mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 13:34:38 +02:00
mass replaced all methods to pascal case
This commit is contained in:
parent
ed0a0a58f7
commit
24f55139dd
179 changed files with 1585 additions and 1585 deletions
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@ -26,45 +26,45 @@ namespace FFXIVClassic_Map_Server
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mConnectedPlayerList = playerList;
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}
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public void sendPacket(ConnectedPlayer client, string path)
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public void SendPacket(ConnectedPlayer client, string path)
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{
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BasePacket packet = new BasePacket(path);
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if (client != null)
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{
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packet.replaceActorID(client.actorID);
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client.queuePacket(packet);
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packet.ReplaceActorID(client.actorID);
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client.QueuePacket(packet);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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packet.replaceActorID(entry.Value.actorID);
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entry.Value.queuePacket(packet);
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packet.ReplaceActorID(entry.Value.actorID);
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entry.Value.QueuePacket(packet);
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}
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}
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}
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public void changeProperty(uint id, uint value, string target)
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public void ChangeProperty(uint id, uint value, string target)
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{
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SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
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SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
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changeProperty.setTarget(target);
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changeProperty.addInt(id, value);
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changeProperty.addTarget();
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ChangeProperty.SetTarget(target);
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ChangeProperty.AddInt(id, value);
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ChangeProperty.AddTarget();
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
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SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
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BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
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packet.debugPrintPacket();
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BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
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packet.DebugPrintPacket();
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entry.Value.queuePacket(packet);
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entry.Value.QueuePacket(packet);
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}
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}
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public void doMusic(ConnectedPlayer client, string music)
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public void DoMusic(ConnectedPlayer client, string music)
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{
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ushort musicId;
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@ -74,13 +74,13 @@ namespace FFXIVClassic_Map_Server
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musicId = Convert.ToUInt16(music);
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(client.actorID, musicId, 1), true, false));
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client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false);
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entry.Value.queuePacket(musicPacket);
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BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
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entry.Value.QueuePacket(musicPacket);
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}
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}
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}
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@ -90,228 +90,228 @@ namespace FFXIVClassic_Map_Server
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, uint id)
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public void DoWarp(ConnectedPlayer client, uint id)
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{
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WorldManager worldManager = Server.GetWorldManager();
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.getZoneEntrance(id);
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
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if (ze == null)
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return;
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if (client != null)
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worldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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worldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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}
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}
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public void doWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
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public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
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{
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WorldManager worldManager = Server.GetWorldManager();
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if (worldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Program.Log.Error("Zone does not exist or setting isn't valid.");
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone Does not exist or setting isn't valid."), true, false));
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Program.Log.Error("Zone Does not exist or setting isn't valid.");
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}
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if (client != null)
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worldManager.DoZoneChange(client.getActor(), zoneId, privateArea, spawnType, x, y, z, r);
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worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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worldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, spawnType, x, y, z, r);
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worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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}
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}
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}
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public void printPos(ConnectedPlayer client)
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public void PrintPos(ConnectedPlayer client)
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{
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if (client != null)
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{
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Player p = client.getActor();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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Player p = client.GetActor();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Player p = entry.Value.GetActor();
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Program.Log.Info("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation);
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}
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}
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}
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private void setGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
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private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.graphicChange(slot, wId, eId, vId, cId);
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p.sendAppearance();
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Player p = client.GetActor();
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p.GraphicChange(slot, wId, eId, vId, cId);
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p.SendAppearance();
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.graphicChange(slot, wId, eId, vId, cId);
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p.sendAppearance();
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Player p = entry.Value.GetActor();
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p.GraphicChange(slot, wId, eId, vId, cId);
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p.SendAppearance();
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}
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}
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}
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private void giveItem(ConnectedPlayer client, uint itemId, int quantity)
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private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
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Player p = client.GetActor();
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p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
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}
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}
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private void giveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.getActor();
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Player p = client.GetActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity);
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if (p.GetInventory(type) != null)
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p.GetInventory(type).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Player p = entry.Value.GetActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity);
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if (p.GetInventory(type) != null)
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p.GetInventory(type).AddItem(itemId, quantity);
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}
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}
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}
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private void removeItem(ConnectedPlayer client, uint itemId, int quantity)
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private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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Player p = client.GetActor();
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p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
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}
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}
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private void removeItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.getActor();
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Player p = client.GetActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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if (p.GetInventory(type) != null)
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p.GetInventory(type).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Player p = entry.Value.GetActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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if (p.GetInventory(type) != null)
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p.GetInventory(type).RemoveItem(itemId, quantity);
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}
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}
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}
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private void giveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
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Player p = client.GetActor();
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p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
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}
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}
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// TODO: make removeCurrency() remove all quantity of a currency if quantity_to_remove > quantity_in_inventory instead of silently failing
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private void removeCurrency(ConnectedPlayer client, uint itemId, int quantity)
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// TODO: make RemoveCurrency() remove all quantity of a currency if quantity_to_remove > quantity_in_inventory instead of silently failing
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private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
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Player p = client.GetActor();
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p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
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}
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}
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private void giveKeyItem(ConnectedPlayer client, uint itemId)
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private void GiveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
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Player p = client.GetActor();
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p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
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}
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}
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private void removeKeyItem(ConnectedPlayer client, uint itemId)
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private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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Player p = client.GetActor();
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p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
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}
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}
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private void parseWarp(ConnectedPlayer client, string[] split)
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private void ParseWarp(ConnectedPlayer client, string[] split)
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{
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float x = 0, y = 0, z = 0, r = 0.0f;
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uint zoneId = 0;
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|
@ -331,7 +331,7 @@ namespace FFXIVClassic_Map_Server
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catch{return;}
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#endregion
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doWarp(client, zoneId);
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DoWarp(client, zoneId);
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}
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else if (split.Length == 4)
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{
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|
@ -343,7 +343,7 @@ namespace FFXIVClassic_Map_Server
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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try { x = Single.Parse(split[1]) + client.getActor().positionX; }
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try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
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catch{return;}
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split[1] = x.ToString();
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@ -355,7 +355,7 @@ namespace FFXIVClassic_Map_Server
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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try { y = Single.Parse(split[2]) + client.getActor().positionY; }
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try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
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catch{return;}
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split[2] = y.ToString();
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@ -367,7 +367,7 @@ namespace FFXIVClassic_Map_Server
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
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try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
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catch{return;}
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split[3] = z.ToString();
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@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server
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}
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catch{return;}
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zoneId = client.getActor().zoneId;
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r = client.getActor().rotation;
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zoneId = client.GetActor().zoneId;
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r = client.GetActor().rotation;
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
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doWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
|
||||
}
|
||||
else if (split.Length == 5)
|
||||
{
|
||||
|
@ -411,8 +411,8 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
#endregion
|
||||
|
||||
sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
doWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
}
|
||||
else if (split.Length == 6)
|
||||
{
|
||||
|
@ -439,20 +439,20 @@ namespace FFXIVClassic_Map_Server
|
|||
privatearea = split[2];
|
||||
#endregion
|
||||
|
||||
sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
doWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
}
|
||||
else
|
||||
return; // catch any invalid warps here
|
||||
}
|
||||
|
||||
private void doWeather(ConnectedPlayer client, string weatherID, string value)
|
||||
private void DoWeather(ConnectedPlayer client, string weatherID, string value)
|
||||
{
|
||||
ushort weather = Convert.ToUInt16(weatherID);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
client.queuePacket(BasePacket.createPacket(SetWeatherPacket.buildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
|
||||
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -461,15 +461,15 @@ namespace FFXIVClassic_Map_Server
|
|||
uint currentZoneID;
|
||||
if (client != null)
|
||||
{
|
||||
currentZoneID = client.getActor().zoneId;
|
||||
currentZoneID = client.GetActor().zoneId;
|
||||
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
// Change the weather for everyone in the same zone
|
||||
if (currentZoneID == entry.Value.getActor().zoneId)
|
||||
if (currentZoneID == entry.Value.GetActor().zoneId)
|
||||
{
|
||||
BasePacket weatherPacket = BasePacket.createPacket(SetWeatherPacket.buildPacket(entry.Value.actorID, weather), true, false);
|
||||
entry.Value.queuePacket(weatherPacket);
|
||||
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
|
||||
entry.Value.QueuePacket(weatherPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -482,13 +482,13 @@ namespace FFXIVClassic_Map_Server
|
|||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="message"></param>
|
||||
private void sendMessage(ConnectedPlayer client, String message)
|
||||
private void SendMessage(ConnectedPlayer client, String message)
|
||||
{
|
||||
if (client != null)
|
||||
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
|
||||
client.GetActor().QueuePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
|
||||
}
|
||||
|
||||
internal bool doCommand(string input, ConnectedPlayer client)
|
||||
internal bool DoCommand(string input, ConnectedPlayer client)
|
||||
{
|
||||
input.Trim();
|
||||
if (input.StartsWith("!"))
|
||||
|
@ -499,7 +499,7 @@ namespace FFXIVClassic_Map_Server
|
|||
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
|
||||
|
||||
// Debug
|
||||
//sendMessage(client, string.Join(",", split));
|
||||
//SendMessage(client, string.Join(",", split));
|
||||
|
||||
if (split.Length >= 1)
|
||||
{
|
||||
|
@ -508,41 +508,41 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (split.Length == 1)
|
||||
{
|
||||
sendMessage(client, Resources.CPhelp);
|
||||
SendMessage(client, Resources.CPhelp);
|
||||
}
|
||||
if (split.Length == 2)
|
||||
{
|
||||
if (split[1].Equals("mypos"))
|
||||
sendMessage(client, Resources.CPmypos);
|
||||
SendMessage(client, Resources.CPmypos);
|
||||
else if (split[1].Equals("music"))
|
||||
sendMessage(client, Resources.CPmusic);
|
||||
SendMessage(client, Resources.CPmusic);
|
||||
else if (split[1].Equals("warp"))
|
||||
sendMessage(client, Resources.CPwarp);
|
||||
SendMessage(client, Resources.CPwarp);
|
||||
else if (split[1].Equals("givecurrency"))
|
||||
sendMessage(client, Resources.CPgivecurrency);
|
||||
SendMessage(client, Resources.CPgivecurrency);
|
||||
else if (split[1].Equals("giveitem"))
|
||||
sendMessage(client, Resources.CPgiveitem);
|
||||
SendMessage(client, Resources.CPgiveitem);
|
||||
else if (split[1].Equals("givekeyitem"))
|
||||
sendMessage(client, Resources.CPgivekeyitem);
|
||||
SendMessage(client, Resources.CPgivekeyitem);
|
||||
else if (split[1].Equals("removecurrency"))
|
||||
sendMessage(client, Resources.CPremovecurrency);
|
||||
SendMessage(client, Resources.CPremovecurrency);
|
||||
else if (split[1].Equals("removeitem"))
|
||||
sendMessage(client, Resources.CPremoveitem);
|
||||
SendMessage(client, Resources.CPremoveitem);
|
||||
else if (split[1].Equals("removekeyitem"))
|
||||
sendMessage(client, Resources.CPremovekeyitem);
|
||||
SendMessage(client, Resources.CPremovekeyitem);
|
||||
else if (split[1].Equals("reloaditems"))
|
||||
sendMessage(client, Resources.CPreloaditems);
|
||||
SendMessage(client, Resources.CPreloaditems);
|
||||
else if (split[1].Equals("reloadzones"))
|
||||
sendMessage(client, Resources.CPreloadzones);
|
||||
SendMessage(client, Resources.CPreloadzones);
|
||||
/*
|
||||
else if (split[1].Equals("property"))
|
||||
sendMessage(client, Resources.CPproperty);
|
||||
SendMessage(client, Resources.CPproperty);
|
||||
else if (split[1].Equals("property2"))
|
||||
sendMessage(client, Resources.CPproperty2);
|
||||
SendMessage(client, Resources.CPproperty2);
|
||||
else if (split[1].Equals("sendpacket"))
|
||||
sendMessage(client, Resources.CPsendpacket);
|
||||
SendMessage(client, Resources.CPsendpacket);
|
||||
else if (split[1].Equals("setgraphic"))
|
||||
sendMessage(client, Resources.CPsetgraphic);
|
||||
SendMessage(client, Resources.CPsetgraphic);
|
||||
*/
|
||||
}
|
||||
if (split.Length == 3)
|
||||
|
@ -550,7 +550,7 @@ namespace FFXIVClassic_Map_Server
|
|||
if(split[1].Equals("test"))
|
||||
{
|
||||
if (split[2].Equals("weather"))
|
||||
sendMessage(client, Resources.CPtestweather);
|
||||
SendMessage(client, Resources.CPtestweather);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -564,7 +564,7 @@ namespace FFXIVClassic_Map_Server
|
|||
if (split.Length == 1)
|
||||
{
|
||||
// catch invalid commands
|
||||
sendMessage(client, Resources.CPhelp);
|
||||
SendMessage(client, Resources.CPhelp);
|
||||
}
|
||||
else if (split.Length >= 2)
|
||||
{
|
||||
|
@ -573,12 +573,12 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
try
|
||||
{
|
||||
doWeather(client, split[2], split[3]);
|
||||
DoWeather(client, split[2], split[3]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change weather: " + e);
|
||||
Program.Log.Error("Could not Change weather: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -592,7 +592,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
try
|
||||
{
|
||||
printPos(client);
|
||||
PrintPos(client);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -607,13 +607,13 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (client != null)
|
||||
{
|
||||
Program.Log.Info("Got request to reset zone: {0}", client.getActor().zoneId);
|
||||
client.getActor().zone.clear();
|
||||
client.getActor().zone.addActorToZone(client.getActor());
|
||||
client.getActor().sendInstanceUpdate();
|
||||
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
|
||||
Program.Log.Info("Got request to reset zone: {0}", client.GetActor().zoneId);
|
||||
client.GetActor().zone.Clear();
|
||||
client.GetActor().zone.AddActorToZone(client.GetActor());
|
||||
client.GetActor().SendInstanceUpdate();
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
|
||||
}
|
||||
Server.GetWorldManager().reloadZone(client.getActor().zoneId);
|
||||
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
@ -622,11 +622,11 @@ namespace FFXIVClassic_Map_Server
|
|||
else if (split[0].Equals("reloaditems"))
|
||||
{
|
||||
Program.Log.Info("Got request to reload item gamedata");
|
||||
sendMessage(client, "Reloading Item Gamedata...");
|
||||
SendMessage(client, "Reloading Item Gamedata...");
|
||||
gamedataItems.Clear();
|
||||
gamedataItems = Database.getItemGamedata();
|
||||
gamedataItems = Database.GetItemGamedata();
|
||||
Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
|
||||
sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
@ -639,7 +639,7 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
try
|
||||
{
|
||||
sendPacket(client, "./packets/" + split[1]);
|
||||
SendPacket(client, "./packets/" + split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -655,7 +655,7 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 6)
|
||||
setGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
||||
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -671,11 +671,11 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
giveItem(client, UInt32.Parse(split[1]), 1);
|
||||
GiveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -694,11 +694,11 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
removeItem(client, UInt32.Parse(split[1]), 1);
|
||||
RemoveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -714,7 +714,7 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
giveKeyItem(client, UInt32.Parse(split[1]));
|
||||
GiveKeyItem(client, UInt32.Parse(split[1]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -732,7 +732,7 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
removeKeyItem(client, UInt32.Parse(split[1]));
|
||||
RemoveKeyItem(client, UInt32.Parse(split[1]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -748,9 +748,9 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
giveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
giveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -768,9 +768,9 @@ namespace FFXIVClassic_Map_Server
|
|||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
removeCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
removeCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -788,12 +788,12 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
try
|
||||
{
|
||||
doMusic(client, split[1]);
|
||||
DoMusic(client, split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change music: " + e);
|
||||
Program.Log.Error("Could not Change music: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -801,7 +801,7 @@ namespace FFXIVClassic_Map_Server
|
|||
#region !warp
|
||||
else if (split[0].Equals("warp"))
|
||||
{
|
||||
parseWarp(client, split);
|
||||
ParseWarp(client, split);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
@ -811,7 +811,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -822,7 +822,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue