mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -18,24 +18,24 @@ namespace FFXIVClassic_Map_Server.Actors
this.className = "Debug";
}
public override SubPacket createScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket getSpawnPackets(uint playerActorId)
public override BasePacket GetSpawnPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId, 0));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
}