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Reorganized the packets to follow the format the map server follows.
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parent
8c73f6e926
commit
23dcc1dafe
14 changed files with 141 additions and 103 deletions
47
FFXIVClassic_Lobby_Server/packets/send/ErrorPacket.cs
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47
FFXIVClassic_Lobby_Server/packets/send/ErrorPacket.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class ErrorPacket
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{
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private const ushort OPCODE = 0x02;
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private UInt64 sequence;
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private uint errorCode;
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private uint statusCode;
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private uint textId;
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private string message;
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public ErrorPacket(UInt64 sequence, uint errorCode, uint statusCode, uint textId, string message)
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{
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this.sequence = sequence;
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this.errorCode = errorCode;
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this.statusCode = statusCode;
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this.textId = textId;
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this.message = message;
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}
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public SubPacket buildPacket()
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{
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MemoryStream memStream = new MemoryStream(0x210);
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BinaryWriter binWriter = new BinaryWriter(memStream);
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binWriter.Write(sequence);
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binWriter.Write(errorCode);
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binWriter.Write(statusCode);
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binWriter.Write(textId);
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binWriter.Write(Encoding.ASCII.GetBytes(message));
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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return subpacket;
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}
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}
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}
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