Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.

This commit is contained in:
Filip Maj 2016-03-20 21:18:46 -04:00
parent 08fd862939
commit 2048d8d188
11 changed files with 92 additions and 31 deletions

View file

@ -403,6 +403,46 @@ namespace FFXIVClassic_Map_Server
LuaEngine.onZoneIn(player);
}
//Moves actor within zone to spawn position
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
if (ze.zoneId != player.zoneId)
return;
DoPlayerMoveInZone(player, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor within the zone
public void DoPlayerMoveInZone(Player player, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.removeActorFromZone(player);
player.zone.addActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
player.playerSession.queuePacket(player.createSpawnTeleportPacket(player.actorId, 0x0f), true, false);
player.sendInstanceUpdate();
}
}
//Login Zone In
public void DoLogin(Player player)
{