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Added party sync packet which will sync member info between world/zone servers.
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6 changed files with 158 additions and 4 deletions
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@ -78,7 +78,12 @@ namespace FFXIVClassic_Map_Server
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client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
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client.FlushQueuedSendPackets();
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break;
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break;
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//World Server - Party Synch
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case 0x1020:
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PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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