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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header.
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parent
1d20f8b8b8
commit
235a5adae3
3 changed files with 286 additions and 233 deletions
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@ -13,10 +13,15 @@ namespace FFXIVClassic_Lobby_Server.packets
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public struct SubPacketHeader
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{
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public ushort subpacketSize;
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public ushort unknown0; //Always 0x03
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public ushort type;
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public uint sourceId;
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public uint targetId;
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public uint unknown1;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GameMessageHeader
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{
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public ushort unknown4; //Always 0x14
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public ushort opcode;
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public uint unknown5;
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@ -26,9 +31,11 @@ namespace FFXIVClassic_Lobby_Server.packets
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public class SubPacket
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{
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public const int SUBPACKET_SIZE = 0x20;
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public const int SUBPACKET_SIZE = 0x10;
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public const int GAMEMESSAGE_SIZE = 0x10;
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public SubPacketHeader header;
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public GameMessageHeader gameMessage;
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public byte[] data;
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public unsafe SubPacket(byte[] bytes, ref int offset)
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@ -41,11 +48,27 @@ namespace FFXIVClassic_Lobby_Server.packets
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header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
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}
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if (header.type == 0x3)
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{
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fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
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{
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gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
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}
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}
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if (bytes.Length < offset + header.subpacketSize)
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throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
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data = new byte[header.subpacketSize - SUBPACKET_SIZE];
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Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
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if (header.type == 0x3)
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{
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data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
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Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
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}
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else
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{
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data = new byte[header.subpacketSize - SUBPACKET_SIZE];
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Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
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}
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offset += header.subpacketSize;
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}
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@ -53,21 +76,23 @@ namespace FFXIVClassic_Lobby_Server.packets
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public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
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{
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this.header = new SubPacketHeader();
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header.opcode = opcode;
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this.gameMessage = new GameMessageHeader();
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gameMessage.opcode = opcode;
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header.sourceId = sourceId;
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header.targetId = targetId;
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header.timestamp = Utils.UnixTimeStampUTC();
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gameMessage.timestamp = Utils.UnixTimeStampUTC();
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header.unknown0 = 0x03;
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header.type = 0x03;
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header.unknown1 = 0x00;
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header.unknown4 = 0x14;
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header.unknown5 = 0x00;
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header.unknown6 = 0x00;
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gameMessage.unknown4 = 0x14;
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gameMessage.unknown5 = 0x00;
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gameMessage.unknown6 = 0x00;
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this.data = data;
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header.subpacketSize = (ushort)(0x20 + data.Length);
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header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
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}
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public byte[] getHeaderBytes()
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@ -82,11 +107,27 @@ namespace FFXIVClassic_Lobby_Server.packets
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return arr;
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}
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public byte[] getGameMessageBytes()
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{
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int size = Marshal.SizeOf(gameMessage);
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byte[] arr = new byte[size];
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IntPtr ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(gameMessage, ptr, true);
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Marshal.Copy(ptr, arr, 0, size);
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Marshal.FreeHGlobal(ptr);
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return arr;
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}
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public byte[] getBytes()
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{
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byte[] outBytes = new byte[header.subpacketSize];
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Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
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Array.Copy(data, 0, outBytes, SUBPACKET_SIZE, data.Length);
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if (header.type == 0x3)
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Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
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Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + header.type == 0x3 ? GAMEMESSAGE_SIZE : 0, data.Length);
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return outBytes;
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}
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@ -94,8 +135,12 @@ namespace FFXIVClassic_Lobby_Server.packets
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{
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#if DEBUG
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Console.BackgroundColor = ConsoleColor.DarkRed;
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Console.WriteLine("Size: 0x{0:X}, Opcode: 0x{1:X}", header.subpacketSize, header.opcode);
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Console.WriteLine("Size: 0x{0:X}", header.subpacketSize);
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if (header.type == 0x03)
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Console.WriteLine("Opcode: 0x{0:X}", gameMessage.opcode);
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Console.WriteLine("{0}", Utils.ByteArrayToHex(getHeaderBytes()));
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if (header.type == 0x03)
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Console.WriteLine("{0}", Utils.ByteArrayToHex(getGameMessageBytes()));
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Console.WriteLine("{0}", Utils.ByteArrayToHex(data));
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Console.BackgroundColor = ConsoleColor.Black;
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