mass replaced all methods to pascal case

This commit is contained in:
Tahir Akhlaq 2016-06-14 21:29:10 +01:00
parent ed0a0a58f7
commit 24f55139dd
179 changed files with 1585 additions and 1585 deletions

View file

@ -26,45 +26,45 @@ namespace FFXIVClassic_Map_Server
mConnectedPlayerList = playerList;
}
public void sendPacket(ConnectedPlayer client, string path)
public void SendPacket(ConnectedPlayer client, string path)
{
BasePacket packet = new BasePacket(path);
if (client != null)
{
packet.replaceActorID(client.actorID);
client.queuePacket(packet);
packet.ReplaceActorID(client.actorID);
client.QueuePacket(packet);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
packet.replaceActorID(entry.Value.actorID);
entry.Value.queuePacket(packet);
packet.ReplaceActorID(entry.Value.actorID);
entry.Value.QueuePacket(packet);
}
}
}
public void changeProperty(uint id, uint value, string target)
public void ChangeProperty(uint id, uint value, string target)
{
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
changeProperty.setTarget(target);
changeProperty.addInt(id, value);
changeProperty.addTarget();
ChangeProperty.SetTarget(target);
ChangeProperty.AddInt(id, value);
ChangeProperty.AddTarget();
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
packet.debugPrintPacket();
BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
packet.DebugPrintPacket();
entry.Value.queuePacket(packet);
entry.Value.QueuePacket(packet);
}
}
public void doMusic(ConnectedPlayer client, string music)
public void DoMusic(ConnectedPlayer client, string music)
{
ushort musicId;
@ -74,13 +74,13 @@ namespace FFXIVClassic_Map_Server
musicId = Convert.ToUInt16(music);
if (client != null)
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(client.actorID, musicId, 1), true, false));
client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.queuePacket(musicPacket);
BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.QueuePacket(musicPacket);
}
}
}
@ -90,228 +90,228 @@ namespace FFXIVClassic_Map_Server
/// </summary>
/// <param name="client">The current player</param>
/// <param name="id">Predefined list: &lt;ffxiv_database&gt;\server_zones_spawnlocations</param>
public void doWarp(ConnectedPlayer client, uint id)
public void DoWarp(ConnectedPlayer client, uint id)
{
WorldManager worldManager = Server.GetWorldManager();
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.getZoneEntrance(id);
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
if (ze == null)
return;
if (client != null)
worldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
worldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
}
}
public void doWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
{
WorldManager worldManager = Server.GetWorldManager();
if (worldManager.GetZone(zoneId) == null)
{
if (client != null)
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
Program.Log.Error("Zone does not exist or setting isn't valid.");
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone Does not exist or setting isn't valid."), true, false));
Program.Log.Error("Zone Does not exist or setting isn't valid.");
}
if (client != null)
worldManager.DoZoneChange(client.getActor(), zoneId, privateArea, spawnType, x, y, z, r);
worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
worldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, spawnType, x, y, z, r);
worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
}
}
}
public void printPos(ConnectedPlayer client)
public void PrintPos(ConnectedPlayer client)
{
if (client != null)
{
Player p = client.getActor();
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
Player p = client.GetActor();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Player p = entry.Value.GetActor();
Program.Log.Info("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation);
}
}
}
private void setGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
{
if (client != null)
{
Player p = client.getActor();
p.graphicChange(slot, wId, eId, vId, cId);
p.sendAppearance();
Player p = client.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.graphicChange(slot, wId, eId, vId, cId);
p.sendAppearance();
Player p = entry.Value.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
}
}
}
private void giveItem(ConnectedPlayer client, uint itemId, int quantity)
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
}
}
}
private void giveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.getActor();
Player p = client.GetActor();
if (p.getInventory(type) != null)
p.getInventory(type).addItem(itemId, quantity);
if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Player p = entry.Value.GetActor();
if (p.getInventory(type) != null)
p.getInventory(type).addItem(itemId, quantity);
if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
}
}
}
private void removeItem(ConnectedPlayer client, uint itemId, int quantity)
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
}
}
}
private void removeItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.getActor();
Player p = client.GetActor();
if (p.getInventory(type) != null)
p.getInventory(type).removeItem(itemId, quantity);
if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Player p = entry.Value.GetActor();
if (p.getInventory(type) != null)
p.getInventory(type).removeItem(itemId, quantity);
if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
}
}
}
private void giveCurrency(ConnectedPlayer client, uint itemId, int quantity)
