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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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parent
74be19c51d
commit
300748668f
27 changed files with 22603 additions and 136 deletions
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@ -41,8 +41,8 @@
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<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="KeraLua">
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<HintPath>..\packages\NLua.1.3.2.1\lib\net45\KeraLua.dll</HintPath>
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<Reference Include="MoonSharp.Interpreter">
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<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
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</Reference>
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<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
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<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
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@ -52,9 +52,6 @@
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<HintPath>..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NLua">
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<HintPath>..\packages\NLua.1.3.2.1\lib\net45\NLua.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -103,6 +100,7 @@
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<Compile Include="lua\LuaEngine.cs" />
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<Compile Include="lua\LuaEvent.cs" />
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<Compile Include="lua\LuaParam.cs" />
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<Compile Include="lua\LuaNpc.cs" />
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<Compile Include="lua\LuaPlayer.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\BasePacket.cs" />
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@ -231,7 +229,7 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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xcopy /s /y "D:\Coding\FFXIV Related\ffxiv-classic-map-server\packages\NLua.1.3.2.1\lib\native\*.*" "$(TargetDir)"</PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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