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Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
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33 changed files with 783 additions and 754 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class GMTicketPacket
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{
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public const ushort OPCODE = 0x01D4;
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public const uint PACKET_SIZE = 0x2B8;
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public static SubPacket buildPacket(uint playerActorID, string titleText, string bodyText)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Seek(0x0, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(titleText), 0, Encoding.ASCII.GetByteCount(titleText) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(titleText));
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binWriter.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(bodyText), 0, Encoding.ASCII.GetByteCount(bodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(bodyText));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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