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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups!
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parent
c6307dde35
commit
2de4934c41
21 changed files with 826 additions and 422 deletions
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@ -0,0 +1,48 @@
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.group
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{
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class ContentMembersX64Packet
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{
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public const ushort OPCODE = 0x0186;
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public const uint PACKET_SIZE = 0x330;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write Entries
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int max = 64;
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if (entries.Count - offset < 64)
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max = entries.Count - offset;
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for (int i = 0; i < max; i++)
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{
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binWriter.Seek(0x10 + (0xC * i), SeekOrigin.Begin);
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GroupMember entry = entries[i];
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binWriter.Write((UInt32)entry.actorId);
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binWriter.Write((UInt32)1001);
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binWriter.Write((UInt32)1);
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offset++;
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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