mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -21,29 +21,29 @@ namespace FFXIVClassic_Map_Server.utils
this.currentTarget = firstTarget;
}
public void addProperty(string property)
public void AddProperty(string property)
{
if (!currentActorPropertyPacket.addProperty(forActor, property))
if (!currentActorPropertyPacket.AddProperty(forActor, property))
{
currentActorPropertyPacket.setIsMore(true);
currentActorPropertyPacket.addTarget();
subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
currentActorPropertyPacket.SetIsMore(true);
currentActorPropertyPacket.AddTarget();
subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
}
}
public void newTarget(string target)
public void NewTarget(string target)
{
currentActorPropertyPacket.addTarget();
currentActorPropertyPacket.AddTarget();
currentTarget = target;
currentActorPropertyPacket.setTarget(target);
currentActorPropertyPacket.SetTarget(target);
}
public List<SubPacket> done()
public List<SubPacket> Done()
{
currentActorPropertyPacket.addTarget();
currentActorPropertyPacket.setIsMore(false);
subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
currentActorPropertyPacket.AddTarget();
currentActorPropertyPacket.SetIsMore(false);
subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
return subPackets;
}

View file

@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.utils
public uint unknown;
}
public static FaceInfo getFaceInfo(byte characteristics, byte characteristicsColor, byte faceType, byte ears, byte faceMouth, byte faceFeatures, byte faceNose, byte faceEyeShape, byte faceIrisSize, byte faceEyebrows)
public static FaceInfo GetFaceInfo(byte characteristics, byte characteristicsColor, byte faceType, byte ears, byte faceMouth, byte faceFeatures, byte faceNose, byte faceEyeShape, byte faceIrisSize, byte faceEyebrows)
{
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
@ -47,7 +47,7 @@ namespace FFXIVClassic_Map_Server.utils
return faceInfo;
}
public static UInt32 getTribeModel(byte tribe)
public static UInt32 GetTribeModel(byte tribe)
{
switch (tribe)
{

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.utils
class SQLGeneration
{
public static void generateZones()
public static void GenerateZones()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -95,7 +95,7 @@ namespace FFXIVClassic_Map_Server.utils
}
}
public static void generateActors()
public static void GenerateActors()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -153,7 +153,7 @@ namespace FFXIVClassic_Map_Server.utils
}
}
public static void generateActorAppearance()
public static void GenerateActorAppearance()
{
uint NUMFIELDS = 39;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -221,7 +221,7 @@ namespace FFXIVClassic_Map_Server.utils
}
public static void generateAchievementIds()
public static void GenerateAchievementIds()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -311,7 +311,7 @@ namespace FFXIVClassic_Map_Server.utils
}
public void getStaticActors()
public void GetStaticActors()
{
using (MemoryStream s = new MemoryStream(File.ReadAllBytes("D:\\luadec\\script\\staticactorr9w.luab")))
{
@ -324,7 +324,7 @@ namespace FFXIVClassic_Map_Server.utils
while (binReader.BaseStream.Position != binReader.BaseStream.Length)
{
uint id = Utils.swapEndian(binReader.ReadUInt32()) | 0xA0F00000;
uint id = Utils.SwapEndian(binReader.ReadUInt32()) | 0xA0F00000;
List<byte> list = new List<byte>();
byte readByte;