mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -15,55 +15,55 @@ namespace FFXIVClassic_Map_Server.lua
this.player = player;
}
public void setMusic(ushort musicID, ushort playMode)
public void SetMusic(ushort musicID, ushort playMode)
{
player.playerSession.queuePacket(SetMusicPacket.buildPacket(player.actorId, musicID, playMode), true, false);
player.playerSession.QueuePacket(SetMusicPacket.BuildPacket(player.actorId, musicID, playMode), true, false);
}
public void setWeather(ushort weatherID)
public void SetWeather(ushort weatherID)
{
player.playerSession.queuePacket(SetWeatherPacket.buildPacket(player.actorId, weatherID, 1), true, false);
player.playerSession.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weatherID, 1), true, false);
}
public void getParameter(string paramName)
public void GetParameter(string paramName)
{
}
public void setParameter(string paramName, object value, string uiToRefresh)
public void SetParameter(string paramName, object value, string uiToRefresh)
{
}
public void getAttributePoints()
public void GetAttributePoints()
{
}
public void setAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
public void SetAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
{
}
public void logout()
public void Logout()
{
player.playerSession.queuePacket(LogoutPacket.buildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(LogoutPacket.BuildPacket(player.actorId), true, false);
}
public void quitGame()
public void QuitGame()
{
player.playerSession.queuePacket(QuitPacket.buildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(QuitPacket.BuildPacket(player.actorId), true, false);
}
public void runEvent(string functionName, params object[] parameters)
public void RunEvent(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
// player.playerSession.queuePacket(RunEventFunctionPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
// player.playerSession.QueuePacket(RunEventFunctionPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
}
public void endEvent()
public void EndEvent()
{
// player.playerSession.queuePacket(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
// player.playerSession.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
}
}