mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 06:54:43 +02:00
Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required.
This commit is contained in:
parent
df49eefadb
commit
2279ee7017
33 changed files with 1241 additions and 279 deletions
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@ -256,7 +256,7 @@ namespace Meteor.Map.Actors
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return subpackets;
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}
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public List<SubPacket> GetSetEventStatusPackets()
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public List<SubPacket> GetSetEventStatusPackets(bool talkEnabled = true, bool emoteEnabled = true, bool pushEnabled = true, bool noticeEnabled = true)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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@ -267,37 +267,37 @@ namespace Meteor.Map.Actors
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 1, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, talkEnabled, 1, condition.conditionName));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 5, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, noticeEnabled, 5, condition.conditionName));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 3, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, emoteEnabled, 3, condition.conditionName));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
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subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
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}
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return subpackets;
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@ -31,6 +31,7 @@ using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using Meteor.Map.actors.chara.ai;
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using Meteor.Map.packets.send.actor.events;
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namespace Meteor.Map.Actors
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{
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@ -420,7 +421,7 @@ namespace Meteor.Map.Actors
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public void DoOnActorSpawn(Player player)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
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}
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public void PlayMapObjAnimation(Player player, string animationName)
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@ -1456,27 +1456,24 @@ namespace Meteor.Map.Actors
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public void AddQuest(string name, bool isSilent = false)
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{
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Actor actor = Server.GetStaticActors(name);
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Quest baseQuest = (Quest) Server.GetStaticActors(name);
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if (actor == null)
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if (baseQuest == null)
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return;
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uint id = actor.actorId;
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int freeSlot = GetFreeQuestSlot();
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if (freeSlot == -1)
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return;
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playerWork.questScenario[freeSlot] = id;
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questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0);
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playerWork.questScenario[freeSlot] = baseQuest.actorId;
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questScenario[freeSlot] = new Quest(this, baseQuest);
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Database.SaveQuest(this, questScenario[freeSlot]);
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SendQuestClientUpdate(freeSlot);
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if (!isSilent)
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{
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SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId());
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questScenario[freeSlot].NextPhase(0);
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}
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}
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@ -1541,9 +1538,9 @@ namespace Meteor.Map.Actors
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{
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if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId)
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{
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Actor actor = Server.GetStaticActors((0xA0F00000 | newId));
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Quest baseQuest = (Quest) Server.GetStaticActors((0xA0F00000 | newId));
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playerWork.questScenario[i] = (0xA0F00000 | newId);
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questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0);
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questScenario[i] = new Quest(this, baseQuest);
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Database.SaveQuest(this, questScenario[i]);
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SendQuestClientUpdate(i);
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break;
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@ -1643,6 +1640,65 @@ namespace Meteor.Map.Actors
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return -1;
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}
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public Quest GetDefaultTalkQuest(Npc npc)
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{
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Quest defaultTalk = null;
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switch (npc.zone.regionId)
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{
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case 101:
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defaultTalk = (Quest) Server.GetStaticActors("DftSea");
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break;
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case 102:
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defaultTalk = (Quest) Server.GetStaticActors("DftRoc");
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break;
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case 103:
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defaultTalk = (Quest) Server.GetStaticActors("DftFst");
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break;
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case 104:
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defaultTalk = (Quest) Server.GetStaticActors("DftWil");
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break;
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case 105:
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defaultTalk = (Quest) Server.GetStaticActors("DftLak");
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break;
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case 805:
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defaultTalk = (Quest) Server.GetStaticActors("DftSrt");
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break;
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}
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if (defaultTalk != null && defaultTalk.IsQuestENPC(this, npc))
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return defaultTalk;
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return null;
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}
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public Quest GetTutorialQuest(Npc npc)
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{
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switch (npc.GetActorClassId())
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{
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case 1000137:
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return (Quest)Server.GetStaticActors("Trl0l1");
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case 1000230:
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return (Quest)Server.GetStaticActors("Trl0g1");
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case 1000841:
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return (Quest)Server.GetStaticActors("Trl0u1");
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}
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return null;
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}
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public Quest[] GetQuestsForNpc(Npc npc)
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{
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return Array.FindAll(questScenario, e => e != null && e.IsQuestENPC(this, npc));
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}
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public void HandleNpcLS(uint id)
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{
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foreach (Quest quest in questScenario)
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{
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if (quest != null)
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quest.OnNpcLS(this, id);
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}
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}
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public void SetNpcLS(uint npcLSId, uint state)
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{
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bool isCalling, isExtra;
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@ -1847,7 +1903,7 @@ namespace Meteor.Map.Actors
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public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte type)
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{
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SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName);
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QueuePacket(SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName));
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}
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public void RunEventFunction(string functionName, params object[] parameters)
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@ -283,17 +283,19 @@ namespace Meteor.Map.actors.director
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private void LoadLuaScript()
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{
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string errorMsg = "";
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string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
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directorScript = LuaEngine.LoadScript(luaPath);
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directorScript = LuaEngine.LoadScript(luaPath, ref errorMsg);
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if (directorScript == null)
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Program.Log.Error("Could not find script for director {0}.", GetName());
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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private List<LuaParam> CallLuaScript(string funcName, params object[] args)
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{
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if (directorScript != null)
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{
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directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
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string errorMsg = "";
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directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath), ref errorMsg);
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if (!directorScript.Globals.Get(funcName).IsNil())
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{
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DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
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@ -28,10 +28,257 @@ namespace Meteor.Map.Actors
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{
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class Quest : Actor
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{
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private Player owner;
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private uint currentPhase = 0;
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private uint questFlags = 0;
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private Dictionary<string, Object> questData = new Dictionary<string, object>();
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public const ushort SEQ_NOT_STARTED = ushort.MaxValue;
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public class ENpcQuestInstance
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{
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public readonly uint actorClassId;
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public byte questFlagType { set; get; }
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public bool isSpawned { set; get; }
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public bool isTalkEnabled { set; get; }
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public bool isEmoteEnabled { set; get; }
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public bool isPushEnabled { set; get; }
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public ENpcQuestInstance(uint actorClassId, byte questFlagType, bool isSpawned, bool isTalkEnabled, bool isEmoteEnabled, bool isPushEnabled)
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{
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this.actorClassId = actorClassId;
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this.questFlagType = questFlagType;
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this.isSpawned = isSpawned;
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this.isTalkEnabled = isTalkEnabled;
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this.isEmoteEnabled = isEmoteEnabled;
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this.isPushEnabled = isPushEnabled;
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}
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}
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private struct QuestData
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{
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public UInt32 flags;
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public UInt16 counter1;
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public UInt16 counter2;
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public UInt16 counter3;
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public UInt16 counter4;
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public QuestData(uint flags, ushort counter1, ushort counter2, ushort counter3) : this()
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{
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this.flags = flags;
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this.counter1 = counter1;
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this.counter2 = counter2;
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this.counter3 = counter3;
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}
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}
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private Player Owner;
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private ushort currentSequence;
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private QuestData data = new QuestData();
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private Dictionary<uint, ENpcQuestInstance> ActiveENpcs = new Dictionary<uint, ENpcQuestInstance>();
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public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = false, bool isEmoteEnabled = false, bool isPushEnabled = false, bool isSpawned = false)
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{
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if (ActiveENpcs.ContainsKey(classId))
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return;
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ENpcQuestInstance instance = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
