mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Merge branch 'ai-open' into develop
# Conflicts: # FFXIVClassic Lobby Server/Database.cs # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/Session.cs # FFXIVClassic World Server/Server.cs
This commit is contained in:
commit
1e4a1cf263
402 changed files with 20078 additions and 1348 deletions
29
data/scripts/commands/gm/addtoparty.lua
Normal file
29
data/scripts/commands/gm/addtoparty.lua
Normal file
|
@ -0,0 +1,29 @@
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|||
require("global");
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properties = {
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permissions = 0,
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parameters = "sss",
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description =
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[[
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||||
Adds target to party
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]]
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}
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function onTrigger(player, argc)
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local sender = "[addtoparty] ";
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if player then
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if player.target then
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print("hi")
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local id = player.target.actorId
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print("hi")
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player.currentParty:AddMember(id);
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player.target.currentParty = player.currentParty;
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print("hi")
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else
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print(sender.." no target")
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end
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else
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print(sender.." no player");
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end;
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end;
|
29
data/scripts/commands/gm/ba.lua
Normal file
29
data/scripts/commands/gm/ba.lua
Normal file
|
@ -0,0 +1,29 @@
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require("global");
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properties = {
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permissions = 0,
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parameters = "sssss",
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description =
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[[
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Adds experience <qty> to player or <targetname>.
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!giveexp <qty> |
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!giveexp <qty> <targetname> |
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]],
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}
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function onTrigger(player, argc, commandId, animationId, textId, effectId, amount)
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local sender = "[battleaction] ";
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if player then
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cid = tonumber(commandId) or 0;
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aid = tonumber(animationId) or 0;
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tid = tonumber(textId) or 0;
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print(effectId)
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eid = tonumber(effectId) or 0;
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amt = tonumber(amount) or 0;
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player:DoBattleActionAnimation(cid, aid, tid, eid, amt);
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else
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print(sender.."unable to add experience, ensure player name is valid.");
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end;
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end;
|
34
data/scripts/commands/gm/eaction.lua
Normal file
34
data/scripts/commands/gm/eaction.lua
Normal file
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@ -0,0 +1,34 @@
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require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Equips <commandid> in the first open slot without checking if you can.
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!eaction <commandid>
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]],
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}
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function onTrigger(player, argc, commandid)
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local sender = "[eaction] ";
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print(commandid);
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if name then
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if lastName then
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player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
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else
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player = GetWorldManager():GetPCInWorld(name) or nil;
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end;
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end;
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|
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if player then
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classid = player:GetCurrentClassOrJob();
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commandid = tonumber(commandid) or 0;
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local added = player:EquipAbilityInFirstOpenSlot(classid, commandid);
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else
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print(sender.."unable to add command, ensure player name is valid.");
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end;
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end;
|
31
data/scripts/commands/gm/effect.lua
Normal file
31
data/scripts/commands/gm/effect.lua
Normal file
|
@ -0,0 +1,31 @@
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|||
require("global");
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require("bit32");
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|
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properties = {
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permissions = 0,
|
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parameters = "iiii",
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description =
|
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[[
|
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effect
|
||||
]],
|
||||
}
|
||||
|
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function onTrigger(player, argc, effectId, magnitude, tick, duration)
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local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "effect";
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|
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if player then
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player.AddHP(100000);
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player.DelHP(500);
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|
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effectId = tonumber(effectId) or 223180;
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magnitude = tonumber(magnitude) or 700;
|
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tick = tonumber(tick) or 3;
|
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duration = tonumber(duration) or 360;
|
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|
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while player.statusEffects.HasStatusEffect(effectId) do
|
||||
player.statusEffects.RemoveStatusEffect(effectId);
|
||||
end;
|
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player.statusEffects.AddStatusEffect(effectId, magnitude, tick, duration);
|
||||
end;
|
||||
end;
|
35
data/scripts/commands/gm/giveexp.lua
Normal file
35
data/scripts/commands/gm/giveexp.lua
Normal file
|
@ -0,0 +1,35 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Adds experience <qty> to player or <targetname>.
