Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header.

This commit is contained in:
Filip Maj 2015-10-14 23:48:49 -04:00
parent 1d20f8b8b8
commit 235a5adae3
3 changed files with 286 additions and 233 deletions

View file

@ -89,268 +89,276 @@ namespace FFXIVClassic_Lobby_Server
if (packet.header.isEncrypted == 0x01)
BasePacket.decryptPacket(client.blowfish, ref packet);
packet.debugPrintPacket();
List<SubPacket> subPackets = packet.getSubpackets();
foreach (SubPacket subpacket in subPackets)
{
//Console.WriteLine(client.getAddress());
switch (subpacket.header.opcode)
{
//Initial
case 0x0000:
BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(player.actorID);
}
}
client.queuePacket(init);
client.queuePacket(reply2);
break;
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{}
}
}
if (actorID == 0)
break;
//Second connection
if (mPlayers.ContainsKey(actorID))
player = mPlayers[actorID];
if (subpacket.header.type == 0x01)
{
BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
binReader.Write(player.actorID);
}
}
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
if (player == null)
{
player = new Player(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
//Get Character info
//Create player actor
client.queuePacket(init);
client.queuePacket(reply2);
break;
//Ping
case 0x0001:
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{ }
}
}
if (actorID == 0)
break;
//Unknown
case 0x0002:
subpacket.debugPrintSubPacket();
BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
//Second connection
if (mPlayers.ContainsKey(actorID))
player = mPlayers[actorID];
#region replaceid
currancy.replaceActorID(player.actorID);
keyitems.replaceActorID(player.actorID);
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
}
}
reply5.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID);
reply9.replaceActorID(player.actorID);
reply10.replaceActorID(player.actorID);
reply11.replaceActorID(player.actorID);
reply12.replaceActorID(player.actorID);
#endregion
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
if (player == null)
{
player = new Player(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
client.queuePacket(reply5);
//Get Character info
//Create player actor
client.queuePacket(init);
client.queuePacket(reply2);
break;
}
else if (subpacket.header.type == 0x08)
{
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
}
else if (subpacket.header.type == 0x03)
{
switch (subpacket.gameMessage.opcode)
{
//Ping
case 0x0001:
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
break;
//Unknown
case 0x0002:
subpacket.debugPrintSubPacket();
client.queuePacket(reply6);
BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
#region replaceid
currancy.replaceActorID(player.actorID);
keyitems.replaceActorID(player.actorID);
////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
reply5.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID);
reply9.replaceActorID(player.actorID);
reply10.replaceActorID(player.actorID);
reply11.replaceActorID(player.actorID);
reply12.replaceActorID(player.actorID);
#endregion
#region itemsetup
client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
client.queuePacket(reply5);
int count = 0;
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
client.queuePacket(reply6);
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
#endregion
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
#region equipsetup
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
#endregion
////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
//Equip Init
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
#region itemsetup
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
////////ITEMS////////
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
//The rest of hardcode
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
//client.queuePacket(reply11);
client.queuePacket(reply12);
int count = 0;
inn.addActorToZone(player.getActor());
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
break;
//Chat Received
case 0x0003:
subpacket.debugPrintSubPacket();
break;
//Update Position
case 0x00CA:
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
#endregion
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
#region equipsetup
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
#endregion
//Equip Init
client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
////////ITEMS////////
//The rest of hardcode
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
//client.queuePacket(reply11);
client.queuePacket(reply12);
inn.addActorToZone(player.getActor());
break;
//Chat Received
case 0x0003:
subpacket.debugPrintSubPacket();
break;
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
case 0x00CA:
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
//Update Instance
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
foreach (BasePacket bp in instanceUpdatePackets)
client.queuePacket(bp);
//Update Instance
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
foreach (BasePacket bp in instanceUpdatePackets)
client.queuePacket(bp);
break;
//Set Target
case 0x00CD:
subpacket.debugPrintSubPacket();
break;
//Set Target
case 0x00CD:
subpacket.debugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.getActor().currentTarget = setTarget.actorID;
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.getActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Script
case 0x012D:
subpacket.debugPrintSubPacket();
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
break;
//Script Result
case 0x012E:
subpacket.debugPrintSubPacket();
processScriptResult(subpacket);
break;
case 0x012F:
subpacket.debugPrintSubPacket();
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
subpacket.debugPrintSubPacket();
break;
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.getActor().currentTarget = setTarget.actorID;
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.getActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Script
case 0x012D:
subpacket.debugPrintSubPacket();
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
break;
//Script Result
case 0x012E:
subpacket.debugPrintSubPacket();
processScriptResult(subpacket);
break;
case 0x012F:
subpacket.debugPrintSubPacket();
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
subpacket.debugPrintSubPacket();
break;
}
}
}
}