mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-24 11:28:22 +02:00
moved ally engage stuff to ContentArea onUpdate
This commit is contained in:
parent
520ae7a119
commit
27200b8df5
15 changed files with 115 additions and 98 deletions
|
@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public List<LuaParam> classParams;
|
||||
|
||||
public List<Vector3> positionUpdates;
|
||||
public DateTime lastMoveUpdate;
|
||||
protected DateTime lastUpdateScript;
|
||||
protected DateTime lastUpdate;
|
||||
public Actor target;
|
||||
|
||||
|
|
|
@ -421,6 +421,11 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return GetAllActors<BattleNpc>();
|
||||
}
|
||||
|
||||
public virtual List<Ally> GetAllies()
|
||||
{
|
||||
return GetAllActors<Ally>();
|
||||
}
|
||||
|
||||
public void BroadcastPacketsAroundActor(Actor actor, List<SubPacket> packets)
|
||||
{
|
||||
foreach (SubPacket packet in packets)
|
||||
|
@ -662,11 +667,14 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
lock (mActorList)
|
||||
{
|
||||
foreach (Actor a in mActorList.Values)
|
||||
foreach (Actor a in mActorList.Values.ToList())
|
||||
a.Update(tick);
|
||||
|
||||
var deltaTime = (tick - Program.LastTick).TotalMilliseconds;
|
||||
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime, this);
|
||||
if ((tick - lastUpdateScript).TotalMilliseconds > 1500)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(LuaEngine.GetScriptPath(this), "onUpdate", true, this, tick);
|
||||
lastUpdateScript = tick;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
this.statusEffects = new StatusEffectContainer(this);
|
||||
|
||||
// todo: move this somewhere more appropriate
|
||||
ResetMoveSpeeds();
|
||||
// todo: base this on equip and shit
|
||||
SetMod((uint)Modifier.AttackRange, 3);
|
||||
SetMod((uint)Modifier.AttackDelay, (Program.Random.Next(30, 60) * 100));
|
||||
|
@ -277,22 +276,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void FollowTarget(Actor target, float stepSize = 1.2f, int maxPath = 25, float radius = 0.0f)
|
||||
{
|
||||
var player = target as Player;
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
if (this.target != player)
|
||||
{
|
||||
this.target = target;
|
||||
}
|
||||
// todo: move this to own function thing
|
||||
this.oldMoveState = this.moveState;
|
||||
this.moveState = 2;
|
||||
updateFlags |= ActorUpdateFlags.Position | ActorUpdateFlags.Speed;
|
||||
//this.moveSpeeds = player.moveSpeeds;
|
||||
|
||||
PathTo(player.positionX, player.positionY, player.positionZ, stepSize, maxPath, radius);
|
||||
}
|
||||
if (target != null)
|
||||
PathTo(target.positionX, target.positionY, target.positionZ, stepSize, maxPath, radius);
|
||||
}
|
||||
|
||||
public Int64 GetMod(uint modifier)
|
||||
|
@ -654,8 +639,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
// todo: call onAttack/onDamageTaken
|
||||
target.DelHP(action.amount);
|
||||
if (target is BattleNpc)
|
||||
{
|
||||
((BattleNpc)target).lastAttacker = this;
|
||||
|
||||
((BattleNpc)target).hateContainer.UpdateHate(this, action.amount);
|
||||
}
|
||||
AddTP(115);
|
||||
target.AddTP(100);
|
||||
}
|
||||
|
@ -754,7 +741,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public bool IsMonster()
|
||||
{
|
||||
return this is BattleNpc && !IsAlly();
|
||||
return this is BattleNpc;
|
||||
}
|
||||
|
||||
public bool IsPet()
|
||||
|
|
|
@ -39,15 +39,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
|
|||
{
|
||||
if (!HasHateForTarget(target))
|
||||
hateList.Add(target, new HateEntry(target, 1, 0, true));
|
||||
else
|
||||
Program.Log.Error($"{target.actorName} is already on [{owner.actorId}]{owner.actorName}'s hate list!");
|
||||
}
|
||||
|
||||
public void UpdateHate(Character target, int damage)
|
||||
{
|
||||
if (!HasHateForTarget(target))
|
||||
AddBaseHate(target);
|
||||
|
||||
AddBaseHate(target);
|
||||
//hateList[target].volatileEnmity += (uint)damage;
|
||||
hateList[target].cumulativeEnmity += (uint)damage;
|
||||
}
|
||||
|
@ -55,13 +51,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
|
|||
public void ClearHate(Character target = null)
|
||||
{
|
||||
if (target != null)
|
||||
{
|
||||
hateList.Remove(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
hateList.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateHate(HateEntry entry)
|
||||
|
|
|
@ -102,8 +102,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
|||
owner.aiContainer.pathFind.PreparePath(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 10);
|
||||
neutralTime = lastActionTime;
|
||||
owner.hateContainer.ClearHate();
|
||||
owner.ResetMoveSpeeds();
|
||||
owner.moveState = 1;
|
||||
lua.LuaEngine.CallLuaBattleFunction(owner, "onDisengage", owner, target, Utils.UnixTimeStampUTC(lastUpdate));
|
||||
}
|
||||
|
||||
|
@ -203,7 +201,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
|||
}
|
||||
|
||||
Move();
|
||||
lua.LuaEngine.CallLuaBattleFunction(owner, "onCombatTick", owner, owner.target, Utils.UnixTimeStampUTC(tick), contentGroupCharas);
|
||||
if ((tick - lastCombatTickScript).TotalSeconds > 2)
|
||||
{
|
||||
lua.LuaEngine.CallLuaBattleFunction(owner, "onCombatTick", owner, owner.target, Utils.UnixTimeStampUTC(tick), contentGroupCharas);
|
||||
lastCombatTickScript = tick;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Move()
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
|||
{
|
||||
protected Character owner;
|
||||
|
||||
protected DateTime lastCombatTickScript;
|
||||
protected DateTime lastUpdate;
|
||||
public bool canUpdate = true;
|
||||
protected bool autoAttackEnabled = true;
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
|
||||
if (target == null || target.IsDead())
|
||||
{
|
||||
if (owner is BattleNpc)
|
||||
if (owner.IsMonster() || owner.IsAlly())
|
||||
target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget();
|
||||
}
|
||||
else
|
||||
|
@ -141,7 +141,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
// todo: shouldnt need to check if owner is dead since all states would be cleared
|
||||
if (owner.IsDead() || target.IsDead())
|
||||
{
|
||||
if (owner is BattleNpc)
|
||||
if (owner.IsMonster() || owner.IsAlly())
|
||||
((BattleNpc)owner).hateContainer.ClearHate(target);
|
||||
|
||||
owner.aiContainer.ChangeTarget(null);
|
||||
|
|
|
@ -90,12 +90,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
spawnY = posY;
|
||||
spawnZ = posZ;
|
||||
|
||||
// todo: read these from db also
|
||||
detectionType = DetectionType.Sight;
|
||||
this.moveState = 2;
|
||||
ResetMoveSpeeds();
|
||||
despawnTime = 10;
|
||||
respawnTime = 30;
|
||||
CalculateBaseStats();
|
||||
}
|
||||
|
||||
|
@ -245,19 +240,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
if (respawnTime > 0)
|
||||
{
|
||||
base.Spawn(tick);
|
||||
|
||||
this.isMovingToSpawn = false;
|
||||
this.ResetMoveSpeeds();
|
||||
this.hateContainer.ClearHate();
|
||||
zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
|
||||
zone.BroadcastPacketsAroundActor(this, GetInitPackets());
|
||||
charaWork.parameterSave.hp = charaWork.parameterSave.hpMax;
|
||||
charaWork.parameterSave.mp = charaWork.parameterSave.mpMax;
|
||||
RecalculateStats();
|
||||
|
||||
OnSpawn();
|
||||
updateFlags |= ActorUpdateFlags.AllNpc;
|
||||
ForceRespawn();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +249,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
base.Spawn(Program.Tick);
|
||||
|
||||
this.isMovingToSpawn = false;
|
||||
this.ResetMoveSpeeds();
|
||||
this.hateContainer.ClearHate();
|
||||
zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
|
||||
zone.BroadcastPacketsAroundActor(this, GetInitPackets());
|
||||
|
@ -316,8 +298,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
||||
positionUpdates?.Clear();
|
||||
aiContainer.InternalDie(tick, despawnTime);
|
||||
this.ResetMoveSpeeds();
|
||||
|
||||
// todo: reset cooldowns
|
||||
|
||||
lua.LuaEngine.GetInstance().OnSignal("mobkill");
|
||||
|
|
|
@ -2188,6 +2188,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
// todo: should just make a thing that updates the one slot cause this is dumb as hell
|
||||
|
||||
UpdateHotbarTimer(spell.id, spell.recastTimeSeconds);
|
||||
LuaEngine.GetInstance().OnSignal("spellUse");
|
||||
}
|
||||
|
||||
public override void OnWeaponSkill(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
|
@ -2199,8 +2200,16 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
UpdateHotbarTimer(skill.id, skill.recastTimeSeconds);
|
||||
// todo: this really shouldnt be called on each ws?
|
||||
lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, state.GetTarget(), skill);
|
||||
LuaEngine.GetInstance().OnSignal("weaponskillUse");
|
||||
}
|
||||
|
||||
|
||||
public override void OnAbility(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
{
|
||||
base.OnAbility(state, actions, ref errors);
|
||||
|
||||
LuaEngine.GetInstance().OnSignal("abilityUse");
|
||||
}
|
||||
|
||||
//Handles exp being added, does not handle figuring out exp bonus from buffs or skill/link chains or any of that
|
||||
public void AddExp(int exp, byte classId, int bonusPercent = 0)
|
||||
{
|
||||
|
|
|
@ -259,7 +259,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
return -1;
|
||||
}
|
||||
|
||||
private static string GetScriptPath(Actor target)
|
||||
public static string GetScriptPath(Actor target)
|
||||
{
|
||||
if (target is Player)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue