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Combat fixes and additions
Add default status gain and loss ids for status effects so buffs and debuffs can have different ids. Add sleep, slow, and slowcast Fix sacred prism not slowing casts Fix some incorrect text ids in battle commands
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12 changed files with 166 additions and 112 deletions
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data/scripts/effects/sleep.lua
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12
data/scripts/effects/sleep.lua
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require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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end;
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function onLose(owner, effect, actionContainer)
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end;
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer)
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end;
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