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ActiveENpcs.Add(classId, instance);
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Owner.playerSession.UpdateQuestNpcInInstance(instance);
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}
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public void ClearENpcs()
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{
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foreach (ENpcQuestInstance instance in ActiveENpcs.Values)
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Owner.playerSession.UpdateQuestNpcInInstance(instance, true);
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ActiveENpcs.Clear();
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}
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public void UpdateENpc(uint classId, int param, object value)
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{
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if (!ActiveENpcs.ContainsKey(classId))
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return;
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}
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public ENpcQuestInstance GetENpcInstance(uint classId)
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{
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if (ActiveENpcs.ContainsKey(classId))
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return ActiveENpcs[classId];
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return null;
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}
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public void OnTalk(Player caller, Npc npc)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc);
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}
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public void OnEmote(Player caller, Npc npc, Command command)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onEmote", true, npc, command);
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}
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public void OnPush(Player caller, Npc npc)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onPush", true, npc);
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}
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public void OnNotice(Player caller, Npc npc)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNotice", true, npc);
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}
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public void OnNpcLS(Player caller, uint npcLSId)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
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}
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public bool IsQuestENPC(Player caller, Npc npc)
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
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bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
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return scriptReturned || ActiveENpcs.ContainsKey(npc.GetActorClassId());
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}
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public object[] GetJournalInformation()
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalInformation", true);
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if (returned != null && returned.Count != 0)
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return LuaUtils.CreateLuaParamObjectList(returned);
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else
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return new object[0];
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}
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public object[] GetJournalMapMarkerList()
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalMapMarkerList", true);
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if (returned != null && returned.Count != 0)
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return LuaUtils.CreateLuaParamObjectList(returned);
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else
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return new object[0];
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}
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public ushort GetSequence()
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{
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return currentSequence;
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}
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public void StartSequence(ushort sequence)
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{
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if (sequence == SEQ_NOT_STARTED)
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return;
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// Send the message that the journal has been updated
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if (currentSequence != SEQ_NOT_STARTED)
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Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
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currentSequence = sequence;
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LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onSequence", false, currentSequence);
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}
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public void ClearData()
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{
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data.flags = data.counter1 = data.counter2 = data.counter3 = data.counter4 = 0;
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}
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public void SetFlag(int index)
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{
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if (index >= 0 && index < 32)
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data.flags |= (uint)(1 << index);
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}
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public void ClearFlag(int index)
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{
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if (index >= 0 && index < 32)
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data.flags &= (uint)~(1 << index);
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}
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public void IncCounter(int num)
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{
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switch (num)
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{
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case 0:
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data.counter1++;
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break;
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case 1:
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data.counter2++;
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break;
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case 2:
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data.counter3++;
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break;
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case 3:
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data.counter4++;
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break;
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}
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}
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public void DecCounter(int num)
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{
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switch (num)
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{
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case 0:
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data.counter1--;
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break;
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case 1:
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data.counter2--;
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break;
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case 2:
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data.counter3--;
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break;
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case 3:
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data.counter4--;
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break;
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}
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}
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public void SetCounter(int num, ushort value)
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{
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switch (num)
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{
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case 0:
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data.counter1 = value;
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break;
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case 1:
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data.counter2 = value;
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break;
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case 2:
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data.counter3 = value;
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break;
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case 3:
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data.counter4 = value;
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break;
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}
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}
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public bool GetFlag(int index)
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{
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if (index >= 0 && index < 32)
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return (data.flags & (uint) (1 << index)) != 0;
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return false;
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}
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public uint GetFlags()
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{
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return data.flags;
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}
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public ushort GetCounter(int num)
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{
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switch (num)
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{
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case 0:
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return data.counter1;
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case 1:
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return data.counter2;
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case 2:
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return data.counter3;
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case 3:
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return data.counter4;
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}
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return 0;
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}
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public void SaveData()
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{
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Database.SaveQuest(Owner, this);
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}
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public Quest(uint actorID, string name)
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: base(actorID)
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|
@ -39,127 +286,41 @@ namespace Meteor.Map.Actors
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actorName = name;
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}
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public Quest(Player owner, uint actorID, string name, string questDataJson, uint questFlags, uint currentPhase)
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: base(actorID)
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public Quest(Player owner, Quest baseQuest): this(owner, baseQuest, SEQ_NOT_STARTED, 0, 0, 0, 0)
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{}
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|
||||
public Quest(Player owner, Quest baseQuest, ushort sequence, uint flags, ushort counter1, ushort counter2, ushort counter3)
|
||||
: base(baseQuest.actorId)
|
||||
{
|
||||
this.owner = owner;
|
||||
actorName = name;
|
||||
this.questFlags = questFlags;
|
||||
Owner = owner;
|
||||
actorName = baseQuest.actorName;
|
||||
className = baseQuest.className;
|
||||
classPath = baseQuest.classPath;
|
||||
currentSequence = sequence;
|
||||
data = new QuestData(flags, counter1, counter2, counter3);
|
||||
|
||||
if (questDataJson != null)
|
||||
this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
|
||||
if (currentSequence == SEQ_NOT_STARTED)
|
||||
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false);
|
||||
else
|
||||
questData = null;
|
||||
|
||||
if (questData == null)
|
||||
questData = new Dictionary<string, object>();
|
||||
|
||||
this.currentPhase = currentPhase;
|
||||
StartSequence(currentSequence);
|
||||
}
|
||||
|
||||
public void SetQuestData(string dataName, object data)
|
||||
{
|
||||
questData[dataName] = data;
|
||||
|
||||
//Inform update
|
||||
}
|
||||
|
||||
public uint GetQuestId()
|
||||
{
|
||||
return actorId & 0xFFFFF;
|
||||
}
|
||||
|
||||
public object GetQuestData(string dataName)
|
||||
public void DoComplete()
|
||||
{
|
||||
if (questData.ContainsKey(dataName))
|
||||
return questData[dataName];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ClearQuestData()
|
||||
{
|
||||
questData.Clear();
|
||||
}
|
||||
|
||||
public void ClearQuestFlags()
|
||||
{
|
||||
questFlags = 0;
|
||||
}
|
||||
|
||||
public void SetQuestFlag(int bitIndex, bool value)
|
||||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return;
|
||||
}
|
||||
|
||||
int mask = 1 << bitIndex;
|
||||
|
||||
if (value)
|
||||
questFlags |= (uint)(1 << bitIndex);
|
||||
else
|
||||
questFlags &= (uint)~(1 << bitIndex);
|
||||
|
||||
DoCompletionCheck();
|
||||
}
|
||||
|
||||
public bool GetQuestFlag(int bitIndex)
|
||||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
|
||||
}
|
||||
|
||||
public uint GetPhase()
|
||||
{
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
public void NextPhase(uint phaseNumber)
|
||||
{
|
||||
currentPhase = phaseNumber;
|
||||
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
|
||||
SaveData();
|
||||
|
||||
DoCompletionCheck();
|
||||
}
|
||||
|
||||
public uint GetQuestFlags()
|
||||
{
|
||||
return questFlags;
|
||||
}
|
||||
|
||||
public string GetSerializedQuestData()
|
||||
{
|
||||
return JsonConvert.SerializeObject(questData, Formatting.Indented);
|
||||
}
|
||||
|
||||
public void SaveData()
|
||||
{
|
||||
Database.SaveQuest(owner, this);
|
||||
}
|
||||
|
||||
public void DoCompletionCheck()
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
|
||||
if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
|
||||
{
|
||||
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
|
||||
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
|
||||
}
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", true);
|
||||
Owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
|
||||
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
|
||||
}
|
||||
|
||||
public void DoAbandon()
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
|
||||
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", false);
|
||||
Owner.SendGameMessage(Owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,15 +94,22 @@ namespace Meteor.Map.Actors
|
|||
string actorType = output.Split('/')[1];
|
||||
string actorName = output.Substring(1 + output.LastIndexOf("/"));
|
||||
|
||||
Actor actor = null;
|
||||
if (actorType.Equals("Command"))
|
||||
mStaticActors.Add(id, new Command(id, actorName));
|
||||
actor = new Command(id, actorName);
|
||||
else if (actorType.Equals("Quest"))
|
||||
mStaticActors.Add(id, new Quest(id, actorName));
|
||||
actor = new Quest(id, actorName);
|
||||
//else if (actorType.Equals("Status"))
|
||||
//mStaticActors.Add(id, new Status(id, actorName));
|
||||
else if (actorType.Equals("Judge"))
|
||||
mStaticActors.Add(id, new Judge(id, actorName));
|
||||
actor = new Judge(id, actorName);
|
||||
|
||||
if (actor != null)
|
||||
{
|
||||
actor.className = actorName;
|
||||
actor.classPath = output;
|
||||
mStaticActors.Add(id, actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue