Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.

This commit is contained in:
Filip Maj 2016-01-24 17:11:35 -05:00
parent 74be19c51d
commit 300748668f
27 changed files with 22603 additions and 136 deletions

View file

@ -41,8 +41,8 @@
<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="KeraLua">
<HintPath>..\packages\NLua.1.3.2.1\lib\net45\KeraLua.dll</HintPath>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
</Reference>
<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
@ -52,9 +52,6 @@
<HintPath>..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NLua">
<HintPath>..\packages\NLua.1.3.2.1\lib\net45\NLua.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@ -103,6 +100,7 @@
<Compile Include="lua\LuaEngine.cs" />
<Compile Include="lua\LuaEvent.cs" />
<Compile Include="lua\LuaParam.cs" />
<Compile Include="lua\LuaNpc.cs" />
<Compile Include="lua\LuaPlayer.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" />
@ -231,7 +229,7 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
xcopy /s /y "D:\Coding\FFXIV Related\ffxiv-classic-map-server\packages\NLua.1.3.2.1\lib\native\*.*" "$(TargetDir)"</PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View file

@ -32,6 +32,7 @@ using FFXIVClassic_Map_Server.packets.send.events;
using FFXIVClassic_Map_Server.lua;
using System.Net;
using FFXIVClassic_Map_Server.common.EfficientHashTables;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Lobby_Server
{
@ -223,12 +224,12 @@ namespace FFXIVClassic_Lobby_Server
player.eventCurrentStarter = eventStart.eventStarter;
//Is it a static actor? If not look in the player's instance
//Actor ownerActor = findActor(player, player.eventCurrentOwner);
Actor ownerActor = mServer.GetWorldManager().GetActorInWorld(player.eventCurrentOwner);
//if (ownerActor == null)
// break;
if (ownerActor == null)
break;
//luaEngine.doEventStart(player, ownerActor, eventStart);
mServer.GetLuaEngine().doActorOnEventStarted(player.getActor(), ownerActor);
//Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaParamReader.dumpParams(eventStart.luaParams)));
break;
@ -238,12 +239,12 @@ namespace FFXIVClassic_Lobby_Server
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nFunction ID: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
/*Actor updateOwnerActor = findActor(player, player.eventCurrentOwner);
Actor updateOwnerActor = mServer.GetWorldManager().GetActorInWorld(player.eventCurrentOwner);
if (updateOwnerActor == null)
break;
luaEngine.doEventUpdated(player, updateOwnerActor, eventUpdate);
*/
mServer.GetLuaEngine().doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:
subpacket.debugPrintSubPacket();

View file

@ -25,17 +25,29 @@ namespace FFXIVClassic_Lobby_Server
public const int BUFFER_SIZE = 0x400;
public const int BACKLOG = 100;
private static Server mSelf;
private Socket mServerSocket;
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine luaEngine = new LuaEngine();
private LuaEngine mLuaEngine = new LuaEngine();
private WorldManager mWorldManager;
private StaticActors mStaticActors = new StaticActors();
private PacketProcessor mProcessor;
private Thread mProcessorThread;
private Thread mGameThread;
public Server()
{
mSelf = this;
}
public static Server getServer()
{
return mSelf;
}
#region Socket Handling
public bool startServer()
{
@ -353,6 +365,11 @@ namespace FFXIVClassic_Lobby_Server
}
}
public LuaEngine GetLuaEngine()
{
return mLuaEngine;
}
public WorldManager GetWorldManager()
{
return mWorldManager;

View file

@ -361,6 +361,17 @@ namespace FFXIVClassic_Map_Server
return null;
}
public Actor GetActorInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)
{
Actor a = zone.FindActorInZone(charId);
if (a != null)
return a;
}
return null;
}
public Player GetPCInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)

View file

@ -248,6 +248,13 @@ namespace FFXIVClassic_Map_Server.Actors
#endregion
public Actor FindActorInZone(uint id)
{
if (!mActorList.ContainsKey(id))
return null;
return mActorList[id];
}
public Player FindPCInZone(string name)
{
foreach (Actor a in mActorList.Values)

