Added the two new datatypes to get the inventory commands to parse properly.

This commit is contained in:
Filip Maj 2016-02-13 16:33:33 -05:00
parent 69b34fdce7
commit 1f3cd8eaf3
5 changed files with 93 additions and 15 deletions

View file

@ -431,14 +431,15 @@ namespace FFXIVClassic_Map_Server.Actors
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
inventories[Inventory.NORMAL].sendFullInventory();
inventories[Inventory.CURRANCY].sendFullInventory();
#region equipsetup
EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_LEGS, 8);
// EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_HEAD, 3);
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERSHIRT, 6);
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERGARMENT, 7);
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_MAINHAND, 2);
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_LEGS, 8);
//Equip Init
// playerSession.queuePacket(InventorySetBeginPacket.buildPacket(actorId, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);