Got linkshell creation working.

This commit is contained in:
Filip Maj 2018-04-10 01:07:11 -04:00
parent c3c19c3592
commit 1d3dd99414
10 changed files with 149 additions and 13 deletions

View file

@ -294,6 +294,7 @@
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\LinkshellResultPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />

View file

@ -88,6 +88,11 @@ namespace FFXIVClassic_Map_Server
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//World Server - Linkshell Creation Result
case 0x1025:
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();

View file

@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public void OnSignal(string signal)
public void OnSignal(string signal, params object[] args)
{
List<Coroutine> mToAwake = new List<Coroutine>();
@ -103,7 +103,7 @@ namespace FFXIVClassic_Map_Server.lua
foreach (Coroutine key in mToAwake)
{
DynValue value = key.Resume();
DynValue value = key.Resume(args);
ResolveResume(null, key, value);
}
}

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class LinkshellResultPacket
{
public int resultCode;
public bool invalidPacket = false;
public LinkshellResultPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
resultCode = binReader.ReadInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

View file

@ -20,6 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt16)crest);
binWriter.Write((UInt32)master);
}