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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-20 00:03:46 +02:00
mass replaced all methods to pascal case
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parent
ed0a0a58f7
commit
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179 changed files with 1585 additions and 1585 deletions
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@ -65,29 +65,29 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.createLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
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}
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public override BasePacket getSpawnPackets(uint playerActorId)
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public override BasePacket GetSpawnPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId, 0));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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#region Actor Management
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public void addActorToZone(Actor actor)
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public void AddActorToZone(Actor actor)
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{
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if (!mActorList.ContainsKey(actor.actorId))
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mActorList.Add(actor.actorId, actor);
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@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server.Actors
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mActorBlock[gridX, gridY].Add(actor);
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}
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public void removeActorFromZone(Actor actor)
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public void RemoveActorFromZone(Actor actor)
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{
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mActorList.Remove(actor.actorId);
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@ -136,7 +136,7 @@ namespace FFXIVClassic_Map_Server.Actors
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mActorBlock[gridX, gridY].Remove(actor);
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}
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public void updateActorPosition(Actor actor)
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public void UpdateActorPosition(Actor actor)
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{
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int gridX = (int)actor.positionX / boundingGridSize;
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int gridY = (int)actor.positionZ / boundingGridSize;
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@ -181,7 +181,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public List<Actor> getActorsAroundPoint(float x, float y, int checkDistance)
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public List<Actor> GetActorsAroundPoint(float x, float y, int checkDistance)
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{
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checkDistance /= boundingGridSize;
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@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return result;
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}
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public List<Actor> getActorsAroundActor(Actor actor, int checkDistance)
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public List<Actor> GetActorsAroundActor(Actor actor, int checkDistance)
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{
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checkDistance /= boundingGridSize;
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@ -296,7 +296,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return (Player)mActorList[id];
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}
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public void clear()
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public void Clear()
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{
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//Clear All
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mActorList.Clear();
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@ -309,12 +309,12 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void broadcastPacketAroundActor(Actor actor, SubPacket packet)
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public void BroadcastPacketAroundActor(Actor actor, SubPacket packet)
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{
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if (isIsolated)
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return;
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List<Actor> aroundActor = getActorsAroundActor(actor, 50);
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List<Actor> aroundActor = GetActorsAroundActor(actor, 50);
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foreach (Actor a in aroundActor)
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{
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if (a is Player)
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@ -324,7 +324,7 @@ namespace FFXIVClassic_Map_Server.Actors
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SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
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Player p = (Player)a;
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p.queuePacket(clonedPacket);
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p.QueuePacket(clonedPacket);
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}
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}
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}
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