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synced 2025-06-09 05:54:50 +02:00
Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required.
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parent
df49eefadb
commit
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33 changed files with 1241 additions and 279 deletions
21
Data/scripts/commands/gm/addquest.lua
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21
Data/scripts/commands/gm/addquest.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description = "Adds a quest by <id>.",
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}
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function onTrigger(player, argc, glId)
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if player then
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local glIdAsNumber = tonumber(glId);
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if (glIdAsNumber == nil) then
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player:AddQuest(glId);
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else
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player:AddQuest(glIdAsNumber);
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end
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else
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print(sender.."unable to add guildleve, ensure player name is valid.");
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end;
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end;
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29
Data/scripts/commands/gm/getinfo.lua
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29
Data/scripts/commands/gm/getinfo.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "ssss",
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description =
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[[
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Gets the info about the current target
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]],
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}
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function onTrigger(player)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[Info] ";
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local targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
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if not targetActor then
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player:SendMessage(messageID, sender, "No target selected");
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return
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end
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player:SendMessage(messageID, sender, string.format("Position (XYZ-O): %.3f, %.3f, %.3f - %.3f", targetActor.positionX, targetActor.positionY, targetActor.positionZ, targetActor.rotation));
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player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.actorId));
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player:SendMessage(messageID, sender, string.format("Class ID: %d", targetActor:GetActorClassId()));
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player:SendMessage(messageID, sender, string.format("Class Name: %s", targetActor.className));
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end
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