mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019E;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint achievementID)
public static SubPacket BuildPacket(uint playerActorID, uint achievementID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID));
}

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@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0133;
public const uint PACKET_SIZE = 0xE0;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, List<LuaParam> luaParams)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
LuaUtils.writeLuaParams(binWriter, luaParams);
LuaUtils.WriteLuaParams(binWriter, luaParams);
}
}

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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019F;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
public static SubPacket BuildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019C;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint numAchievementPoints)
public static SubPacket BuildPacket(uint playerActorID, uint numAchievementPoints)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints));
}

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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0198;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name)
{
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
name = "ERR: Too Long";

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@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public bool[] achievementFlags = new bool[1024];
public SubPacket buildPacket(uint playerActorID)
public SubPacket BuildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A4;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint jobId)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint jobId)
{
return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
}

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@ -22,7 +22,7 @@
public const ushort OPCODE = 0x0197;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, int appearanceId)
public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[5] = (byte)(appearanceId & 0xFF);

View file

@ -6,7 +6,7 @@
public const ushort OPCODE = 0x01a0;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, int appearanceId)
public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(appearanceId & 0xFF);

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@ -60,7 +60,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public bool[] cutsceneFlags = new bool[2048];
public SubPacket buildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0194;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@ -5,7 +5,7 @@
public const ushort OPCODE = 0x0199;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool hasChocobo)
public static SubPacket BuildPacket(uint playerActorID, bool hasChocobo)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(hasChocobo ? 1 : 0);

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@ -5,7 +5,7 @@
public const ushort OPCODE = 0x01A1;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool hasGoobbue)
public static SubPacket BuildPacket(uint playerActorID, bool hasGoobbue)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(hasGoobbue ? 1 : 0);

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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019B;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs)
public static SubPacket BuildPacket(uint playerActorID, uint[] latestAchievementIDs)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x01A7;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint dreamID)
public static SubPacket BuildPacket(uint playerActorID, uint dreamID)
{
dreamID += 0x20E;
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID));

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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x019D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint titleID)
{
return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID));
}

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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0196;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];