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!giveexp <qty> |
|
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!giveexp <qty> <targetname> |
|
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]],
|
||||
}
|
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|
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function onTrigger(player, argc, qty, name, lastName)
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local sender = "[giveexp] ";
|
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|
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if name then
|
||||
if lastName then
|
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player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
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else
|
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player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
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currency = 1000001;
|
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qty = tonumber(qty) or 1;
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location = INVENTORY_CURRENCY;
|
||||
|
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actionList = player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[0], 0);
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player:DoBattleAction(0, 0, actionList);
|
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else
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print(sender.."unable to add experience, ensure player name is valid.");
|
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end;
|
||||
end;
|
|
@ -21,9 +21,13 @@ function onTrigger(player, argc, slot, wId, eId, vId, cId)
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|||
cId = tonumber(cId) or 0;
|
||||
|
||||
if player and argc > 0 then
|
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player:GraphicChange(slot, wId, eId, vId, cId);
|
||||
if argc > 2 then
|
||||
player:GraphicChange(slot, wId, eId, vId, cId);
|
||||
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
else
|
||||
player:GraphicChange(slot, wId);
|
||||
end
|
||||
player:SendAppearance();
|
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player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
else
|
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player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
|
||||
end;
|
||||
|
|
25
data/scripts/commands/gm/setappearance.lua
Normal file
25
data/scripts/commands/gm/setappearance.lua
Normal file
|
@ -0,0 +1,25 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description =
|
||||
[[
|
||||
Changes appearance for equipment with given parameters.
|
||||
!graphic <slot> <wID> <eID> <vID> <vID>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, appearanceId)
|
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[setappearance] ";
|
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|
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app = tonumber(appearanceId) or 0;
|
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player:SendMessage(messageID, sender, string.format("appearance %u", app));
|
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|
||||
if player and player.target then
|
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player.target.ChangeNpcAppearance(app);
|
||||
player:SendMessage(messageID, sender, string.format("appearance %u", app));
|
||||
end;
|
||||
|
||||
end;
|
21
data/scripts/commands/gm/setjob.lua
Normal file
21
data/scripts/commands/gm/setjob.lua
Normal file
|
@ -0,0 +1,21 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Adds experience <qty> to player or <targetname>.
|
||||
!giveexp <qty> |
|
||||
!giveexp <qty> <targetname> |
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, jobId)
|
||||
local sender = "[setjob] ";
|
||||
|
||||
jobId = tonumber(jobId)
|
||||
if player then
|
||||
player:SetCurrentJob(jobId);
|
||||
end;
|
||||
end;
|
33
data/scripts/commands/gm/setmaxhp.lua
Normal file
33
data/scripts/commands/gm/setmaxhp.lua
Normal file
|
@ -0,0 +1,33 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
|
||||
!setmaxhp <hp> |
|
||||
!setmaxhp <hp> <targetname>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, hp, name, lastName)
|
||||
local sender = "[setmaxhp] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
hp = tonumber(hp) or 1;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
player:hpstuff(hp);
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
33
data/scripts/commands/gm/setmaxmp.lua
Normal file
33
data/scripts/commands/gm/setmaxmp.lua
Normal file
|
@ -0,0 +1,33 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
|
||||
!setmaxhp <hp> |
|
||||
!setmaxhp <hp> <targetname>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, hp, name, lastName)
|
||||
local sender = "[setmaxhp] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
hp = tonumber(hp) or 1;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
player:hpstuff(hp);
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
18
data/scripts/commands/gm/setmod.lua
Normal file
18
data/scripts/commands/gm/setmod.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ss",
|
||||
description =
|
||||
[[
|
||||
Sets a modifier of player
|
||||
!setmod <modId> <modVal> |
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, modId, modVal)
|
||||
local sender = "[setmod] ";
|
||||
local mod = tonumber(modId)
|
||||
local val = tonumber(modVal)
|
||||
player:SetMod(mod, val);
|
||||
end;
|
18
data/scripts/commands/gm/setproc.lua
Normal file
18
data/scripts/commands/gm/setproc.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Adds experience <qty> to player or <targetname>.
