/
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mServer.GetLuaEngine().doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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subpacket.debugPrintSubPacket();
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