mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 11:58:17 +02:00
mass replaced all methods to pascal case
This commit is contained in:
parent
ed0a0a58f7
commit
24f55139dd
179 changed files with 1585 additions and 1585 deletions
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00E1;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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}
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SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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packet.debugPrintSubPacket();
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packet.DebugPrintSubPacket();
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return packet;
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}
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}
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@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00CC;
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public const uint PACKET_SIZE = 0x128;
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public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(className), 0, Encoding.ASCII.GetByteCount(className) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(className));
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binWriter.BaseStream.Seek(0x44, SeekOrigin.Begin);
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LuaUtils.writeLuaParams(binWriter, initParams);
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LuaUtils.WriteLuaParams(binWriter, initParams);
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}
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}
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00E3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, int iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -5,7 +5,7 @@
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public const ushort OPCODE = 0x00CA;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint actorID, byte val)
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public static SubPacket BuildPacket(uint playerActorID, uint actorID, byte val)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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data[0] = val; //Why?
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint sourceId, uint targetId)
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public static SubPacket BuildPacket(uint sourceId, uint targetId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -5,7 +5,7 @@
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public const ushort OPCODE = 0x0007;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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public static SubPacket BuildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00CF;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00CB;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint actorId)
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public static SubPacket BuildPacket(uint playerActorID, uint actorId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -51,7 +51,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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appearanceIDs = appearanceTable;
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}
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public SubPacket buildPacket(uint playerActorID, uint actorID)
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public SubPacket BuildPacket(uint playerActorID, uint actorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x0145;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x144;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
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public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint idleAnimationId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -5,7 +5,7 @@
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public const ushort OPCODE = 0x017B;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(isDimmed ? 1 : 0);
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@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x013D;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const float INNPOS_Z = 165.050003f;
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public const float INNPOS_ROT = -1.530000f;
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public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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@ -34,13 +34,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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currentTarget = startingTarget;
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}
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public void closeStreams()
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public void CloseStreams()
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{
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binWriter.Dispose();
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mem.Dispose();
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}
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public bool addByte(uint id, byte value)
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public bool AddByte(uint id, byte value)
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{
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if (runningByteTotal + 6 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
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return false;
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return true;
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}
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public bool addShort(uint id, ushort value)
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public bool AddShort(uint id, ushort value)
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{
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if (runningByteTotal + 7 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
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return false;
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return true;
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}
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public bool addInt(uint id, uint value)
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public bool AddInt(uint id, uint value)
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{
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if (runningByteTotal + 9 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
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return false;
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return true;
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}
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public bool addBuffer(uint id, byte[] buffer)
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public bool AddBuffer(uint id, byte[] buffer)
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{
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if (runningByteTotal + 5 + buffer.Length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
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return false;
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return true;
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}
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public bool addBuffer(uint id, byte[] buffer, int index, int length, int page)
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public bool AddBuffer(uint id, byte[] buffer, int index, int length, int page)
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{