View file

@ -2,6 +2,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
@ -43,7 +44,15 @@ namespace FFXIVClassic_Map_Server.Actors
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
List<LuaParam> lParams;
LuaEngine lua = Server.getServer().GetLuaEngine();
Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
lParams = lua.doActorOnInstantiate(player, this);
if (lParams == null)
lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}

View file

@ -7,6 +7,7 @@ using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
using FFXIVClassic_Map_Server.packets.send.events;
using FFXIVClassic_Map_Server.packets.send.list;
using FFXIVClassic_Map_Server.packets.send.login;
using FFXIVClassic_Map_Server.packets.send.player;
@ -588,5 +589,43 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void queuePacket(BasePacket packet)
{
playerSession.queuePacket(packet);
}
public void queuePacket(SubPacket packet)
{
playerSession.queuePacket(packet, true, false);
}
public void sendMessage(uint logType, string sender, string message)
{
queuePacket(SendMessagePacket.buildPacket(actorId, actorId, logType, sender, message));
}
public void logout()
{
queuePacket(LogoutPacket.buildPacket(actorId));
}
public void quitGame()
{
queuePacket(QuitPacket.buildPacket(actorId));
}
public void runEventFunction(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
queuePacket(RunEventFunctionPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter, functionName, lParams));
}
public void endEvent()
{
SubPacket p = EndEventPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter);
p.debugPrintSubPacket();
queuePacket(p);
}
}
}

View file

@ -4,7 +4,8 @@ using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using NLua;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using System;
using System.Collections.Generic;
using System.IO;
@ -17,59 +18,129 @@ namespace FFXIVClassic_Map_Server.lua
class LuaEngine
{
const string FILEPATH_COMMANDS = "./scripts/command/{0}.lua";
const string FILEPATH_EVENTS = "./scripts/talk/{0}.lua";
Lua lstate = new Lua();
const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
public LuaEngine()
{
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
}
public List<LuaParam> doActorOnInstantiate(Player player, Actor target)
{
string luaPath;
if (target is Npc)
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = new Script();
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onInstantiate"], player, target);
List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
return lparams;
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
return null;
}
}
return null;
}
public void doEventStart(ConnectedPlayer player, Actor target, EventStartPacket packet)
public void doActorOnEventStarted(Player player, Actor target)
{
string luaPath;
if (target is Command)
{
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
if (File.Exists(luaPath))
{
Script script = new Script();
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onEventStarted"], player, target);
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
else if (target is Npc)
luaPath = String.Format(FILEPATH_EVENTS, target.getName());
else
luaPath = "";
if (File.Exists(luaPath))
{
lstate.DoFile(luaPath);
var eventStarted = lstate["eventStarted"] as LuaFunction;
eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, LuaUtils.createLuaParamObjectList(packet.luaParams));
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
player.queuePacket(BasePacket.createPacket(sendError, true, false));
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = new Script();
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onEventStarted"], player, target);
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
}
public void doEventUpdated(ConnectedPlayer player, Actor target, EventUpdatePacket packet)
public void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
{
string luaPath = String.Format(FILEPATH_EVENTS, ((Command)target).getName());
string luaPath;
if (File.Exists(luaPath))
if (target is Command)
{
lstate.DoFile(luaPath);
var eventStarted = lstate["eventUpdated"] as LuaFunction;
eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, packet.step, LuaUtils.createLuaParamObjectList(packet.luaParams));
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
if (File.Exists(luaPath))
{
Script script = new Script();
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onEventUpdate"], player, target, eventUpdate.step, eventUpdate.luaParams);
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
else
else if (target is Npc)
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
player.queuePacket(BasePacket.createPacket(sendError, true, false));
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = new Script();
script.DoFile(luaPath);
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.step);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
//Run Script
DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray());
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.playerSession.eventCurrentOwner, player.playerSession.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
}
}
}

