Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing.

This commit is contained in:
Filip Maj 2022-01-27 17:38:15 -05:00
parent 6e869af4fb
commit 26fd79bea5
133 changed files with 481 additions and 2247 deletions

View file

@ -14,13 +14,185 @@ Contains all default lines for talkable npcs in the Wilderness Region (aka Thana
-- [ActorClassId] = "client_function_name"
local defaultTalkWil = {
[1000841] = "defaultTalkWithMomodi_001", -- Momodi
[1000994] = "defaultTalkWithLefchild_001" -- Lefchild
}
[1000046] = "defaultTalkWithGogofu_001", -- Gogofu
[1000047] = "defaultTalkWithHahayo_001", -- Hahayo
[1000070] = "defaultTalkWithKukumuko_001", -- Kukumuko
[1000293] = "defaultTalkWithDeaustie_001", -- Deaustie - defaultTalkWithDeaustie_002 (flavor for being on WVR?)
[1000374] = "defaultTalkWithRorojaru_001", -- Rorojaru
[1000597] = "defaultTalkWithNogeloix_001", -- Nogeloix
[1000638] = "defaultTalkWithHawazizowazi_001", -- Hawazi Zowazi
[1000639] = "defaultTalkWithIsabella_001", -- Isabella
[1000640] = "defaultTalkWithCiceroix_001", -- Ciceroix
[1000641] = "defaultTalkWithXaunbolo_001", -- Xau Nbolo
[1000642] = "defaultTalkWithOefyrblaet_001", -- Oefyrblaet
[1000643] = "defaultTalkWithBabaki_001", -- Babaki
[1000644] = "defaultTalkWithLohwaeb_001", -- Lohwaeb
[1000645] = "defaultTalkWithMargarete_001", -- Margarete
[1000646] = "defaultTalkWithRinhmaimhov_001", -- Rinh Maimhov
[1000647] = "defaultTalkWithLyngwaek_001", -- Lyngwaek
[1000648] = "defaultTalkWithWawaton_001", -- Wawaton
[1000651] = "defaultTalkWithPopori_001", -- Popori
[1000652] = "defaultTalkWithMamaza_001", -- Mamaza
[1000653] = "defaultTalkWithNhagiamariyo_001", -- Nhagi Amariyo
[1000654] = "defaultTalkWithJajanzo_001", -- Jajanzo
[1000655] = "defaultTalkWithJeger_001", -- Jeger
[1000656] = "defaultTalkWithMartine_001", -- Martine
[1000658] = "defaultTalkWithGairbert_001", -- Gairbert
[1000659] = "defaultTalkWithDrew_001", -- Drew
[1000665] = "defaultTalkWithRosalind_001", -- Rosalind
[1000666] = "defaultTalkWithOcoco_001", -- Ococo
[1000668] = "defaultTalkWithUbokhn_001", -- U'bokhn
[1000780] = "defaultTalkWithKiora_001", -- Kiora
[1000781] = "defaultTalkWithOpondhao_001", -- O'pondhao
[1000782] = "defaultTalkWithBertram_001", -- Bertram
[1000783] = "defaultTalkWithMinerva_001", -- Minvera
[1000784] = "defaultTalkWithZoengterbin_001", -- Zoengterbin - defaultTalkWithZoengterbin_002 / defaultTalkWithZoengterbin_003 (informs about LNC guild)
[1000785] = "defaultTalkWithStyrmoeya_001", -- Styrmoeya
[1000786] = "defaultTalkWithYhahamariyo_001", -- Yhah Amariyo
[1000787] = "defaultTalkWithHildie_001", -- Hildie
[1000788] = "defaultTalkWithLettice_001", -- Lettice
[1000789] = "defaultTalkWithTyon_001", -- Tyon - defaultTalkWithTyon_002 / defaultTalkWithTyon_003 (informs about BTN guild)
[1000840] = "defaultTalkWithRururaji_001", -- Rururaji - Presumably dialog pre-Chocobo update. Will not fire due to actor class change since then.
[1000841] = "defaultTalkWithMomodi_001", -- Momodi
[1000846] = "defaultTalkWithYayake_001", -- Yayake
[1000847] = "defaultTalkWithIllofii_001", -- I'llofii
[1000861] = "defaultTalkWithLinette_001", -- Linette
[1000862] = "defaultTalkWithGagaruna_001", -- Gagaruna
[1000863] = "defaultTalkWithLulutsu_001", -- Lulutsu
[1000864] = "defaultTalkWithInn_Desk", -- Otopa Pottopa
[1000915] = "defaultTalkWithCahernaut_001", -- Cahernaut
[1000916] = "defaultTalkWithAspipi_001", -- Aspipi
[1000917] = "defaultTalkWithGloiucen_001", -- Gloiucen
[1000934] = "defaultTalkWithTitinin_001", -- Titinin
[1000950] = "defaultTalkWithElecotte_001", -- Elecotte
[1000955] = "defaultTalkWithNaidazamaida_001", -- Naida Zamaida
[1000962] = "defaultTalkWithPapawa_001", -- Papawa
[1000963] = "defaultTalkWithGaleren_001", -- Galeren
[1000964] = "defaultTalkWithFhruybolg_001", -- Fruhybolg
[1000965] = "defaultTalkWithAbylgohamylgo_001", -- Abylgo Hamylgo
[1000966] = "defaultTalkWithFinecoromanecco_001", -- Fineco Romanecco
[1000967] = "defaultTalkWithSwerdahrm_001", -- Swerdahrm
[1000968] = "defaultTalkWithWannore_001", -- Wannore
[1000969] = "defaultTalkWithQmhalawi_001", -- Q'mhalawai
[1000994] = "defaultTalkWithLefchild_001", -- Lefchild
[1001007] = "defaultTalkWithHalstein_001", -- Halstein
[1001009] = "defaultTalkWithMelisie_001", -- Melisie
[1001012] = "defaultTalkWithShamanilohmani_001", -- Shamani Lohmani
[1001022] = "defaultTalkWithSungikelungi_001", -- Sungi Kelungi
[1001055] = "defaultTalkWithBouchard_001", -- Bouchard
[1001056] = "defaultTalkWithHolbubu_001", -- Holbubu
[1001073] = "defaultTalkWithObilitambili_001", -- Obili Tambili
[1001074] = "defaultTalkWithMiyaya_001", -- Miyaya
[1001075] = "defaultTalkWithBerthar_001", -- Berthar
[1001141] = "defaultTalkWithTutubuki_001", -- Tutubuki
[1001142] = "defaultTalkWithKamlitohalito_001", -- Kamlito Halito
[1001143] = "defaultTalkWithTotono_001", -- Totono
[1001144] = "defaultTalkWithFyrilsunn_001", -- Fyrilsunn
[1001145] = "defaultTalkWithSinette_001", -- Sinette
[1001165] = "defaultTalkWithMumukiya_001", -- Mumukiya
[1001166] = "defaultTalkWithYuyubesu_001", -- Yuyubesu
[1001167] = "defaultTalkWithChachai_001", -- Chachai
[1001168] = "defaultTalkWithFifilo_001", -- Fifilo
[1001169] = "defaultTalkWithPierriquet_001", -- Pierriquet
[1001170] = "defaultTalkWithMohtfryd_001", -- Mothfryd
[1001171] = "defaultTalkWithQhotanbolo_001", -- Qhota Nbolo
[1001191] = "defaultTalkWithGuildleveClientU_001", -- Roarich
[1001192] = "defaultTalkWithGuildleveClientU_002", -- Claroise
[1001193] = "defaultTalkWithGuildleveClientU_003", -- Uwilsyng
[1001200] = "defaultTalkWithJannie_001", -- Jannie
[1001201] = "defaultTalkWithDylise_001", -- Dylise
[1001202] = "defaultTalkWithBarnabaix_001", -- Barnabaix
[1001203] = "defaultTalkWithTyagomoui_001", -- Tyago Moui
[1001256] = "defaultTalkWithMaginfred_001", -- Gunnulf
[1001257] = "defaultTalkWithOrisic_001", -- Heibert
[1001260] = "defaultTalkWithKlamahni_001", -- I'paghlo
