mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server
class Database
{
public static uint getUserIdFromSession(String sessionId)
public static uint GetUserIdFromSession(String sessionId)
{
uint id = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -47,7 +47,7 @@ namespace FFXIVClassic_Map_Server
return id;
}
public static DBWorld getServer(uint serverId)
public static DBWorld GetServer(uint serverId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static List<Npc> getNpcList()
public static List<Npc> GetNpcList()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -93,7 +93,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static Dictionary<uint, Item> getItemGamedata()
public static Dictionary<uint, Item> GetItemGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -149,7 +149,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static void savePlayerAppearance(Player player)
public static void SavePlayerAppearance(Player player)
{
string query;
MySqlCommand cmd;
@ -205,7 +205,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static void savePlayerCurrentClass(Player player)
public static void SavePlayerCurrentClass(Player player)
{
string query;
MySqlCommand cmd;
@ -241,7 +241,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static void savePlayerPosition(Player player)
public static void SavePlayerPosition(Player player)
{
string query;
MySqlCommand cmd;
@ -283,7 +283,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static void savePlayerPlayTime(Player player)
public static void SavePlayerPlayTime(Player player)
{
string query;
MySqlCommand cmd;
@ -302,7 +302,7 @@ namespace FFXIVClassic_Map_Server
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@playtime", player.getPlayTime(true));
cmd.Parameters.AddWithValue("@playtime", player.GetPlayTime(true));
cmd.ExecuteNonQuery();
}
@ -317,19 +317,19 @@ namespace FFXIVClassic_Map_Server
}
}
public static void saveQuest(Player player, Quest quest)
public static void SaveQuest(Player player, Quest quest)
{
int slot = player.getQuestSlot(quest.actorId);
int slot = player.GetQuestSlot(quest.actorId);
if (slot == -1)
{
Program.Log.Error("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId);
return;
}
else
saveQuest(player, quest, slot);
SaveQuest(player, quest, slot);
}
public static void saveQuest(Player player, Quest quest, int slot)
public static void SaveQuest(Player player, Quest quest, int slot)
{
string query;
MySqlCommand cmd;
@ -369,7 +369,7 @@ namespace FFXIVClassic_Map_Server
}
}
public static void loadPlayerCharacter(Player player)
public static void LoadPlayerCharacter(Player player)
{
string query;
MySqlCommand cmd;
@ -560,12 +560,12 @@ namespace FFXIVClassic_Map_Server
if (reader.Read())
{
if (reader.GetUInt32(0) == 0xFFFFFFFF)
player.modelId = CharacterUtils.getTribeModel(player.playerWork.tribe);
player.modelId = CharacterUtils.GetTribeModel(player.playerWork.tribe);
else
player.modelId = reader.GetUInt32(0);
player.appearanceIds[Character.SIZE] = reader.GetByte(1);
player.appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt16(3) | (reader.GetUInt16(5) << 10) | (reader.GetUInt16(7) << 20));
player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
player.appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16(6) | reader.GetUInt16(4) << 10);
player.appearanceIds[Character.VOICE] = reader.GetByte(2);
player.appearanceIds[Character.MAINHAND] = reader.GetUInt32(18);
@ -712,7 +712,7 @@ namespace FFXIVClassic_Map_Server
else
questFlags = 0;
string questName = Server.getStaticActors(player.playerWork.questScenario[index]).actorName;
string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags);
}
}
@ -779,14 +779,14 @@ namespace FFXIVClassic_Map_Server
}
}
player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
player.getInventory(Inventory.CURRENCY).initList(getInventory(player, 0, Inventory.CURRENCY));
player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));
player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL));
player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS));
player.GetInventory(Inventory.CURRENCY).InitList(GetInventory(player, 0, Inventory.CURRENCY));
player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR));
player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST));