|
||||
!giveexp <qty> |
|
||||
!giveexp <qty> <targetname> |
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, procid)
|
||||
local sender = "[giveexp] ";
|
||||
local pid = tonumber(procid)
|
||||
player:SetProc(pid, true);
|
||||
end;
|
24
data/scripts/commands/gm/setsize.lua
Normal file
24
data/scripts/commands/gm/setsize.lua
Normal file
|
@ -0,0 +1,24 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description =
|
||||
[[
|
||||
Changes appearance for equipment with given parameters.
|
||||
!graphic <slot> <wID> <eID> <vID> <vID>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, size)
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[setappearance] ";
|
||||
|
||||
s = tonumber(size) or 0;
|
||||
|
||||
if player and player.target then
|
||||
player.target.appearanceIds[0] = s;
|
||||
player.target.zone.BroadcastPacketAroundActor(player.target, player.target.CreateAppearancePacket());
|
||||
end;
|
||||
|
||||
end;
|
24
data/scripts/commands/gm/setstate.lua
Normal file
24
data/scripts/commands/gm/setstate.lua
Normal file
|
@ -0,0 +1,24 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description =
|
||||
[[
|
||||
Changes appearance for equipment with given parameters.
|
||||
!graphic <slot> <wID> <eID> <vID> <vID>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, state)
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[setstate] ";
|
||||
|
||||
local s = tonumber(state);
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
|
||||
if player and actor then
|
||||
actor:ChangeState(s);
|
||||
wait(0.8);
|
||||
player:SendMessage(0x20, "", "state: "..s);
|
||||
end;
|
||||
end;
|
27
data/scripts/commands/gm/settp.lua
Normal file
27
data/scripts/commands/gm/settp.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description =
|
||||
[[
|
||||
Sets player or <targetname>'s maximum tp to <tp> and heals them to full.
|
||||
!setmaxtp <tp> |
|
||||
!setmaxtp <tp> <targetname>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, tp)
|
||||
local sender = "[setmaxtp] ";
|
||||
|
||||
|
||||
|
||||
if player then
|
||||
tp = tonumber(tp) or 0;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
player:SetTP(tp);
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
|
@ -6,7 +6,7 @@ properties = {
|
|||
description = "Spawns a actor",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, actorClassId)
|
||||
function onTrigger(player, argc, actorClassId, width, height)
|
||||
|
||||
if (actorClassId == nil) then
|
||||
player:SendMessage(0x20, "", "No actor class id provided.");
|
||||
|
@ -24,7 +24,16 @@ function onTrigger(player, argc, actorClassId)
|
|||
|
||||
if (actorClassId ~= nil) then
|
||||
zone = player:GetZone();
|
||||
actor = zone:SpawnActor(actorClassId, "test", pos[0], pos[1], pos[2], pos[3]);
|
||||
local w = tonumber(width) or 0;
|
||||
local h = tonumber(height) or 0;
|
||||
printf("%f %f %f", x, y, z);
|
||||
--local x, y, z = player.GetPos();
|
||||
for i = 0, w do
|
||||
for j = 0, h do
|
||||
actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
|
||||
actor.SetAppearance(1001149)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (actor == nil) then
|
||||
|
|
192
data/scripts/commands/gm/yolo.lua
