mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header.
This commit is contained in:
parent
1d20f8b8b8
commit
235a5adae3
3 changed files with 286 additions and 233 deletions
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@ -89,268 +89,276 @@ namespace FFXIVClassic_Lobby_Server
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if (packet.header.isEncrypted == 0x01)
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BasePacket.decryptPacket(client.blowfish, ref packet);
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packet.debugPrintPacket();
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List<SubPacket> subPackets = packet.getSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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//Console.WriteLine(client.getAddress());
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switch (subpacket.header.opcode)
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{
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//Initial
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case 0x0000:
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BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
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BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
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//Already Handshaked
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if (client.owner != 0)
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{
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(player.actorID);
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}
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}
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client.queuePacket(init);
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client.queuePacket(reply2);
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break;
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}
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{}
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}
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}
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if (actorID == 0)
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break;
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//Second connection
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if (mPlayers.ContainsKey(actorID))
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player = mPlayers[actorID];
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if (subpacket.header.type == 0x01)
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{
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BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
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BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
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//Already Handshaked
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if (client.owner != 0)
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{
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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binReader.Write(player.actorID);
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}
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}
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Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
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if (player == null)
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{
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player = new Player(actorID);
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mPlayers[actorID] = player;
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client.owner = actorID;
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client.connType = 0;
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player.setConnection1(client);
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}
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else
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{
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client.owner = actorID;
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client.connType = 1;
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player.setConnection2(client);
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}
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//Get Character info
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//Create player actor
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client.queuePacket(init);
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client.queuePacket(reply2);
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break;
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//Ping
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case 0x0001:
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//subpacket.debugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
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}
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{ }
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}
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}
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if (actorID == 0)
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break;
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//Unknown
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case 0x0002:
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subpacket.debugPrintSubPacket();
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BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
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BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
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BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
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BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
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BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
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BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
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BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
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BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
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//Second connection
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if (mPlayers.ContainsKey(actorID))
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player = mPlayers[actorID];
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#region replaceid
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currancy.replaceActorID(player.actorID);
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keyitems.replaceActorID(player.actorID);
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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}
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}
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reply5.replaceActorID(player.actorID);
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reply6.replaceActorID(player.actorID);
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reply7.replaceActorID(player.actorID);
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reply8.replaceActorID(player.actorID);
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reply9.replaceActorID(player.actorID);
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reply10.replaceActorID(player.actorID);
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reply11.replaceActorID(player.actorID);
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reply12.replaceActorID(player.actorID);
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#endregion
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Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
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client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
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client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
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client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
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if (player == null)
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{
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player = new Player(actorID);
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mPlayers[actorID] = player;
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client.owner = actorID;
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client.connType = 0;
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player.setConnection1(client);
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}
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else
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{
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client.owner = actorID;
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client.connType = 1;
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player.setConnection2(client);
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}
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client.queuePacket(reply5);
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//Get Character info
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//Create player actor
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client.queuePacket(init);
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client.queuePacket(reply2);
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break;
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}
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else if (subpacket.header.type == 0x08)
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{
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client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
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}
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else if (subpacket.header.type == 0x03)
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{
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switch (subpacket.gameMessage.opcode)
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{
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//Ping
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case 0x0001:
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//subpacket.debugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
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break;
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//Unknown
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case 0x0002:
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subpacket.debugPrintSubPacket();
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client.queuePacket(reply6);
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BasePacket reply5 = new BasePacket("./packets/login/login5.bin");
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BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
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BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
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BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
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BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
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BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
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client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
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BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
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BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
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client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
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#region replaceid
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currancy.replaceActorID(player.actorID);
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keyitems.replaceActorID(player.actorID);
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////////ITEMS////////
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client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
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reply5.replaceActorID(player.actorID);
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reply6.replaceActorID(player.actorID);
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reply7.replaceActorID(player.actorID);
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reply8.replaceActorID(player.actorID);
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reply9.replaceActorID(player.actorID);
