Added party sync packet which will sync member info between world/zone servers.

This commit is contained in:
Filip Maj 2016-12-20 19:17:50 -05:00
parent a68866617f
commit 2bdc238bc2
6 changed files with 158 additions and 4 deletions

View file

@ -16,6 +16,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
namespace FFXIVClassic_Map_Server
{
@ -27,6 +30,7 @@ namespace FFXIVClassic_Map_Server
private Dictionary<uint, List<SeamlessBoundry>> seamlessBoundryList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Dictionary<ulong, PartyGroup> currentPlayerParties = new Dictionary<ulong, PartyGroup>(); //GroupId, Party object
private Server mServer;
@ -659,6 +663,58 @@ namespace FFXIVClassic_Map_Server
zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
}
//World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it.
public void PartyMemberListRecieved(PartySyncPacket syncPacket)
{
PartyGroup group;
List<GroupMember> members = new List<GroupMember>();
//Build member list for players on this server
foreach (uint actorId in syncPacket.memberActorIds)
{
Player p = GetPCInWorld(actorId);
if (p == null)
continue;
GroupMember member = new GroupMember(actorId, -1, 0, false, true, p.customDisplayName);
members.Add(member);
}
//If no members on this server, get out or clean
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
return;
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]);
//Get or create group
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId))
{
group = new PartyGroup(syncPacket.partyGroupId, syncPacket.owner);
currentPlayerParties.Add(syncPacket.partyGroupId, group);
}
else
group = currentPlayerParties[syncPacket.partyGroupId];
currentPlayerParties[syncPacket.partyGroupId].members = members;
//Add group to everyone
foreach (GroupMember member in members)
{
Player player = GetPCInWorld(member.actorId);
if (player == null)
continue;
player.SetParty(group);
}
}
//Player was removed from the party either due to leaving it or leaving the server. Remove if empty.
public void NoMembersInParty(PartyGroup party)
{
if (currentPlayerParties.ContainsKey(party.groupId))
currentPlayerParties.Remove(party.groupId);
}
public Player GetPCInWorld(string name)
{
foreach (Zone zone in zoneList.Values)
@ -745,7 +801,7 @@ namespace FFXIVClassic_Map_Server
return actorClasses[id];
else
return null;
}
}
}