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if (runningByteTotal + 5 + length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
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return false;
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return true;
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}
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public bool addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
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public bool AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
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{
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string[] split = name.Split('.');
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int arrayIndex = 0;
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if (curObj == null)
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return false;
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//Cast to the proper object and add to packet
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//Cast to the proper object and Add to packet
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uint id = Utils.MurmurHash2(name, 0);
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if (curObj is bool)
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return addByte(id, (byte)(((bool)curObj) ? 1 : 0));
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return AddByte(id, (byte)(((bool)curObj) ? 1 : 0));
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else if (curObj is byte)
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return addByte(id, (byte)curObj);
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return AddByte(id, (byte)curObj);
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else if (curObj is ushort)
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return addShort(id, (ushort)curObj);
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return AddShort(id, (ushort)curObj);
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else if (curObj is short)
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return addShort(id, (ushort)(short)curObj);
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return AddShort(id, (ushort)(short)curObj);
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else if (curObj is uint)
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return addInt(id, (uint)curObj);
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return AddInt(id, (uint)curObj);
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else if (curObj is int)
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return addInt(id, (uint)(int)curObj);
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return AddInt(id, (uint)(int)curObj);
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else if (curObj is float)
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return addBuffer(id, BitConverter.GetBytes((float)curObj));
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return AddBuffer(id, BitConverter.GetBytes((float)curObj));
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else
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return false;
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}
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}
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public void setIsArrayMode(bool flag)
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public void SetIsArrayMode(bool flag)
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{
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isArrayMode = flag;
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}
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public void setIsMore(bool flag)
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public void SetIsMore(bool flag)
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{
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isMore = flag;
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}
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public void setTarget(string target)
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public void SetTarget(string target)
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{
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currentTarget = target;
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}
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public void addTarget()
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public void AddTarget()
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{
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if (isArrayMode)
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binWriter.Write((byte)(0xA4 + currentTarget.Length));
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@ -197,7 +197,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget));
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}
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public void addTarget(string newTarget)
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public void AddTarget(string newTarget)
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{
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binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length : 0x82 + currentTarget.Length));
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binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
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@ -205,12 +205,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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currentTarget = newTarget;
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}
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public SubPacket buildPacket(uint playerActorID, uint actorID)
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public SubPacket BuildPacket(uint playerActorID, uint actorID)
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{
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binWriter.Seek(0, SeekOrigin.Begin);
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binWriter.Write((byte)runningByteTotal);
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closeStreams();
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CloseStreams();
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SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data);
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return packet;
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@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_RUN = 5.0f;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x134;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
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public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint mainState, uint subState)
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{
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ulong combined = (mainState & 0xFF) | ((subState & 0xFF) << 8);
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes(combined));
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x0179;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x0177;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00D3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
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{
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
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}
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00DB;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
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{
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
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}
