Added party sync packet which will sync member info between world/zone servers.

This commit is contained in:
Filip Maj 2016-12-20 19:17:50 -05:00
parent a68866617f
commit 2bdc238bc2
6 changed files with 158 additions and 4 deletions

View file

@ -0,0 +1,45 @@
using FFXIVClassic_Map_Server.actors.group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class PartySyncPacket
{
public ulong partyGroupId;
public uint owner;
public uint[] memberActorIds;
public bool invalidPacket = false;
public PartySyncPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
partyGroupId = binReader.ReadUInt64();
uint owner = binReader.ReadUInt32();
uint numMembers = binReader.ReadUInt32();
memberActorIds = new uint[numMembers];
PartyGroup group = new PartyGroup(partyGroupId, owner);
for (int i = 0; i < numMembers; i++)
memberActorIds[i] = binReader.ReadUInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}