Normal file
192
data/scripts/commands/gm/yolo.lua
Normal file
|
@ -0,0 +1,192 @@
|
|||
require("global");
|
||||
require("modifiers");
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ssss",
|
||||
description =
|
||||
[[
|
||||
yolo
|
||||
]],
|
||||
}
|
||||
|
||||
local quests =
|
||||
{
|
||||
[111807] = { level = 25, weight = 4, rewardexp = 1080 },
|
||||
[110868] = { level = 50, weight = 4, rewardexp = 4400 },
|
||||
[111603] = { level = 22, weight = 5, rewardexp = 1100 },
|
||||
[111602] = { level = 22, weight = 5, rewardexp = 1100 },
|
||||
[111420] = { level = 45, weight = 5, rewardexp = 4450 },
|
||||
[110811] = { level = 18, weight = 6, rewardexp = 780 },
|
||||
[110814] = { level = 18, weight = 6, rewardexp = 780 },
|
||||
[110707] = { level = 25, weight = 6, rewardexp = 1620 },
|
||||
[110682] = { level = 34, weight = 6, rewardexp = 3180 },
|
||||
[111202] = { level = 35, weight = 6, rewardexp = 3360 },
|
||||
[111222] = { level = 35, weight = 6, rewardexp = 3360 },
|
||||
[111302] = { level = 35, weight = 6, rewardexp = 3360 },
|
||||
[111223] = { level = 40, weight = 6, rewardexp = 4260 },
|
||||
[110819] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[111224] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[111225] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[110867] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[110869] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[110708] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[110627] = { level = 45, weight = 6, rewardexp = 5340 },
|
||||
[111434] = { level = 50, weight = 6, rewardexp = 6600 },
|
||||
[110850] = { level = 1, weight = 7, rewardexp = 40 },
|
||||
[110851] = { level = 1, weight = 7, rewardexp = 40 },
|
||||
[110841] = { level = 20, weight = 7, rewardexp = 1120 },
|
||||
[110642] = { level = 20, weight = 7, rewardexp = 1120 },
|
||||
[110840] = { level = 20, weight = 7, rewardexp = 1120 },
|
||||
[110727] = { level = 21, weight = 7, rewardexp = 1401 },
|
||||
[111221] = { level = 30, weight = 7, rewardexp = 2661 },
|
||||
[111241] = { level = 30, weight = 7, rewardexp = 2661 },
|
||||
[110687] = { level = 28, weight = 9, rewardexp = 2970 },
|
||||
[110016] = { level = 34, weight = 50, rewardexp = 26500 },
|
||||
[110017] = { level = 38, weight = 50, rewardexp = 32500 },
|
||||
[110019] = { level = 46, weight = 50, rewardexp = 46000 }
|
||||
};
|
||||
|
||||
local expTable = {
|
||||
570, -- 1
|
||||
700,
|
||||
880,
|
||||
1100,
|
||||
1500,
|
||||
1800,
|
||||
2300,
|
||||
3200,
|
||||
4300,
|
||||
5000, -- 10
|
||||
5900,
|
||||
6800,
|
||||
7700,
|
||||
8700,
|
||||
9700,
|
||||
11000,
|
||||
12000,
|
||||
13000,
|
||||
15000,
|
||||
16000, -- 20
|
||||
20000,
|
||||
22000,
|
||||
23000,
|
||||
25000,
|
||||
27000,
|
||||
29000,
|
||||
31000,
|
||||
33000,
|
||||
35000,
|
||||
38000, -- 30
|
||||
45000,
|
||||
47000,
|
||||
50000,
|
||||
53000,
|
||||
56000,
|
||||
59000,
|
||||
62000,
|
||||
65000,
|
||||
68000,
|
||||
71000, -- 40
|
||||
74000,
|
||||
78000,
|
||||
81000,
|
||||
85000,
|
||||
89000,
|
||||
92000,
|
||||
96000,
|
||||
100000,
|
||||
100000,
|
||||
110000 -- 50
|
||||
};
|
||||
|
||||
local commandCost = {
|
||||
["raise"] = 150,
|
||||
["cure"] = 40,
|
||||
["cura"] = 100,
|
||||
["curaga"] = 150,
|
||||
};
|
||||
-- stone: (1, 9) (5, 12) (10, )
|
||||
-- cure: (1, 5) (5, 6) (10, )
|
||||
-- aero: (1, 9) (5, 12) (10, )
|
||||
-- protect: (1, 9) (5, 12) (10, )
|
||||
--[[
|
||||
function onTrigger(player, argc, id, level, weight)
|
||||
id = tonumber(id) or 111807;
|
||||
level = tonumber(level) or quests[id].level;
|
||||
weight = tonumber(weight) or quests[id].weight;
|
||||
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "yolo";
|
||||
|
||||
if id == 1 then
|
||||
return
|
||||
end
|
||||
local message = calcSkillPoint(player, level, weight);
|
||||
if player then
|
||||
player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp));
|
||||
end;
|
||||
printf("calculated %s | expected %s", message, quests[id].rewardexp);
|
||||
end;
|
||||
]]
|
||||
|
||||
|
||||
|
||||
function onTrigger(player, argc, width, height, blockCount)
|
||||
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "yolo";
|
||||
|
||||
if player then
|
||||
if false then
|
||||
local effectId = 223004;
|
||||
|
||||
player.statusEffects.RemoveStatusEffect(effectId);
|
||||
player.statusEffects.AddStatusEffect(effectId, 1, 0, 5);
|
||||
return;
|
||||
end;
|
||||
|
||||
local pos = player:GetPos();
|
||||
local x = tonumber(pos[0]);
|
||||
local y = tonumber(pos[1]);
|
||||
local z = tonumber(pos[2]);
|
||||
local rot = tonumber(pos[3]);
|
||||
local zone = pos[4];
|
||||
local w = tonumber(width) or 0;
|
||||
|
||||
local h = tonumber(height) or 0;
|
||||
local blocks = tonumber(blockCount) or 0;
|
||||
|
||||
printf("%f %f %f", x, y, z);
|
||||
--local x, y, z = player.GetPos();
|
||||
for b = 0, blocks do
|
||||
for i = 0, w do
|
||||
for j = 0, h do
|
||||
local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
|
||||
actor.ChangeNpcAppearance(2200905);
|
||||
actor.SetMaxHP(5000);
|
||||
actor.SetHP(5000);
|
||||
actor.SetMod(modifiersGlobal.HasShield, 1);
|
||||
actor.SetMod(modifiersGlobal.AttackRange, 3);
|
||||
actor.SetMod(modifiersGlobal.Speed, 5);
|
||||
actor.SetMobMod(mobModifiersGlobal.Roams, 1);
|
||||
actor.SetMobMod(mobModifiersGlobal.RoamDelay, 3);
|
||||
actor.moveState = 3;
|
||||
end
|
||||
end
|
||||
|
||||
x = x + 500
|
||||
end
|
||||
return;
|
||||
end
|
||||
end;
|
||||
|
||||
function calculateCommandCost(player, skillName, level)
|
||||
if skillName and level and commandCost[skillName] then
|
||||
return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001));
|
||||
end;
|
||||
return 1;
|
||||
end
|
||||
|
||||
function calcSkillPoint(player, lvl, weight)
|
||||
weight = weight / 100
|
||||
|
||||
return math.ceil(expTable[lvl] * weight)
|
||||
end
|
19
data/scripts/commands/gm/zonecount.lua
Normal file
19
data/scripts/commands/gm/zonecount.lua
Normal file
|
@ -0,0 +1,19 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description =
|
||||
[[
|
||||
Get the amount of actors in this zone.
|
||||
!zonecount
|
||||
]]
|
||||
|
||||
}
|
||||
|
||||
function onTrigger(player, argc)
|
||||
|
||||
local message = tostring(player.zone.GetAllActors().Count);
|
||||
|
||||
player.SendMessage(0x20, "", message);
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue