mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 23:44:34 +02:00
mass replaced all methods to pascal case
This commit is contained in:
parent
ed0a0a58f7
commit
24f55139dd
179 changed files with 1585 additions and 1585 deletions
|
@ -28,13 +28,13 @@ namespace FFXIVClassic_Map_Server.lua
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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}
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public static List<LuaParam> doActorInstantiate(Player player, Actor target)
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public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
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{
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string luaPath;
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if (target is Npc)
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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Script script = loadScript(luaPath);
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@ -43,12 +43,12 @@ namespace FFXIVClassic_Map_Server.lua
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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return null;
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}
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}
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@ -56,20 +56,20 @@ namespace FFXIVClassic_Map_Server.lua
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return null;
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}
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public static void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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string luaPath;
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if (target is Command)
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{
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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}
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else if (target is Director)
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{
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luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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}
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -78,14 +78,14 @@ namespace FFXIVClassic_Map_Server.lua
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if (script == null)
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return;
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//Have to do this to combine LuaParams
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventStart.triggerName);
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if (eventStart.luaParams != null)
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventStarted").IsNil())
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@ -93,14 +93,14 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void doActorOnSpawn(Player player, Npc target)
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public static void DoActorOnSpawn(Player player, Npc target)
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{
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -115,21 +115,21 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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string luaPath;
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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else if (target is Director)
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luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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@ -138,12 +138,12 @@ namespace FFXIVClassic_Map_Server.lua
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if (script == null)
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return;
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//Have to do this to combine LuaParams
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.val2);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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@ -151,13 +151,13 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void onZoneIn(Player player)
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public static void OnZoneIn(Player player)
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{
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string luaPath = String.Format(FILEPATH_ZONE, player.getZone().actorId);
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string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
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if (File.Exists(luaPath))
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{
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@ -172,7 +172,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public static void onBeginLogin(Player player)
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public static void OnBeginLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public static void onLogin(Player player)
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public static void OnLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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@ -207,9 +207,9 @@ namespace FFXIVClassic_Map_Server.lua
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Script script = new Script();
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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try
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{
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@ -225,16 +225,16 @@ namespace FFXIVClassic_Map_Server.lua
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private static void SendError(Player player, string message)
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
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}
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internal static void doDirectorOnTalked(Director director, Player player, Npc npc)
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internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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@ -249,13 +249,13 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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internal static void doDirectorOnCommand(Director director, Player player, Command command)
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internal static void DoDirectorOnCommand(Director director, Player player, Command command)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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@ -270,7 +270,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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}
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@ -2,12 +2,12 @@
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{
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class LuaEvent
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{
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public static void getStep()
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public static void GetStep()
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{
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}
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public static void getParam()
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public static void GetParam()
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{
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}
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@ -15,55 +15,55 @@ namespace FFXIVClassic_Map_Server.lua
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this.player = player;
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}
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public void setMusic(ushort musicID, ushort playMode)
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public void SetMusic(ushort musicID, ushort playMode)
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{
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player.playerSession.queuePacket(SetMusicPacket.buildPacket(player.actorId, musicID, playMode), true, false);
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player.playerSession.QueuePacket(SetMusicPacket.BuildPacket(player.actorId, musicID, playMode), true, false);
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}
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public void setWeather(ushort weatherID)
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public void SetWeather(ushort weatherID)
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{
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player.playerSession.queuePacket(SetWeatherPacket.buildPacket(player.actorId, weatherID, 1), true, false);
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player.playerSession.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weatherID, 1), true, false);
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}
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public void getParameter(string paramName)
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public void GetParameter(string paramName)
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{
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}
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public void setParameter(string paramName, object value, string uiToRefresh)
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public void SetParameter(string paramName, object value, string uiToRefresh)
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{
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}
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public void getAttributePoints()
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public void GetAttributePoints()
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{
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}
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public void setAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
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public void SetAttributePoints(int str, int vit, int dex, int inte, int min, int pie)
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{
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}
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public void logout()
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public void Logout()
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{
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player.playerSession.queuePacket(LogoutPacket.buildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(LogoutPacket.BuildPacket(player.actorId), true, false);
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}
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public void quitGame()
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public void QuitGame()
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{
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player.playerSession.queuePacket(QuitPacket.buildPacket(player.actorId), true, false);
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player.playerSession.QueuePacket(QuitPacket.BuildPacket(player.actorId), true, false);
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}
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public void runEvent(string functionName, params object[] parameters)
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public void RunEvent(string functionName, params object[] parameters)
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{
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List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
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// player.playerSession.queuePacket(RunEventFunctionPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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// player.playerSession.QueuePacket(RunEventFunctionPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter, functionName, lParams), true, false);
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}
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public void endEvent()
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public void EndEvent()
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{
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// player.playerSession.queuePacket(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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// player.playerSession.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter), true, false);
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}
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}
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@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public static List<LuaParam> readLuaParams(BinaryReader reader)
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public static List<LuaParam> ReadLuaParams(BinaryReader reader)
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{
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List<LuaParam> luaParams = new List<LuaParam>();
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@ -54,10 +54,10 @@ namespace FFXIVClassic_Map_Server
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switch (code)
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{
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case 0x0: //Int32
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value = Utils.swapEndian(reader.ReadInt32());
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value = Utils.SwapEndian(reader.ReadInt32());
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break;
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case 0x1: //Int32
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value = Utils.swapEndian(reader.ReadUInt32());
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
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List<byte> list = new List<byte>();
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@ -79,17 +79,17 @@ namespace FFXIVClassic_Map_Server
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wasNil = true;
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break;
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case 0x6: //Actor (By Id)
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value = Utils.swapEndian(reader.ReadUInt32());
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x7: //Weird one used for inventory
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uint type7ActorId = Utils.swapEndian(reader.ReadUInt32());
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uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
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byte type7Unknown = reader.ReadByte();
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byte type7Slot = reader.ReadByte();
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byte type7InventoryType = reader.ReadByte();
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value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
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break;
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case 0x9: //Two Longs (only storing first one)
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value = new Type9Param(Utils.swapEndian(reader.ReadUInt64()), Utils.swapEndian(reader.ReadUInt64()));
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value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
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break;
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case 0xC: //Byte
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value = reader.ReadByte();
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@ -114,7 +114,7 @@ namespace FFXIVClassic_Map_Server
|
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return luaParams;
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}
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|
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public static void writeLuaParams(BinaryWriter writer, List<LuaParam> luaParams)
|
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public static void WriteLuaParams(BinaryWriter writer, List<LuaParam> luaParams)
|
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{
