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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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parent
08fd862939
commit
2048d8d188
11 changed files with 92 additions and 31 deletions
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.lua
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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@ -76,8 +76,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -85,6 +86,7 @@ namespace FFXIVClassic_Map_Server.lua
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventStart.triggerName);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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//Run Script
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@ -113,8 +115,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -145,8 +148,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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@ -161,8 +165,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(FILEPATH_PLAYER);
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