player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT));
player.getEquipment().SetEquipment(getEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
player.GetEquipment().SetEquipment(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
}
catch (MySqlException e)
{
@ -800,9 +800,9 @@ namespace FFXIVClassic_Map_Server
}
public static InventoryItem[] getEquipment(Player player, ushort classId)
public static InventoryItem[] GetEquipment(Player player, ushort classId)
{
InventoryItem[] equipment = new InventoryItem[player.getEquipment().GetCapacity()];
InventoryItem[] equipment = new InventoryItem[player.GetEquipment().GetCapacity()];
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -827,7 +827,7 @@ namespace FFXIVClassic_Map_Server
{
ushort equipSlot = reader.GetUInt16(0);
ulong uniqueItemId = reader.GetUInt16(1);
InventoryItem item = player.getInventory(Inventory.NORMAL).getItemById(uniqueItemId);
InventoryItem item = player.GetInventory(Inventory.NORMAL).GetItemById(uniqueItemId);
equipment[equipSlot] = item;
}
}
@ -845,7 +845,7 @@ namespace FFXIVClassic_Map_Server
return equipment;
}
public static void equipItem(Player player, ushort equipSlot, ulong uniqueItemId)
public static void EquipItem(Player player, ushort equipSlot, ulong uniqueItemId)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -882,7 +882,7 @@ namespace FFXIVClassic_Map_Server
}
public static void unequipItem(Player player, ushort equipSlot)
public static void UnequipItem(Player player, ushort equipSlot)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -915,7 +915,7 @@ namespace FFXIVClassic_Map_Server
}
public static List<InventoryItem> getInventory(Player player, uint slotOffset, uint type)
public static List<InventoryItem> GetInventory(Player player, uint slotOffset, uint type)
{
List<InventoryItem> items = new List<InventoryItem>();
@ -987,7 +987,7 @@ namespace FFXIVClassic_Map_Server
return items;
}
public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
public static InventoryItem AddItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
{
InventoryItem insertedItem = null;
@ -1028,7 +1028,7 @@ namespace FFXIVClassic_Map_Server
cmd.ExecuteNonQuery();
cmd2.ExecuteNonQuery();
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, (ushort)player.getInventory(type).getNextEmptySlot(), itemType, quality, durability, 0, 0, 0, 0, 0, 0);
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, (ushort)player.GetInventory(type).GetNextEmptySlot(), itemType, quality, durability, 0, 0, 0, 0, 0, 0);
}
catch (MySqlException e)
{
@ -1043,7 +1043,7 @@ namespace FFXIVClassic_Map_Server
return insertedItem;
}
public static void setQuantity(Player player, uint slot, ushort type, int quantity)
public static void SetQuantity(Player player, uint slot, ushort type, int quantity)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -1077,7 +1077,7 @@ namespace FFXIVClassic_Map_Server
}
public static void removeItem(Player player, ulong serverItemId, ushort type)
public static void RemoveItem(Player player, ulong serverItemId, ushort type)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -1117,7 +1117,7 @@ namespace FFXIVClassic_Map_Server
}
public static void removeItem(Player player, ushort slot, ushort type)
public static void RemoveItem(Player player, ushort slot, ushort type)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -1158,7 +1158,7 @@ namespace FFXIVClassic_Map_Server
}
public static SubPacket getLatestAchievements(Player player)
public static SubPacket GetLatestAchievements(Player player)
{
uint[] latestAchievements = new uint[5];
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -1196,10 +1196,10 @@ namespace FFXIVClassic_Map_Server
}
}
return SetLatestAchievementsPacket.buildPacket(player.actorId, latestAchievements);
return SetLatestAchievementsPacket.BuildPacket(player.actorId, latestAchievements);
}
public static SubPacket getAchievementsPacket(Player player)
public static SubPacket GetAchievementsPacket(Player player)
{
SetCompletedAchievementsPacket cheevosPacket = new SetCompletedAchievementsPacket();
@ -1242,7 +1242,7 @@ namespace FFXIVClassic_Map_Server
}
}
return cheevosPacket.buildPacket(player.actorId);
return cheevosPacket.BuildPacket(player.actorId);
}