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|
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@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x132;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, ushort number, string function)
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public static SubPacket BuildPacket(uint playerActorID, ushort number, string function)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x000F;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||
public const ushort OPCODE = 0x013A;
|
||||
public const uint PACKET_SIZE = 0xD8;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||
public const ushort OPCODE = 0x013B;
|
||||
public const uint PACKET_SIZE = 0x148;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x016C;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x0136;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x016B;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x016F;
|
||||
public const uint PACKET_SIZE = 0x58;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x0170;
|
||||
public const uint PACKET_SIZE = 0x60;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
|
||||
}
|
||||
}
|
||||
new SubPacket(OPCODE, sourceActorID, playerActorID, data).debugPrintSubPacket();
|
||||
new SubPacket(OPCODE, sourceActorID, playerActorID, data).DebugPrintSubPacket();
|
||||
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x0175;
|
||||
public const uint PACKET_SIZE = 0x60;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||
public const ushort OPCODE = 0x012E;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.TalkEventCondition condition)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x014D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x14E;
|
||||
public const uint PACKET_SIZE = 0x58;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x14F;
|
||||
public const uint PACKET_SIZE = 0x80;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x150;
|
||||
public const uint PACKET_SIZE = 0xE0;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x151;
|
||||
public const uint PACKET_SIZE = 0x194;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
public const ushort OPCODE = 0x016D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
|
||||
{
|
||||
byte[] data = new byte[8];
|
||||
data[0] = 2;
|
||||
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[8];
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
|
|
|
@ -5,12 +5,12 @@
|
|||
public const ushort OPCODE = 0x016E;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
|
||||
{
|
||||
return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x0149;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
{
|
||||
for (int i = listOffset; i < items.Count; i++)
|
||||
{
|
||||
binWriter.Write(items[i].toPacketBytes());
|
||||
binWriter.Write(items[i].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x014A;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
{
|
||||
for (int i = listOffset; i < items.Count; i++)
|
||||
{
|
||||
binWriter.Write(items[i].toPacketBytes());
|
||||
binWriter.Write(items[i].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x0148;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, InventoryItem item)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem item)
|
||||
{
|
||||
return buildPacket(playerActorId, playerActorId, item);
|
||||
return BuildPacket(playerActorId, playerActorId, item);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write(item.toPacketBytes());
|
||||
binWriter.Write(item.ToPacketBytes());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,12 +10,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x0149;
|
||||
public const uint PACKET_SIZE = 0x3A8;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
|
||||
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,12 +9,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x014A;
|
||||
public const uint PACKET_SIZE = 0x720;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
|
||||
return BuildPacket(playerActorId, playerActorId, items, ref listOffset);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x014B;
|
||||
public const uint PACKET_SIZE = 0xE20;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x014C;
|
||||
public const uint PACKET_SIZE = 0x1C20;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write(items[listOffset].toPacketBytes());
|
||||
binWriter.Write(items[listOffset].ToPacketBytes());
|
||||
listOffset++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x0152;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, ushort slot)
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort slot)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x0153;
|
||||
public const uint PACKET_SIZE = 0x38;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x154;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x0155;
|
||||
public const uint PACKET_SIZE = 0x60;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x156;
|
||||
public const uint PACKET_SIZE = 0xA0;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,12 +8,12 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
public const ushort OPCODE = 0x0146;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, ushort size, ushort code)
|
||||
public static SubPacket BuildPacket(uint playerActorId, ushort size, ushort code)
|
||||
{
|
||||
return buildPacket(playerActorId, playerActorId, size, code);
|
||||
return BuildPacket(playerActorId, playerActorId, size, code);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
|
||||
{
|
||||
byte[] data = new byte[8];
|
||||
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
public const ushort OPCODE = 0x0147;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId)
|
||||
public static SubPacket BuildPacket(uint playerActorId)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorId, uint targetActorID)
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorID)
|
||||
{
|
||||
return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
equipment[i] = UNEQUIPPED; //We will use this as "Unequipped"
|
||||
}
|
||||
|
||||
public void setItem(int slot, uint itemSlot)
|
||||
public void SetItem(int slot, uint itemSlot)
|
||||
{
|
||||
if (slot >= equipment.Length)
|
||||
return;
|
||||
|
@ -50,7 +50,7 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
|
|||
equipment[slot] = itemSlot;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets(uint playerActorID)
|
||||
public List<SubPacket> BuildPackets(uint playerActorID)
|
||||
{
|
||||
List<SubPacket> packets = new List<SubPacket>();
|
||||
int packetCount = 0;
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48;
|
||||
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20];
|
||||
|
||||
|
@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
|
@ -109,7 +109,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
binWriter.Write((UInt32)textOwnerActorId);
|
||||
binWriter.Write((UInt16)textId);
|
||||
binWriter.Write((UInt16)log);
|
||||
LuaUtils.writeLuaParams(binWriter, lParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, lParams);
|
||||
|
||||
if (lParamsSize <= 0x14-12)
|
||||
{
|
||||
|
@ -122,7 +122,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20];
|
||||
|
||||
|
@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
|
@ -175,7 +175,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
binWriter.Write((UInt16)textId);
|
||||
binWriter.Write((UInt16)log);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
|
||||
LuaUtils.writeLuaParams(binWriter, lParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, lParams);
|
||||
|
||||
if (lParamsSize <= 0x14 - 12)
|
||||
{
|
||||
|
@ -188,7 +188,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20];
|
||||
|
||||
|
@ -206,7 +206,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
|
@ -241,7 +241,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
binWriter.Write((UInt32)textOwnerActorId);
|
||||
binWriter.Write((UInt16)textId);
|
||||
binWriter.Write((UInt16)log);
|
||||
LuaUtils.writeLuaParams(binWriter, lParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, lParams);
|
||||
|
||||
if (lParamsSize <= 0x14 - 12)
|
||||
{
|
||||
|
@ -254,7 +254,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20];
|
||||
|
||||
|
@ -271,7 +271,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, targetId, data);
|
||||
}
|
||||
|
||||
public static SubPacket buildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
|
@ -305,7 +305,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
binWriter.Write((UInt32)textOwnerActorId);
|
||||
binWriter.Write((UInt16)textId);
|
||||
binWriter.Write((UInt16)log);
|
||||
LuaUtils.writeLuaParams(binWriter, lParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, lParams);
|
||||
|
||||
if (lParamsSize <= 0x8)
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x000E;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
|
|||
public const ushort OPCODE = 0x0001;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint pingTicks)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint pingTicks)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE-0x20];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x0011;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x0003;
|
||||
public const uint PACKET_SIZE = 0x248;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x0005;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint mapID, uint regionID)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint mapID, uint regionID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
|
||||
public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode)
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode)
|
||||
{
|
||||
ulong combined = (ulong)(musicID | (musicTrackMode << 16));
|
||||
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x000D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
|
||||
{
|
||||
ulong combined = (ulong)(weatherId | (transitionTime << 16));
|
||||
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x0002;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, int val)
|
||||
public static SubPacket BuildPacket(uint playerActorId, int val)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x0010;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, int val)
|
||||
public static SubPacket BuildPacket(uint playerActorId, int val)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send
|
|||
public const ushort OPCODE = 0x00E2;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, int val)
|
||||
public static SubPacket BuildPacket(uint playerActorID, int val)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = (Byte) (val & 0xFF);
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
public const ushort OPCODE = 0x0131;
|
||||
public const uint PACKET_SIZE = 0x50;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
int maxBodySize = data.Length - 0x80;
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
public const ushort OPCODE = 0x012F;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorId, uint targetActorId, string conditionName, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint playerActorId, uint targetActorId, string conditionName, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
|
||||
binWriter.Seek(0x30, SeekOrigin.Begin);
|
||||
|
||||
LuaUtils.writeLuaParams(binWriter, luaParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, luaParams);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
public const ushort OPCODE = 0x0130;
|
||||
public const uint PACKET_SIZE = 0x2B8;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
int maxBodySize = data.Length - 0x80;
|
||||
|
@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
|
||||
binWriter.Seek(0x49, SeekOrigin.Begin);
|
||||
|
||||
LuaUtils.writeLuaParams(binWriter, luaParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, luaParams);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
public const ushort OPCODE = 0x017D;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
public const ushort OPCODE = 0x017E;
|
||||
public const uint PACKET_SIZE = 0x38;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
public const ushort OPCODE = 0x017F;
|
||||
public const uint PACKET_SIZE = 0x1B8;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
public const ushort OPCODE = 0x017C;
|
||||
public const uint PACKET_SIZE = 0x98;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
binWriter.Write((UInt64)0);
|
||||
binWriter.Write((UInt64)listId);
|
||||
|
||||
//This seems to change depending on what the list is for
|
||||
//This seems to Change depending on what the list is for
|
||||
binWriter.Write((UInt32)listTypeId);
|
||||
binWriter.Seek(0x40, SeekOrigin.Begin);
|
||||
|
||||
|
|
|
@ -5,33 +5,33 @@ namespace FFXIVClassic_Map_Server.packets.send.list
|
|||
class ListUtils
|
||||
{
|
||||
|
||||
public static List<SubPacket> createList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
|
||||
public static List<SubPacket> CreateList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
|
||||
{
|
||||
List<SubPacket> subpacketList = new List<SubPacket>();
|
||||
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
|
||||
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
|
||||
return subpacketList;
|
||||
}
|
||||
|
||||
public static List<SubPacket> createRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
|
||||
public static List<SubPacket> CreateRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
|
||||
{
|
||||
List<SubPacket> subpacketList = new List<SubPacket>();
|
||||
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
|
||||
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
|
||||
return subpacketList;
|
||||
}
|
||||
|
||||
public static List<SubPacket> createPartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
|
||||
public static List<SubPacket> CreatePartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
|
||||
{
|
||||
List<SubPacket> subpacketList = new List<SubPacket>();
|
||||
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
|
||||
subpacketList.Add(ListStartPacket.BuildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.BuildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.BuildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.BuildPacket(actorId, locationCode, sequenceId, listId));
|
||||
return subpacketList;
|
||||
}
|
||||
|
||||
|
|
|
@ -29,13 +29,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
binWriter.Seek(1, SeekOrigin.Current);
|
||||
}
|
||||
|
||||
public void closeStreams()
|
||||
public void CloseStreams()
|
||||
{
|
||||
binWriter.Dispose();
|
||||
mem.Dispose();
|
||||
}
|
||||
|
||||
public bool addByte(uint id, byte value)
|
||||
public bool AcceptCallback(uint id, byte value)
|
||||
{
|
||||
if (runningByteTotal + 6 > MAXBYTES)
|
||||
return false;
|
||||
|
@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool addShort(uint id, ushort value)
|
||||
public bool AddShort(uint id, ushort value)
|
||||
{
|
||||
if (runningByteTotal + 7 > MAXBYTES)
|
||||
return false;
|
||||
|
@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool addInt(uint id, uint value)
|
||||
public bool AddInt(uint id, uint value)
|
||||
{
|
||||
if (runningByteTotal + 9 > MAXBYTES)
|
||||
return false;
|
||||
|
@ -74,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
return true;
|
||||
}
|
||||
|
||||
public bool addBuffer(uint id, byte[] buffer)
|
||||
public bool AddBuffer(uint id, byte[] buffer)
|
||||
{
|
||||
if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
|
||||
return false;
|
||||
|
@ -87,7 +87,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
return true;
|
||||
}
|
||||
|
||||
public void addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
|
||||
public void AddProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
|
||||
{
|
||||
string[] split = name.Split('.');
|
||||
int arrayIndex = 0;
|
||||
|
@ -132,33 +132,33 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
if (curObj == null)
|
||||
return;
|
||||
|
||||
//Cast to the proper object and add to packet
|
||||
//Cast to the proper object and Add to packet
|
||||
uint id = Utils.MurmurHash2(name, 0);
|
||||
if (curObj is bool)
|
||||
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
|
||||
AcceptCallback(id, (byte)(((bool)curObj) ? 1 : 0));
|
||||
else if (curObj is byte)
|
||||
addByte(id, (byte)curObj);
|
||||
AcceptCallback(id, (byte)curObj);
|
||||
else if (curObj is ushort)
|
||||
addShort(id, (ushort)curObj);
|
||||
AddShort(id, (ushort)curObj);
|
||||
else if (curObj is short)
|
||||
addShort(id, (ushort)(short)curObj);
|
||||
AddShort(id, (ushort)(short)curObj);
|
||||
else if (curObj is uint)
|
||||
addInt(id, (uint)curObj);
|
||||
AddInt(id, (uint)curObj);
|
||||
else if (curObj is int)
|
||||
addInt(id, (uint)(int)curObj);
|
||||
AddInt(id, (uint)(int)curObj);
|
||||
else if (curObj is float)
|
||||
addBuffer(id, BitConverter.GetBytes((float)curObj));
|
||||
AddBuffer(id, BitConverter.GetBytes((float)curObj));
|
||||
else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void setIsMore(bool flag)
|
||||
public void SetIsMore(bool flag)
|
||||
{
|
||||
isMore = flag;
|
||||
}
|
||||
|
||||
public void setTarget(string target)
|
||||
public void SetTarget(string target)
|
||||
{
|
||||
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(target));
|
||||
|
@ -166,12 +166,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
|
||||
}
|
||||
|
||||
public SubPacket buildPacket(uint playerActorID, uint actorID)
|
||||
public SubPacket BuildPacket(uint playerActorID, uint actorID)
|
||||
{
|
||||
binWriter.Seek(0x8, SeekOrigin.Begin);
|
||||
binWriter.Write((byte)runningByteTotal);
|
||||
|
||||
closeStreams();
|
||||
CloseStreams();
|
||||
|
||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
|
||||
return packet;
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
public const ushort OPCODE = 0x0002;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE-0x20];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
{
|
||||
class Login0x7ResponsePacket
|
||||
{
|
||||
public static BasePacket buildPacket(uint actorID, uint time)
|
||||
public static BasePacket BuildPacket(uint actorID, uint time)
|
||||
{
|
||||
byte[] data = new byte[0x18];
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
}
|
||||
}
|
||||
|
||||
return BasePacket.createPacket(data, false, false);
|
||||
return BasePacket.CreatePacket(data, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x019E;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint achievementID)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint achievementID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID));
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x0133;
|
||||
public const uint PACKET_SIZE = 0xE0;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
LuaUtils.writeLuaParams(binWriter, luaParams);
|
||||
LuaUtils.WriteLuaParams(binWriter, luaParams);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x019F;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x019C;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint numAchievementPoints)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint numAchievementPoints)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints));
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x0198;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name)
|
||||
{
|
||||
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
|
||||
name = "ERR: Too Long";
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
|
||||
public bool[] achievementFlags = new bool[1024];
|
||||
|
||||
public SubPacket buildPacket(uint playerActorID)
|
||||
public SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x01A4;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint jobId)
|
||||
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint jobId)
|
||||
{
|
||||
return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
public const ushort OPCODE = 0x0197;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, int appearanceId)
|
||||
public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[5] = (byte)(appearanceId & 0xFF);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
public const ushort OPCODE = 0x01a0;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, int appearanceId)
|
||||
public static SubPacket BuildPacket(uint playerActorID, int appearanceId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = (byte)(appearanceId & 0xFF);
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
|
||||
public bool[] cutsceneFlags = new bool[2048];
|
||||
|
||||
public SubPacket buildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
|
||||
public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
public const ushort OPCODE = 0x0194;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
|
||||
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x0199;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, bool hasChocobo)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool hasChocobo)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = (byte)(hasChocobo ? 1 : 0);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x01A1;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, bool hasGoobbue)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool hasGoobbue)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = (byte)(hasGoobbue ? 1 : 0);
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x019B;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint[] latestAchievementIDs)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x01A7;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint dreamID)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint dreamID)
|
||||
{
|
||||
dreamID += 0x20E;
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID));
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x019D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint titleID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID));
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
public const ushort OPCODE = 0x0196;
|
||||
public const uint PACKET_SIZE = 0x38;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
|||
public const ushort OPCODE = 0x01C8;
|
||||
public const uint PACKET_SIZE = 0x218;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, RecruitmentDetails details)
|
||||
public static SubPacket BuildPacket(uint playerActorID, RecruitmentDetails details)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x01C4;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
data[0] = 1;
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
|
|||
public const ushort OPCODE = 0x01C5;
|
||||
public const uint PACKET_SIZE = 0x038;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
public const ushort OPCODE = 0x01C3;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, bool success)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool success)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
|
|||
public const ushort OPCODE = 0x01C9;
|
||||
public const uint PACKET_SIZE = 0x048;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, bool isSuccess, string nameToAdd)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToAdd)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue