Added party sync packet which will sync member info between world/zone servers.

This commit is contained in:
Filip Maj 2016-12-20 19:17:50 -05:00
parent a68866617f
commit 2bdc238bc2
6 changed files with 158 additions and 4 deletions

View file

@ -78,7 +78,12 @@ namespace FFXIVClassic_Map_Server
client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
client.FlushQueuedSendPackets();
break;
break;
//World Server - Party Synch
case 0x1020:
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();