mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -28,13 +28,13 @@ namespace FFXIVClassic_Map_Server.lua
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
}
public static List<LuaParam> doActorInstantiate(Player player, Actor target)
public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
{
string luaPath;
if (target is Npc)
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
@ -43,12 +43,12 @@ namespace FFXIVClassic_Map_Server.lua
return null;
DynValue result = script.Call(script.Globals["init"], target);
List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}
@ -56,20 +56,20 @@ namespace FFXIVClassic_Map_Server.lua
return null;
}
public static void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
if (target is Command)
{
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
}
else if (target is Director)
{
luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
}
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
@ -78,14 +78,14 @@ namespace FFXIVClassic_Map_Server.lua
if (script == null)
return;
//Have to do this to combine LuaParams
//Have to Do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventStart.triggerName);
if (eventStart.luaParams != null)
objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
//Run Script
if (!script.Globals.Get("onEventStarted").IsNil())
@ -93,14 +93,14 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void doActorOnSpawn(Player player, Npc target)
public static void DoActorOnSpawn(Player player, Npc target)
{
string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
@ -115,21 +115,21 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
{
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
else if (target is Director)
luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
@ -138,12 +138,12 @@ namespace FFXIVClassic_Map_Server.lua
if (script == null)
return;
//Have to do this to combine LuaParams
//Have to Do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
//Run Script
if (!script.Globals.Get("onEventUpdate").IsNil())
@ -151,13 +151,13 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
public static void onZoneIn(Player player)
public static void OnZoneIn(Player player)
{
string luaPath = String.Format(FILEPATH_ZONE, player.getZone().actorId);
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
if (File.Exists(luaPath))
{
@ -172,7 +172,7 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public static void onBeginLogin(Player player)
public static void OnBeginLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public static void onLogin(Player player)
public static void OnLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
@ -207,9 +207,9 @@ namespace FFXIVClassic_Map_Server.lua
Script script = new Script();
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
try
{
@ -225,16 +225,16 @@ namespace FFXIVClassic_Map_Server.lua
private static void SendError(Player player, string message)
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
}
internal static void doDirectorOnTalked(Director director, Player player, Npc npc)
internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
@ -249,13 +249,13 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
internal static void doDirectorOnCommand(Director director, Player player, Command command)
internal static void DoDirectorOnCommand(Director director, Player player, Command command)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
if (File.Exists(luaPath))
{
@ -270,7 +270,7 @@ namespace FFXIVClassic_Map_Server.lua
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
}
}
}