mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -65,29 +65,29 @@ namespace FFXIVClassic_Map_Server.Actors
}
public override SubPacket createScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
}
public override BasePacket getSpawnPackets(uint playerActorId)
public override BasePacket GetSpawnPackets(uint playerActorId)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId, 0));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
#region Actor Management
public void addActorToZone(Actor actor)
public void AddActorToZone(Actor actor)
{
if (!mActorList.ContainsKey(actor.actorId))
mActorList.Add(actor.actorId, actor);
@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server.Actors
mActorBlock[gridX, gridY].Add(actor);
}
public void removeActorFromZone(Actor actor)
public void RemoveActorFromZone(Actor actor)
{
mActorList.Remove(actor.actorId);
@ -136,7 +136,7 @@ namespace FFXIVClassic_Map_Server.Actors
mActorBlock[gridX, gridY].Remove(actor);
}
public void updateActorPosition(Actor actor)
public void UpdateActorPosition(Actor actor)
{
int gridX = (int)actor.positionX / boundingGridSize;
int gridY = (int)actor.positionZ / boundingGridSize;
@ -181,7 +181,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public List<Actor> getActorsAroundPoint(float x, float y, int checkDistance)
public List<Actor> GetActorsAroundPoint(float x, float y, int checkDistance)
{
checkDistance /= boundingGridSize;
@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server.Actors
return result;
}
public List<Actor> getActorsAroundActor(Actor actor, int checkDistance)
public List<Actor> GetActorsAroundActor(Actor actor, int checkDistance)
{
checkDistance /= boundingGridSize;
@ -296,7 +296,7 @@ namespace FFXIVClassic_Map_Server.Actors
return (Player)mActorList[id];
}
public void clear()
public void Clear()
{
//Clear All
mActorList.Clear();
@ -309,12 +309,12 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void broadcastPacketAroundActor(Actor actor, SubPacket packet)
public void BroadcastPacketAroundActor(Actor actor, SubPacket packet)
{
if (isIsolated)
return;
List<Actor> aroundActor = getActorsAroundActor(actor, 50);
List<Actor> aroundActor = GetActorsAroundActor(actor, 50);
foreach (Actor a in aroundActor)
{
if (a is Player)
@ -324,7 +324,7 @@ namespace FFXIVClassic_Map_Server.Actors
SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
Player p = (Player)a;
p.queuePacket(clonedPacket);
p.QueuePacket(clonedPacket);
}
}
}