mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -106,7 +106,7 @@ namespace FFXIVClassic_Map_Server
{
Zone parent = zoneList[parentZoneId];
PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic"));
parent.addPrivateArea(privArea);
parent.AddPrivateArea(privArea);
}
else
continue;
@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server
if (!reader.IsDBNull(12))
{
string eventConditions = reader.GetString(12);
npc.loadEventConditions(eventConditions);
npc.LoadEventConditions(eventConditions);
}
if (!zoneList.ContainsKey(npc.zoneId))
@ -233,7 +233,7 @@ namespace FFXIVClassic_Map_Server
if (zone == null)
continue;
npc.zone = zone;
zone.addActorToZone(npc);
zone.AddActorToZone(npc);
count++;
}
@ -297,7 +297,7 @@ namespace FFXIVClassic_Map_Server
if (!reader.IsDBNull(12))
{
string eventConditions = reader.GetString(12);
npc.loadEventConditions(eventConditions);
npc.LoadEventConditions(eventConditions);
}
if (!zoneList.ContainsKey(npc.zoneId))
@ -306,7 +306,7 @@ namespace FFXIVClassic_Map_Server
if (zone == null)
continue;
npc.zone = zone;
zone.addActorToZone(npc);
zone.AddActorToZone(npc);
count++;
}
@ -326,7 +326,7 @@ namespace FFXIVClassic_Map_Server
Program.Log.Info("Loaded {0} npc(s).", count);
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
//Moves the actor to the new zone if exists. No packets are sent nor position Changed.
public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
{
Area oldZone;
@ -334,19 +334,19 @@ namespace FFXIVClassic_Map_Server
if (player.zone != null)
{
oldZone = player.zone;
oldZone.removeActorFromZone(player);
oldZone.RemoveActorFromZone(player);
}
//Add player to new zone and update
Zone newZone = GetZone(destinationZoneId);
//This server does not contain that zoneId
//This server Does not contain that zoneId
if (newZone == null)
return;
newZone.addActorToZone(player);
newZone.AddActorToZone(player);
LuaEngine.onZoneIn(player);
LuaEngine.OnZoneIn(player);
}
//Moves actor to new zone, and sends packets to spawn at the given zone entrance
@ -371,7 +371,7 @@ namespace FFXIVClassic_Map_Server
if (player.zone != null)
{
oldZone = player.zone;
oldZone.removeActorFromZone(player);
oldZone.RemoveActorFromZone(player);
}
//Add player to new zone and update
@ -380,12 +380,12 @@ namespace FFXIVClassic_Map_Server
if (destinationPrivateArea == null)
newArea = GetZone(destinationZoneId);
else
newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
//This server does not contain that zoneId
newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, 0);
//This server Does not contain that zoneId
if (newArea == null)
return;
newArea.addActorToZone(player);
newArea.AddActorToZone(player);
//Update player actor's properties
player.zoneId = newArea.actorId;
@ -396,13 +396,13 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation;
//Send packets
player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
player.sendZoneInPackets(this, spawnType);
player.playerSession.clearInstance();
player.sendInstanceUpdate();
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x0), true, false);
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
LuaEngine.onZoneIn(player);
LuaEngine.OnZoneIn(player);
}
//Moves actor within zone to spawn position
@ -428,8 +428,8 @@ namespace FFXIVClassic_Map_Server
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.removeActorFromZone(player);
player.zone.addActorToZone(player);
player.zone.RemoveActorFromZone(player);
player.zone.AddActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
@ -438,9 +438,9 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation;
//Send packets
player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
player.playerSession.queuePacket(player.createSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.sendInstanceUpdate();
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x0), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.SendInstanceUpdate();
}
}
@ -451,31 +451,31 @@ namespace FFXIVClassic_Map_Server
//Add player to new zone and update
Zone zone = GetZone(player.zoneId);
//This server does not contain that zoneId
//This server Does not contain that zoneId
if (zone == null)
return;
//Set the current zone and add player
//Set the current zone and Add player
player.zone = zone;
LuaEngine.onBeginLogin(player);
LuaEngine.OnBeginLogin(player);
zone.addActorToZone(player);
zone.AddActorToZone(player);
//Send packets
player.sendZoneInPackets(this, 0x1);
player.SendZoneInPackets(this, 0x1);
LuaEngine.onLogin(player);
LuaEngine.onZoneIn(player);
LuaEngine.OnLogin(player);
LuaEngine.OnZoneIn(player);
}
public void reloadZone(uint zoneId)
public void ReloadZone(uint zoneId)
{
if (!zoneList.ContainsKey(zoneId))
return;
Zone zone = zoneList[zoneId];
//zone.clear();
//zone.Clear();
LoadNPCs(zone.actorId);
}
@ -552,7 +552,7 @@ namespace FFXIVClassic_Map_Server
}
}
public ZoneEntrance getZoneEntrance(uint entranceId)
public ZoneEntrance GetZoneEntrance(uint entranceId)
{
if (zoneEntranceList.ContainsKey(entranceId))
return zoneEntranceList[entranceId];