mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
mass replaced all methods to pascal case
This commit is contained in:
parent
ed0a0a58f7
commit
24f55139dd
179 changed files with 1585 additions and 1585 deletions
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@ -28,13 +28,13 @@ namespace FFXIVClassic_Map_Server.lua
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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}
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public static List<LuaParam> doActorInstantiate(Player player, Actor target)
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public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
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{
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string luaPath;
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if (target is Npc)
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = loadScript(luaPath);
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@ -43,12 +43,12 @@ namespace FFXIVClassic_Map_Server.lua
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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return null;
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}
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}
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@ -56,20 +56,20 @@ namespace FFXIVClassic_Map_Server.lua
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return null;
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}
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public static void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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string luaPath;
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if (target is Command)
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{
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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}
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else if (target is Director)
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{
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luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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}
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -78,14 +78,14 @@ namespace FFXIVClassic_Map_Server.lua
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if (script == null)
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return;
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//Have to do this to combine LuaParams
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventStart.triggerName);
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if (eventStart.luaParams != null)
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventStarted").IsNil())
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@ -93,14 +93,14 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void doActorOnSpawn(Player player, Npc target)
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public static void DoActorOnSpawn(Player player, Npc target)
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{
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -115,21 +115,21 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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string luaPath;
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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else if (target is Director)
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luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -138,12 +138,12 @@ namespace FFXIVClassic_Map_Server.lua
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if (script == null)
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return;
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//Have to do this to combine LuaParams
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.val2);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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@ -151,13 +151,13 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void onZoneIn(Player player)
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public static void OnZoneIn(Player player)
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{
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string luaPath = String.Format(FILEPATH_ZONE, player.getZone().actorId);
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string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
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if (File.Exists(luaPath))
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{
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@ -172,7 +172,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public static void onBeginLogin(Player player)
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public static void OnBeginLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public static void onLogin(Player player)
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public static void OnLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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@ -207,9 +207,9 @@ namespace FFXIVClassic_Map_Server.lua
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Script script = new Script();
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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try
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{
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@ -225,16 +225,16 @@ namespace FFXIVClassic_Map_Server.lua
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private static void SendError(Player player, string message)
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
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}
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internal static void doDirectorOnTalked(Director director, Player player, Npc npc)
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internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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@ -249,13 +249,13 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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internal static void doDirectorOnCommand(Director director, Player player, Command command)
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internal static void DoDirectorOnCommand(Director director, Player player, Command command)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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@ -270,7 +270,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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}
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