[1001415] = "defaultTalkWithAnthoinette_001", -- Anthoinette
[1001416] = "defaultTalkWithWisemoon_001", -- Wise Moon
[1001417] = "defaultTalkWithApachonaccho_001", -- Apacho Naccho
[1001418] = "defaultTalkWithWyznguld_001", -- Wyznguld
[1001419] = "defaultTalkWithNeymumu_001", -- Neymumu
[1001420] = "defaultTalkWithSafufu_001", -- Safufu
[1001421] = "defaultTalkWithPenelizuneli_001", -- Peneli Zuneli
[1001422] = "defaultTalkWithMilgogo_001", -- Milgogo
[1001423] = "defaultTalkWithMumutano_001", -- Mumutano
[1001424] = "defaultTalkWithGegeissa_001", -- Gegeissa
[1001426] = "defaultTalkWithHehena_001", -- Hehena
[1001427] = "defaultTalkWithGuillaunaux_001", -- Guillaunaux
[1001428] = "defaultTalkWithYuyuhase_001", -- Yuyuhase
[1001429] = "defaultTalkWithLulumo_001", -- Lulumo
[1001438] = "defaultTalkWithNokksushanksu_001", -- Nokksu Shanksu
[1001439] = "defaultTalkWithThimm_001", -- Thimm
[1001440] = "defaultTalkWithQaruru_001", -- Qaruru
[1001441] = "defaultTalkWithWracwulf_001", -- Wracwulf
[1001442] = "defaultTalkWithWenefreda_001", -- Wenefreda
[1001443] = "defaultTalkWithJudithe_001", -- Judithe
[1001444] = "defaultTalkWithRobyn_001", -- Robyn
[1001445] = "defaultTalkWithSingleton_001", -- Singleton
[1001451] = "defaultTalkWithDoll001_001", -- Mammet (Eshtaime's Lapidaries [GSM])
[1001452] = "defaultTalkWithDoll002_001", -- Mammet (Eshtaime's Lapidaries [GSM] #2)
[1001453] = "defaultTalkWithDoll003_001", -- Mammet (Sunsilk Tapestries [WVR])
[1001454] = "defaultTalkWithDoll004_001", -- Mammet (Frondale's Phrontistery [ALC])
[1001455] = "defaultTalkWithDoll005_001", -- Mammet (Merchant Strip)
[1001462] = "defaultTalkWithQatanelhah_001", -- Qata Nelhah
[1001463] = "defaultTalkWithKukusi_001", -- Kukusi
[1001464] = "defaultTalkWithVannes_001", -- Vannes
[1001465] = "defaultTalkWithTatasha_001", -- Tatasha
[1001466] = "defaultTalkWithXdhilogo_001", -- X'dhilogo
-- [1001467] = "", -- Dariustel - No dialog. Supposed to be flagged as untargetable
-- [1001468] = "", -- Guencen - No dialog. Supposed to be flagged as untargetable
[1001475] = "defaultTalkWithDiriaine_001", -- Diriaine
[1001476] = "defaultTalkWithCrhabye_001", -- C'rhabye
[1001471] = "downTownTalk", -- Kokobi
[1001472] = "defaultTalkWithMimishu_001", -- Mimishu
[1001565] = "defaultTalkWithEleanor_001", -- Eleanor
[1001712] = "defaultTalkWithGuillestet_001", -- Guillestet
[1001713] = "defaultTalkWithHCidjaa_001", -- H'cidjaa
[1001717] = "defaultTalkWithGoodife_001", -- Goodife
[1001726] = "defaultTalkWithAistan_001", -- Aistan
[1001770] = "defaultTalkWithEara_001", -- Eara
[1001771] = "defaultTalkWithLiaime_001", -- Liaime
[1001932] = "defaultTalkWithSIBOLD_001", -- Sibold
[1001953] = "defaultTalkWithBerndan_001", -- Berndan
[1002047] = "defaultTalkWithInn_Desk_2", -- Kopuru Fupuru - Inn NPC.
[1002101] = "defaultTalkWithDuraltharal_001", -- Dural Tharal
[1060042] = "defaultTalkWithJenlyns_001", -- Jenlyns - defaultTalkWithJenlyns_002 (PLD-unlocked specific dialog?)
[1500126] = "tribeTalk", -- Vavaki
[1500129] = "defaultTalkWithYayatoki_001", -- Yayatoki
[1700039] = "defaultTalkWithBATERICH_100" -- Baterich
--[[ Fix Later
[1002110] = "processEventSOMBER", arg1, -- Flame Lieutenant Somber Meadow - uses Spl000 staticactor not dftWil
[1002111] = "processEventMIMIO", -- Flame Sergeant Mimio Mio - uses Spl000 staticactor not dftWil
[1002112] = "processEventSISIMUZA", -- Flame Private Sisimuza Tetemuza - uses Spl000 staticactor not dftWil
--]]
}
function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkWil[npc:GetActorClassId()];
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
local npcId = npc:GetActorClassId();
local clientFunc = defaultTalkWil[npcId];
if (npcId == 1002047) then -- Kopuru Fupuru - Inn NPC
local choice = callClientFunction(player, "delegateEvent", player, quest, clientFunc);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 3) then
player:SetHomePointInn(3);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
player:EndEvent();
end

View file

@ -34,7 +34,16 @@ GRINNING_ADVENTURER = 1000451;
ROSTNSTHAL = 1001652;
EXIT_TRIGGER = 1090025;
HOB = 1000151;
GERT = 1500004;
LORHZANT = 1500005;
MUSCLEBOUND_DECKHAND = 1000261;
PEARLYTOOTHED_PORTER = 1000260;
--PASTYFACED_ADVENTURER = 1000264; -- Missing?
PRIVAREA_PAST_EXIT = 1290002;
-- Quest Markers
MRKR_HOB = 11000202;
MRKR_ROSTNSTHAL = 11000203;
MRKR_VOLUPTUOUS_VIXEN = 11000204;
MRKR_BABYFACED_ADVENTURER = 11000205;
@ -58,15 +67,13 @@ function onSequence(player, quest, sequence)
quest:ClearData();
if (sequence == SEQ_000) then
local fStrtTut = quest:GetFlag(FLAG_SEQ000_MINITUT0)
-- Setup states incase we loaded in.
local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local vixenFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
local rostnsthalCanPush = not fStrtTut;
local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(TIPSY_ADVENTURER);
@ -80,11 +87,22 @@ function onSequence(player, quest, sequence)
quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag);
quest:AddENpc(INDIFFERENT_PASSERBY);
quest:AddENpc(PRATTLING_ADVENTURER);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(GRINNING_ADVENTURER);
quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, exitCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
elseif (sequence == SEQ_010) then
quest:AddENpc(HOB);
quest:AddENpc(GERT);
quest:AddENpc(LORHZANT);
quest:AddENpc(MUSCLEBOUND_DECKHAND);
quest:AddENpc(PEARLYTOOTHED_PORTER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
end
end
@ -95,9 +113,41 @@ function onTalk(player, quest, npc)
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_010) then
sequence010_onTalk(player, quest, npc, classId);
seq010_onTalk(player, quest, npc, classId);
end
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
if (classId == EXIT_TRIGGER) then
doExitDoor(player, quest, npc);
return;
elseif (classId == ROSTNSTHAL) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal002");
player:EndEvent();
end
elseif (sequence == SEQ_010) then
if (classId == PRIVAREA_PAST_EXIT) then
if (eventName == "caution") then
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (eventName == "exit") then
end
end
end
end
function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end
player:EndEvent();
end
function seq000_onTalk(player, quest, npc, classId)
@ -111,8 +161,8 @@ function seq000_onTalk(player, quest, npc, classId)
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7");
elseif (classId == BABYFACED_ADVENTURER) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini003");
quest:UpdateENpc(VOLUPTUOUS_VIXEN, BABYFACED_ADVENTURER, QFLAG_NONE);
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003");
quest:UpdateENpc(BABYFACED_ADVENTURER, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT3);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
@ -127,7 +177,7 @@ function seq000_onTalk(player, quest, npc, classId)
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12");
elseif (classId == VOLUPTUOUS_VIXEN) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini002");
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002");