private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
}
}
}
// TODO: make removeCurrency() remove all quantity of a currency if quantity_to_remove > quantity_in_inventory instead of silently failing
private void removeCurrency(ConnectedPlayer client, uint itemId, int quantity)
// TODO: make RemoveCurrency() remove all quantity of a currency if quantity_to_remove > quantity_in_inventory instead of silently failing
private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
}
}
}
private void giveKeyItem(ConnectedPlayer client, uint itemId)
private void GiveKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
}
}
}
private void removeKeyItem(ConnectedPlayer client, uint itemId)
private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.getActor();
p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
}
}
}
private void parseWarp(ConnectedPlayer client, string[] split)
private void ParseWarp(ConnectedPlayer client, string[] split)
{
float x = 0, y = 0, z = 0, r = 0.0f;
uint zoneId = 0;
@ -331,7 +331,7 @@ namespace FFXIVClassic_Map_Server
catch{return;}
#endregion
doWarp(client, zoneId);
DoWarp(client, zoneId);
}
else if (split.Length == 4)
{
@ -343,7 +343,7 @@ namespace FFXIVClassic_Map_Server
if (String.IsNullOrEmpty(split[1]))
split[1] = "0";
try { x = Single.Parse(split[1]) + client.getActor().positionX; }
try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
catch{return;}
split[1] = x.ToString();
@ -355,7 +355,7 @@ namespace FFXIVClassic_Map_Server
if (String.IsNullOrEmpty(split[2]))
split[2] = "0";
try { y = Single.Parse(split[2]) + client.getActor().positionY; }
try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
catch{return;}
split[2] = y.ToString();
@ -367,7 +367,7 @@ namespace FFXIVClassic_Map_Server
if (String.IsNullOrEmpty(split[3]))
split[3] = "0";
try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
catch{return;}
split[3] = z.ToString();
@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server
}
catch{return;}
zoneId = client.getActor().zoneId;
r = client.getActor().rotation;
zoneId = client.GetActor().zoneId;
r = client.GetActor().rotation;
#endregion
sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
doWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
}
else if (split.Length == 5)
{
@ -411,8 +411,8 @@ namespace FFXIVClassic_Map_Server
}
#endregion
sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
doWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else if (split.Length == 6)
{
@ -439,20 +439,20 @@ namespace FFXIVClassic_Map_Server
privatearea = split[2];
#endregion
sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
doWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else
return; // catch any invalid warps here
}
private void doWeather(ConnectedPlayer client, string weatherID, string value)
private void DoWeather(ConnectedPlayer client, string weatherID, string value)
{
ushort weather = Convert.ToUInt16(weatherID);
if (client != null)
{
client.queuePacket(BasePacket.createPacket(SetWeatherPacket.buildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
}
/*
@ -461,15 +461,15 @@ namespace FFXIVClassic_Map_Server
uint currentZoneID;
if (client != null)
{
currentZoneID = client.getActor().zoneId;
currentZoneID = client.GetActor().zoneId;
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
// Change the weather for everyone in the same zone
if (currentZoneID == entry.Value.getActor().zoneId)
if (currentZoneID == entry.Value.GetActor().zoneId)
{
BasePacket weatherPacket = BasePacket.createPacket(SetWeatherPacket.buildPacket(entry.Value.actorID, weather), true, false);
entry.Value.queuePacket(weatherPacket);
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
entry.Value.QueuePacket(weatherPacket);
}
}
}
@ -482,13 +482,13 @@ namespace FFXIVClassic_Map_Server
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
private void sendMessage(ConnectedPlayer client, String message)
private void SendMessage(ConnectedPlayer client, String message)
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
client.GetActor().QueuePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool doCommand(string input, ConnectedPlayer client)
internal bool DoCommand(string input, ConnectedPlayer client)
{
input.Trim();
if (input.StartsWith("!"))
@ -499,7 +499,7 @@ namespace FFXIVClassic_Map_Server
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
// Debug
//sendMessage(client, string.Join(",", split));
//SendMessage(client, string.Join(",", split));
if (split.Length >= 1)
{
@ -508,41 +508,41 @@ namespace FFXIVClassic_Map_Server
{
if (split.Length == 1)
{
sendMessage(client, Resources.CPhelp);
SendMessage(client, Resources.CPhelp);
}
if (split.Length == 2)
{
if (split[1].Equals("mypos"))
sendMessage(client, Resources.CPmypos);
SendMessage(client, Resources.CPmypos);
else if (split[1].Equals("music"))
sendMessage(client, Resources.CPmusic);
SendMessage(client, Resources.CPmusic);
else if (split[1].Equals("warp"))
sendMessage(client, Resources.CPwarp);
SendMessage(client, Resources.CPwarp);
else if (split[1].Equals("givecurrency"))
sendMessage(client, Resources.CPgivecurrency);
SendMessage(client, Resources.CPgivecurrency);
else if (split[1].Equals("giveitem"))
sendMessage(client, Resources.CPgiveitem);
SendMessage(client, Resources.CPgiveitem);
else if (split[1].Equals("givekeyitem"))
sendMessage(client, Resources.CPgivekeyitem);
SendMessage(client, Resources.CPgivekeyitem);
else if (split[1].Equals("removecurrency"))
sendMessage(client, Resources.CPremovecurrency);