View file

@ -0,0 +1,27 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.lua
{
[MoonSharpUserData]
class LuaNpc
{
private Npc npc;
public LuaNpc(Npc npc)
{
this.npc = npc;
}
}
}

View file

@ -1,7 +1,8 @@
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using NLua;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
using System.Linq;
@ -10,23 +11,24 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.lua
{
[MoonSharpUserData]
class LuaPlayer
{
private ConnectedPlayer player;
private Player player;
public LuaPlayer(ConnectedPlayer player)
public LuaPlayer(Player player)
{
this.player = player;
}
public void setMusic(ushort musicID, ushort playMode)
{
player.queuePacket(SetMusicPacket.buildPacket(player.actorID, musicID, playMode), true, false);
player.playerSession.queuePacket(SetMusicPacket.buildPacket(player.actorId, musicID, playMode), true, false);
}
public void setWeather(uint weatherID)
{
player.queuePacket(SetWeatherPacket.buildPacket(player.actorID, weatherID), true, false);
player.playerSession.queuePacket(SetWeatherPacket.buildPacket(player.actorId, weatherID), true, false);
}
public void getParameter(string paramName)
@ -51,23 +53,23 @@ namespace FFXIVClassic_Map_Server.lua
public void logout()
{
player.queuePacket(LogoutPacket.buildPacket(player.actorID), true, false);
player.playerSession.queuePacket(LogoutPacket.buildPacket(player.actorId), true, false);
}
public void quitGame()
{
player.queuePacket(QuitPacket.buildPacket(player.actorID), true, false);
player.playerSession.queuePacket(QuitPacket.buildPacket(player.actorId), true, false);
}
public void runEvent(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
player.queuePacket(RunEventFunctionPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
// player.playerSession.queuePacket(RunEventFunctionPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
}
public void endEvent()
{
player.queuePacket(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
// player.playerSession.queuePacket(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
}
}

View file

@ -2,6 +2,7 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
using System.IO;
@ -190,6 +191,23 @@ namespace FFXIVClassic_Map_Server
return luaParams;
}
public static List<LuaParam> createLuaParamList(DynValue fromScript)
{
List<LuaParam> luaParams = new List<LuaParam>();
if (fromScript.Type == DataType.Tuple)
{
foreach (DynValue d in fromScript.Tuple)
{
addToList(d, luaParams);
}
}
else
addToList(fromScript, luaParams);
return luaParams;
}
public static List<LuaParam> createLuaParamList(params object[] list)
{
List<LuaParam> luaParams = new List<LuaParam>();
@ -209,6 +227,37 @@ namespace FFXIVClassic_Map_Server
return luaParams;
}
private static void addToList(DynValue d, List<LuaParam> luaParams)
{
if (d.Type == DataType.Number)
{
luaParams.Add(new LuaParam(0x0, (uint)d.Number));
}
else if (d.Type == DataType.Number)
{
luaParams.Add(new LuaParam(0x0, (int)d.Number));
}
else if (d.Type == DataType.String)
{
luaParams.Add(new LuaParam(0x2, (string)d.String));
}
else if (d.Type == DataType.Boolean)
{
if (d.Boolean)
luaParams.Add(new LuaParam(0x3, null));
else
luaParams.Add(new LuaParam(0x4, null));
}
else if (d.Type == DataType.Nil)
{
luaParams.Add(new LuaParam(0x5, null));
}
else if (d.Type == DataType.Table)
{
//luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
}
}
private static void addToList(object o, List<LuaParam> luaParams)
{
if (o is uint)

View file

@ -2,7 +2,7 @@
<packages>
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
<package id="Dapper" version="1.42" targetFramework="net45" />
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
<package id="Newtonsoft.Json" version="7.0.1" targetFramework="net45" />
<package id="NLua" version="1.3.2.1" targetFramework="net45" />
</packages>

View file

@ -23,8 +23,8 @@ namespace FFXIVClassic_Map_Server.packets.send.events
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)playerActorID);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)0);
binWriter.Write((UInt32)0);
binWriter.Write((Byte)1);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
}
}