quest:UpdateENpc(VOLUPTUOUS_VIXEN, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT2);
else
@ -157,9 +207,6 @@ function seq000_onTalk(player, quest, npc, classId)
quest:SetFlag(FLAG_SEQ000_MINITUT1);
end
end
elseif (classId == EXIT_TRIGGER) then
doExitDoor(player, quest, npc);
return;
end
if (quest:GetFlags() == 0xF) then
@ -170,30 +217,32 @@ function seq000_onTalk(player, quest, npc, classId)
player:EndEvent();
end
function sequence010_onTalk(player, quest, npc, classId)
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
if (classId == EXIT_TRIGGER) then
doExitDoor(player, quest, npc);
function seq010_onTalk(player, quest, npc, classId)
if (classId == MUSCLEBOUND_DECKHAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2");
elseif (classId == PEARLYTOOTHED_PORTER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_3");
elseif (classId == UNDIGNIFIED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_5");
elseif (classId == VOLUPTUOUS_VIXEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_6");
elseif (classId == WELLTRAVELED_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_7");
elseif (classId == LANKY_TRAVELER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_8");
elseif (classId == HOB) then
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEvent020_9");
if (choice == 1) then
quest:completeAndReplace(110002);
return;
elseif (classId == ROSTNSTHAL) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal002");
player:EndEvent();
end
elseif (classId == GERT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_10");
elseif (classId == LORHZANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_11");
end
end
function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
@ -201,6 +250,8 @@ function getJournalMapMarkerList(player, quest)
if (sequence == SEQ_000) then
return MRKR_ROSTNSTHAL, MRKR_BABYFACED_ADVENTURER, MRKR_VOLUPTUOUS_VIXEN;
elseif (sequence == SEQ_010) then
return MRKR_HOB;
end
end

View file

@ -0,0 +1,132 @@
require("global");
--[[
Quest Script
Name: Treasures of the Main
Code: Man0l1
Id: 110002
Prereq: Shapeless Melody (Man0l0 - 110001)
]]
-- Sequence Numbers
SEQ_000 = 0; -- On the boat interior; contains the basics tutorial.
SEQ_005 = 5; -- Combat on the top of the boat.
SEQ_010 = 10; -- In Limsa Lominsa's port.
-- Actor Class Ids
WELLTRAVELED_MERCHANT = 1000438;
-- Quest Markers
MRKR_HOB = 11000202;
-- Quest Flags
FLAG_SEQ000_MINITUT0 = 0;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
-- Immediately move to the Adventurer's Guild private area
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
GetWorldManager():DoZoneChange(player, 133, "PrivateAreaMasterPast", 2, 15, -459.619873, 40.0005722, 196.370377, 2.010813);
player:SendGameMessage(quest, 320, 0x20);
player:SendGameMessage(quest, 321, 0x20);
end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local vixenFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(TIPSY_ADVENTURER);
quest:AddENpc(CULTIVATED_TENDER);
quest:AddENpc(ANXIOUS_ADVENTURER);
quest:AddENpc(BABYFACED_ADVENTURER, babyfaceFlag);
quest:AddENpc(AUSTERE_ADVENTURER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(SHADOWY_TRAVELER);
quest:AddENpc(ASTUTE_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag);
quest:AddENpc(INDIFFERENT_PASSERBY);
quest:AddENpc(PRATTLING_ADVENTURER);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(GRINNING_ADVENTURER);
quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
quest:AddENpc(HOB);
quest:AddENpc(GERT);
quest:AddENpc(LORHZANT);
quest:AddENpc(MUSCLEBOUND_DECKHAND);
quest:AddENpc(PEARLYTOOTHED_PORTER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_010) then
seq010_onTalk(player, quest, npc, classId);
end
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
elseif (sequence == SEQ_010) then
end
end
function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == WELLTRAVELED_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4");
elseif (classId == TIPSY_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
-- return MRKR_ROSTNSTHAL, MRKR_BABYFACED_ADVENTURER, MRKR_VOLUPTUOUS_VIXEN;
elseif (sequence == SEQ_010) then
-- return MRKR_HOB;
end
end