Renamed Item dataobject to ItemData. Added guildleve data.

This commit is contained in:
Filip Maj 2017-06-24 14:12:52 -04:00
parent 44a76c94af
commit 2d7d10a417
12 changed files with 806 additions and 22 deletions

View file

@ -70,11 +70,11 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<uint, Item> GetItemGamedata()
public static Dictionary<uint, ItemData> GetItemGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, Item> gamedataItems = new Dictionary<uint, Item>();
Dictionary<uint, ItemData> gamedataItems = new Dictionary<uint, ItemData>();
try
{
@ -98,16 +98,16 @@ namespace FFXIVClassic_Map_Server
while (reader.Read())
{
uint id = reader.GetUInt32("catalogID");
Item item = null;
ItemData item = null;
if (Item.IsWeapon(id))
if (ItemData.IsWeapon(id))
item = new WeaponItem(reader);
else if (Item.IsArmor(id))
else if (ItemData.IsArmor(id))
item = new ArmorItem(reader);
else if (Item.IsAccessory(id))
else if (ItemData.IsAccessory(id))
item = new AccessoryItem(reader);
else
item = new Item(reader);
item = new ItemData(reader);
gamedataItems.Add(item.catalogID, item);
}
@ -126,6 +126,47 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<uint, GuildleveData> GetGuildleveGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, GuildleveData> gamedataGuildleves = new Dictionary<uint, GuildleveData>();
try
{
conn.Open();
string query = @"
SELECT
*
FROM gamedata_guildleves
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32("id");
GuildleveData guildleve = new GuildleveData(reader);
gamedataGuildleves.Add(guildleve.id, guildleve);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return gamedataGuildleves;
}
}
public static void SavePlayerAppearance(Player player)
{
string query;