Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required.

This commit is contained in:
Filip Maj 2022-01-24 23:49:10 -05:00
parent df49eefadb
commit 2279ee7017
33 changed files with 1241 additions and 279 deletions

View file

@ -502,20 +502,22 @@ namespace Meteor.Map
query = @"
INSERT INTO characters_quest_scenario
(characterId, slot, questId, currentPhase, questData, questFlags)
(characterId, slot, questId, sequence, flags, counter1, counter2, counter3)
VALUES
(@charaId, @slot, @questId, @phase, @questData, @questFlags)
(@charaId, @slot, @questId, @sequence, @flags, @counter1, @counter2, @counter3)
ON DUPLICATE KEY UPDATE
questId = @questId, currentPhase = @phase, questData = @questData, questFlags = @questFlags
questId = @questId, sequence = @sequence, flags = @flags, counter1 = @counter1, counter2 = @counter2, counter3 = @counter3
";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@slot", slot);
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.actorId);
cmd.Parameters.AddWithValue("@phase", quest.GetPhase());
cmd.Parameters.AddWithValue("@questData", quest.GetSerializedQuestData());
cmd.Parameters.AddWithValue("@questFlags", quest.GetQuestFlags());
cmd.Parameters.AddWithValue("@sequence", quest.GetSequence());
cmd.Parameters.AddWithValue("@flags", quest.GetFlags());
cmd.Parameters.AddWithValue("@counter1", quest.GetCounter(1));
cmd.Parameters.AddWithValue("@counter2", quest.GetCounter(2));
cmd.Parameters.AddWithValue("@counter3", quest.GetCounter(3));
cmd.ExecuteNonQuery();
}
@ -1145,9 +1147,11 @@ namespace Meteor.Map
SELECT
slot,
questId,
questData,
questFlags,
currentPhase
sequence,
flags,
counter1,
counter2,
counter3
FROM characters_quest_scenario WHERE characterId = @charId";
cmd = new MySqlCommand(query, conn);
@ -1156,27 +1160,18 @@ namespace Meteor.Map
{
while (reader.Read())
{
int index = reader.GetUInt16(0);
player.playerWork.questScenario[index] = 0xA0F00000 | reader.GetUInt32(1);
string questData = null;
uint questFlags = 0;
uint currentPhase = 0;
int index = reader.GetUInt16("slot");
uint questId = 0xA0F00000 | reader.GetUInt32("questId");
ushort sequence = reader.GetUInt16("sequence");
uint flags = reader.GetUInt32("flags");
ushort counter1 = reader.GetUInt16("counter1");
ushort counter2 = reader.GetUInt16("counter2");
ushort counter3 = reader.GetUInt16("counter3");
if (!reader.IsDBNull(2))
questData = reader.GetString(2);
else
questData = "{}";
Quest baseQuest = (Quest) Server.GetStaticActors(questId);
if (!reader.IsDBNull(3))
questFlags = reader.GetUInt32(3);
else
questFlags = 0;
if (!reader.IsDBNull(4))
currentPhase = reader.GetUInt32(4);
string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags, currentPhase);
player.playerWork.questScenario[index] = questId;
player.questScenario[index] = new Quest(player, baseQuest, sequence, flags, counter1, counter2, counter3);
}
}