SendMessage(client, Resources.CPremovecurrency);
else if (split[1].Equals("removeitem"))
sendMessage(client, Resources.CPremoveitem);
SendMessage(client, Resources.CPremoveitem);
else if (split[1].Equals("removekeyitem"))
sendMessage(client, Resources.CPremovekeyitem);
SendMessage(client, Resources.CPremovekeyitem);
else if (split[1].Equals("reloaditems"))
sendMessage(client, Resources.CPreloaditems);
SendMessage(client, Resources.CPreloaditems);
else if (split[1].Equals("reloadzones"))
sendMessage(client, Resources.CPreloadzones);
SendMessage(client, Resources.CPreloadzones);
/*
else if (split[1].Equals("property"))
sendMessage(client, Resources.CPproperty);
SendMessage(client, Resources.CPproperty);
else if (split[1].Equals("property2"))
sendMessage(client, Resources.CPproperty2);
SendMessage(client, Resources.CPproperty2);
else if (split[1].Equals("sendpacket"))
sendMessage(client, Resources.CPsendpacket);
SendMessage(client, Resources.CPsendpacket);
else if (split[1].Equals("setgraphic"))
sendMessage(client, Resources.CPsetgraphic);
SendMessage(client, Resources.CPsetgraphic);
*/
}
if (split.Length == 3)
@ -550,7 +550,7 @@ namespace FFXIVClassic_Map_Server
if(split[1].Equals("test"))
{
if (split[2].Equals("weather"))
sendMessage(client, Resources.CPtestweather);
SendMessage(client, Resources.CPtestweather);
}
}
@ -564,7 +564,7 @@ namespace FFXIVClassic_Map_Server
if (split.Length == 1)
{
// catch invalid commands
sendMessage(client, Resources.CPhelp);
SendMessage(client, Resources.CPhelp);
}
else if (split.Length >= 2)
{
@ -573,12 +573,12 @@ namespace FFXIVClassic_Map_Server
{
try
{
doWeather(client, split[2], split[3]);
DoWeather(client, split[2], split[3]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change weather: " + e);
Program.Log.Error("Could not Change weather: " + e);
}
}
#endregion
@ -592,7 +592,7 @@ namespace FFXIVClassic_Map_Server
{
try
{
printPos(client);
PrintPos(client);
return true;
}
catch (Exception e)
@ -607,13 +607,13 @@ namespace FFXIVClassic_Map_Server
{
if (client != null)
{
Program.Log.Info("Got request to reset zone: {0}", client.getActor().zoneId);
client.getActor().zone.clear();
client.getActor().zone.addActorToZone(client.getActor());
client.getActor().sendInstanceUpdate();
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
Program.Log.Info("Got request to reset zone: {0}", client.GetActor().zoneId);
client.GetActor().zone.Clear();
client.GetActor().zone.AddActorToZone(client.GetActor());
client.GetActor().SendInstanceUpdate();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
}
Server.GetWorldManager().reloadZone(client.getActor().zoneId);
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
return true;
}
#endregion
@ -622,11 +622,11 @@ namespace FFXIVClassic_Map_Server
else if (split[0].Equals("reloaditems"))
{
Program.Log.Info("Got request to reload item gamedata");
sendMessage(client, "Reloading Item Gamedata...");
SendMessage(client, "Reloading Item Gamedata...");
gamedataItems.Clear();
gamedataItems = Database.getItemGamedata();
gamedataItems = Database.GetItemGamedata();
Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
return true;
}
#endregion
@ -639,7 +639,7 @@ namespace FFXIVClassic_Map_Server
try
{
sendPacket(client, "./packets/" + split[1]);
SendPacket(client, "./packets/" + split[1]);
return true;
}
catch (Exception e)
@ -655,7 +655,7 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 6)
setGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
return true;
}
catch (Exception e)
@ -671,11 +671,11 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
giveItem(client, UInt32.Parse(split[1]), 1);
GiveItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
@ -694,11 +694,11 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
removeItem(client, UInt32.Parse(split[1]), 1);
RemoveItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
@ -714,7 +714,7 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
giveKeyItem(client, UInt32.Parse(split[1]));
GiveKeyItem(client, UInt32.Parse(split[1]));
}
catch (Exception e)
{
@ -732,7 +732,7 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
removeKeyItem(client, UInt32.Parse(split[1]));
RemoveKeyItem(client, UInt32.Parse(split[1]));
return true;
}
catch (Exception e)
@ -748,9 +748,9 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
giveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
else if (split.Length == 3)
giveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
}
catch (Exception e)
{
@ -768,9 +768,9 @@ namespace FFXIVClassic_Map_Server
try
{
if (split.Length == 2)
removeCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
else if (split.Length == 3)
removeCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
return true;
}
catch (Exception e)
@ -788,12 +788,12 @@ namespace FFXIVClassic_Map_Server
try
{
doMusic(client, split[1]);
DoMusic(client, split[1]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change music: " + e);
Program.Log.Error("Could not Change music: " + e);
}
}
#endregion
@ -801,7 +801,7 @@ namespace FFXIVClassic_Map_Server
#region !warp
else if (split[0].Equals("warp"))
{
parseWarp(client, split);
ParseWarp(client, split);
return true;
}
#endregion
@ -811,7 +811,7 @@ namespace FFXIVClassic_Map_Server
{
if (split.Length == 4)
{
changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}
@ -822,7 +822,7 @@ namespace FFXIVClassic_Map_Server
{
if (split.Length == 4)
{
changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
}
return true;
}