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Added debug script for setting quest completion
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parent
c677479a03
commit
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3 changed files with 94 additions and 4 deletions
58
Data/scripts/commands/gm/completedQuest.lua
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58
Data/scripts/commands/gm/completedQuest.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "dd",
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description =
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[[
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Sets if a quest is completed.
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!completedQuest <questId> true/false
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]],
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}
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function onTrigger(player, argc, questId, flag)
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print("HEY");
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[completedQuest] ";
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local message = "Error";
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if (argc < 1) then
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return;
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end
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local questId = tonumber(questId);
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local flag = flag or nil;
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-- Fail if not valid questId
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if (questId < 110001 or questId > 110001 + 2048) then
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player:SendMessage(messageID, sender, "Invalid questId entered");
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return;
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end
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-- Getting
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if (arc == 1) then
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player:SendMessage(messageID, sender, string.format("Quest %d completion is set to: %s", questId, tostring(player:IsQuestCompleted(questId))));
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return;
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-- Setting
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else
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-- Fail if not valid flag
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if (not flag == nil) then
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player:SendMessage(messageID, sender, "Invalid flag entered");
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else
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local boolFlag = false;
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if (flag == "true" or flag == "1" or flag == "on" or flag == "O") then
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boolFlag = true;
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elseif (flag == "false" or flag == "0" or flag == "off" or flag == "X") then
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boolFlag = false;
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elseif flag == "flip" or flag == "toggle" then
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boolFlag = not player:IsQuestCompleted(questId);
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end
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player:SetQuestComplete(questId, boolFlag);
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player:SendMessage(messageID, sender, string.format("Quest %d completion set to: %s", questId, tostring(player:IsQuestCompleted(questId))));
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return;
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end
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end
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end
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