|
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foreach (LuaParam l in luaParams)
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{
|
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|
@ -126,10 +126,10 @@ namespace FFXIVClassic_Map_Server
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switch (l.typeID)
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{
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case 0x0: //Int32
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writer.Write((Int32)Utils.swapEndian((Int32)l.value));
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writer.Write((Int32)Utils.SwapEndian((Int32)l.value));
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break;
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case 0x1: //Int32
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writer.Write((UInt32)Utils.swapEndian((UInt32)l.value));
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writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
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break;
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case 0x2: //Null Termed String
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string sv = (string)l.value;
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|
@ -143,18 +143,18 @@ namespace FFXIVClassic_Map_Server
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case 0x5: //Nil
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break;
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case 0x6: //Actor (By Id)
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writer.Write((UInt32)Utils.swapEndian((UInt32)l.value));
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writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
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break;
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case 0x7: //Weird one used for inventory
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Type7Param type7 = (Type7Param)l.value;
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writer.Write((UInt32)Utils.swapEndian((UInt32)type7.actorId));
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writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
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writer.Write((Byte)type7.unknown);
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writer.Write((Byte)type7.slot);
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writer.Write((Byte)type7.inventoryType);
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break;
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case 0x9: //Two Longs (only storing first one)
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writer.Write((UInt64)Utils.swapEndian(((Type9Param)l.value).item1));
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writer.Write((UInt64)Utils.swapEndian(((Type9Param)l.value).item2));
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writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
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writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item2));
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break;
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case 0xC: //Byte
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writer.Write((Byte)l.value);
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|
@ -169,7 +169,7 @@ namespace FFXIVClassic_Map_Server
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writer.Write((Byte)0xF);
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}
|
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|
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public static List<LuaParam> readLuaParams(byte[] bytesIn)
|
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public static List<LuaParam> ReadLuaParams(byte[] bytesIn)
|
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{
|
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List<LuaParam> luaParams = new List<LuaParam>();
|
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|
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|
@ -187,10 +187,10 @@ namespace FFXIVClassic_Map_Server
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switch (code)
|
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{
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case 0x0: //Int32
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value = Utils.swapEndian(reader.ReadInt32());
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value = Utils.SwapEndian(reader.ReadInt32());
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break;
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case 0x1: //Int32
|
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value = Utils.swapEndian(reader.ReadUInt32());
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value = Utils.SwapEndian(reader.ReadUInt32());
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break;
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case 0x2: //Null Termed String
|
||||
List<byte> list = new List<byte>();
|
||||
|
@ -213,17 +213,17 @@ namespace FFXIVClassic_Map_Server
|
|||
wasNil = true;
|
||||
break;
|
||||
case 0x6: //Actor (By Id)
|
||||
value = Utils.swapEndian(reader.ReadUInt32());
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
uint type7ActorId = Utils.swapEndian(reader.ReadUInt32());
|
||||
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.swapEndian(reader.ReadUInt64()), Utils.swapEndian(reader.ReadUInt64()));
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
value = reader.ReadByte();
|
||||
|
@ -249,7 +249,7 @@ namespace FFXIVClassic_Map_Server
|
|||
return luaParams;
|
||||
}
|
||||
|
||||
public static List<LuaParam> createLuaParamList(DynValue fromScript)
|
||||
public static List<LuaParam> CreateLuaParamList(DynValue fromScript)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
|
@ -257,16 +257,16 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
foreach (DynValue d in fromScript.Tuple)
|
||||
{
|
||||
addToList(d, luaParams);
|
||||
AddToList(d, luaParams);
|
||||
}
|
||||
}
|
||||
else
|
||||
addToList(fromScript, luaParams);
|
||||
AddToList(fromScript, luaParams);
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
public static List<LuaParam> createLuaParamList(params object[] list)
|
||||
public static List<LuaParam> CreateLuaParamList(params object[] list)
|
||||
{
|
||||
List<LuaParam> luaParams = new List<LuaParam>();
|
||||
|
||||
|
@ -276,16 +276,16 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
Array arrayO = (Array)o;
|
||||
foreach (object o2 in arrayO)
|
||||
addToList(o2, luaParams);
|
||||
AddToList(o2, luaParams);
|
||||
}
|
||||
else
|
||||
addToList(o, luaParams);
|
||||
AddToList(o, luaParams);
|
||||
}
|
||||
|
||||
return luaParams;
|
||||
}
|
||||
|
||||
private static void addToList(DynValue d, List<LuaParam> luaParams)
|
||||
private static void AddToList(DynValue d, List<LuaParam> luaParams)
|
||||
{
|
||||
if (d.Type == DataType.Number)
|
||||
{
|
||||
|
@ -316,7 +316,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
private static void addToList(object o, List<LuaParam> luaParams)
|
||||
private static void AddToList(object o, List<LuaParam> luaParams)
|
||||
{
|
||||
if (o is int)
|
||||
{
|
||||
|
@ -326,7 +326,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
luaParams.Add(new LuaParam(0x1, (uint)o));
|
||||
}
|
||||
else if (o is double)
|
||||
else if (o is Double)
|
||||
{
|
||||
if (((double)o) % 1 == 0)
|
||||
luaParams.Add(new LuaParam(0x0, (int)(double)o));
|
||||
|
@ -364,7 +364,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public static object[] createLuaParamObjectList(List <LuaParam> luaParams)
|
||||
public static object[] CreateLuaParamObjectList(List <LuaParam> luaParams)
|
||||
{
|
||||
object[] list = new object[luaParams.Count];
|
||||
|
||||
|
@ -375,7 +375,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
|
||||
|
||||
public static string dumpParams(List<LuaParam> lParams)
|
||||
public static string DumpParams(List<LuaParam> lParams)
|
||||
{
|
||||
if (lParams == null)
|
||||
return "Param list was null?";
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue