mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017D;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View file

@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017E;
public const uint PACKET_SIZE = 0x38;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017F;
public const uint PACKET_SIZE = 0x1B8;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017C;
public const uint PACKET_SIZE = 0x98;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)listId);
//This seems to change depending on what the list is for
//This seems to Change depending on what the list is for
binWriter.Write((UInt32)listTypeId);
binWriter.Seek(0x40, SeekOrigin.Begin);

View file

@ -5,33 +5,33 @@ namespace FFXIVClassic_Map_Server.packets.send.list
class ListUtils
{
public static List<SubPacket> createList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
public static List<SubPacket> CreateList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> createRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
public static List<SubPacket> CreateRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}
public static List<SubPacket> createPartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
public static List<SubPacket> CreatePartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
{
List<SubPacket> subpacketList = new List<SubPacket>();
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
return subpacketList;
}

View file

@ -29,13 +29,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Seek(1, SeekOrigin.Current);
}
public void closeStreams()
public void CloseStreams()
{
binWriter.Dispose();
mem.Dispose();
}
public bool addByte(uint id, byte value)
public bool AcceptCallback(uint id, byte value)
{
if (runningByteTotal + 6 > MAXBYTES)
return false;
@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addShort(uint id, ushort value)
public bool AddShort(uint id, ushort value)
{
if (runningByteTotal + 7 > MAXBYTES)
return false;
@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addInt(uint id, uint value)
public bool AddInt(uint id, uint value)
{
if (runningByteTotal + 9 > MAXBYTES)
return false;
@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public bool addBuffer(uint id, byte[] buffer)
public bool AddBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
return false;
@ -87,7 +87,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public void addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
public void AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
@ -132,33 +132,33 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
if (curObj == null)
return;
//Cast to the proper object and add to packet
//Cast to the proper object and Add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
AcceptCallback(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
addByte(id, (byte)curObj);
AcceptCallback(id, (byte)curObj);
else if (curObj is ushort)
addShort(id, (ushort)curObj);
AddShort(id, (ushort)curObj);
else if (curObj is short)
addShort(id, (ushort)(short)curObj);
AddShort(id, (ushort)(short)curObj);
else if (curObj is uint)
addInt(id, (uint)curObj);
AddInt(id, (uint)curObj);
else if (curObj is int)
addInt(id, (uint)(int)curObj);
AddInt(id, (uint)(int)curObj);
else if (curObj is float)
addBuffer(id, BitConverter.GetBytes((float)curObj));
AddBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
}
}
public void setIsMore(bool flag)
public void SetIsMore(bool flag)
{
isMore = flag;
}
public void setTarget(string target)
public void SetTarget(string target)
{
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
@ -166,12 +166,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
public SubPacket BuildPacket(uint playerActorID, uint actorID)
{
binWriter.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
closeStreams();
CloseStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;