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Merge branch 'ai-open' into develop
# Conflicts: # FFXIVClassic Lobby Server/Database.cs # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/Session.cs # FFXIVClassic World Server/Server.cs
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commit
1e4a1cf263
402 changed files with 20078 additions and 1348 deletions
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@ -481,7 +481,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly short craftMagicProcessing;
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public readonly short harvestPotency;
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public readonly short harvestLimit;
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public readonly byte frequency;
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public readonly byte frequency; // hit count, 2 for h2h weapons
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public readonly short rate;
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public readonly short magicRate;
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public readonly short craftProcessControl;
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@ -490,7 +490,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly short magicCritical;
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public readonly short parry;
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public readonly int damageAttributeType1;
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public readonly int damageAttributeType1; // 1 slashing, 2 piercing, 3 blunt, 4 projectile
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public readonly float damageAttributeValue1;
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public readonly int damageAttributeType2;
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public readonly float damageAttributeValue2;
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@ -500,6 +500,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly short damagePower;
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public readonly float damageInterval;
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public readonly short ammoVirtualDamagePower;
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public readonly float dps;
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public WeaponItem(MySqlDataReader reader)
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: base(reader)
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@ -536,6 +537,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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damagePower = reader.GetInt16("damagePower");
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damageInterval = reader.GetFloat("damageInterval");
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ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower");
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dps = (damagePower + ammoVirtualDamagePower) / damageInterval;
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}
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}
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