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reply10.replaceActorID(player.actorID);
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reply11.replaceActorID(player.actorID);
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reply12.replaceActorID(player.actorID);
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#endregion
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#region itemsetup
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client.queuePacket(BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false));
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client.queuePacket(BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false));
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//TEST
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List<Item> items = new List<Item>();
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items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
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items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
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items.Add(new Item(1339, 5030402, 2)); //Thyrus
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items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
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items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
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items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
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items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
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items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
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client.queuePacket(reply5);
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int count = 0;
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items[2].isHighQuality = true;
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items[0].durability = 9999;
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items[0].spiritbind = 10000;
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items[0].materia1 = 6;
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items[0].materia2 = 7;
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items[0].materia3 = 8;
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items[0].materia4 = 9;
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items[0].materia5 = 10;
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items[1].durability = 9999;
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items[2].durability = 0xFFFFFFF;
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items[3].durability = 9999;
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items[4].quantity = 99;
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client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
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//Reused
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SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
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SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
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SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
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client.queuePacket(reply6);
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List<SubPacket> setinvPackets = new List<SubPacket>();
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setinvPackets.Add(beginInventory);
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setinvPackets.Add(setInventory);
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setinvPackets.Add(endInventory);
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#endregion
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client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
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//client.queuePacket(currancy);
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//client.queuePacket(keyitems);
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client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
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#region equipsetup
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EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
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#endregion
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////////ITEMS////////
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client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
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//Equip Init
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client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
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client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
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#region itemsetup
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client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
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////////ITEMS////////
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//TEST
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List<Item> items = new List<Item>();
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items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
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items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
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items.Add(new Item(1339, 5030402, 2)); //Thyrus
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items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
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items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
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items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
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items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
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items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
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//The rest of hardcode
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client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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//client.queuePacket(reply11);
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client.queuePacket(reply12);
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int count = 0;
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inn.addActorToZone(player.getActor());
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items[2].isHighQuality = true;
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items[0].durability = 9999;
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items[0].spiritbind = 10000;
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items[0].materia1 = 6;
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items[0].materia2 = 7;
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items[0].materia3 = 8;
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items[0].materia4 = 9;
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items[0].materia5 = 10;
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items[1].durability = 9999;
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items[2].durability = 0xFFFFFFF;
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items[3].durability = 9999;
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items[4].quantity = 99;
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break;
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//Chat Received
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case 0x0003:
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subpacket.debugPrintSubPacket();
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break;
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//Update Position
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case 0x00CA:
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//Reused
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SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
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SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
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SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
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List<SubPacket> setinvPackets = new List<SubPacket>();
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setinvPackets.Add(beginInventory);
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setinvPackets.Add(setInventory);
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setinvPackets.Add(endInventory);
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#endregion
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client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
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//client.queuePacket(currancy);
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//client.queuePacket(keyitems);
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#region equipsetup
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EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
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#endregion
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//Equip Init
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client.queuePacket(BasePacket.createPacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false));
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client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(InventorySetEndPacket.buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false));
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////////ITEMS////////
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//The rest of hardcode
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client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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//client.queuePacket(reply11);
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client.queuePacket(reply12);
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inn.addActorToZone(player.getActor());
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break;
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//Chat Received
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case 0x0003:
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subpacket.debugPrintSubPacket();
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break;
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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case 0x00CA:
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//Update Position
|
||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||
|
||||
//Update Instance
|
||||
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
|
||||
foreach (BasePacket bp in instanceUpdatePackets)
|
||||
client.queuePacket(bp);
|
||||
//Update Instance
|
||||
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
|
||||
foreach (BasePacket bp in instanceUpdatePackets)
|
||||
client.queuePacket(bp);
|
||||
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
subpacket.debugPrintSubPacket();
|
||||
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
player.getActor().currentTarget = setTarget.actorID;
|
||||
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
player.getActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Script
|
||||
case 0x012D:
|
||||
subpacket.debugPrintSubPacket();
|
||||
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
|
||||
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
|
||||
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
|
||||
break;
|
||||
//Script Result
|
||||
case 0x012E:
|
||||
subpacket.debugPrintSubPacket();
|
||||
processScriptResult(subpacket);
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.debugPrintSubPacket();
|
||||
|
||||
break;
|
||||
default:
|
||||
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
player.getActor().currentTarget = setTarget.actorID;
|
||||
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
player.getActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Script
|
||||
case 0x012D:
|
||||
subpacket.debugPrintSubPacket();
|
||||
//StartScriptPacket startScript = new StartScriptPacket(subpacket.data);
|
||||
//client.queuePacket(new BasePacket("./packets/script/bed.bin"));
|
||||
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
|
||||
break;
|
||||
//Script Result
|
||||
case 0x012E:
|
||||
subpacket.debugPrintSubPacket();
|
||||
processScriptResult(subpacket);
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.debugPrintSubPacket();
|
||||
|
||||
break;
|
||||
default:
|
||||
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
|
||||
subpacket.debugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue