Merge branch 'ai-open' into develop

# Conflicts:
#	FFXIVClassic Lobby Server/Database.cs
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic World Server/Server.cs
This commit is contained in:
Filip Maj 2019-05-04 20:13:29 -04:00
commit 1e4a1cf263
402 changed files with 20078 additions and 1348 deletions

View file

@ -17,8 +17,9 @@ namespace FFXIVClassic_Map_Server.actors.group
public MonsterParty(ulong groupIndex, uint[] initialMonsterMembers)
: base(groupIndex)
{
for (int i = 0; i < initialMonsterMembers.Length; i++)
monsterMembers.Add(initialMonsterMembers[i]);
if(initialMonsterMembers != null)
for (int i = 0; i < initialMonsterMembers.Length; i++)
monsterMembers.Add(initialMonsterMembers[i]);
}
public void AddMember(uint memberId)
@ -47,7 +48,7 @@ namespace FFXIVClassic_Map_Server.actors.group
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);