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Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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9 changed files with 209 additions and 18 deletions
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@ -67,8 +67,11 @@
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<Compile Include="actors\chara\npc\NpcWork.cs" />
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<Compile Include="actors\chara\AetheryteWork.cs" />
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<Compile Include="actors\chara\Work.cs" />
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<Compile Include="actors\debug\Debug.cs" />
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<Compile Include="actors\director\WeatherDirector.cs" />
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<Compile Include="actors\judge\Judge.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="ClientConnection.cs" />
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<Compile Include="common\Bitfield.cs" />
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<Compile Include="common\Blowfish.cs" />
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@ -208,16 +211,13 @@
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<Compile Include="utils\ActorPropertyPacketUtil.cs" />
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<Compile Include="utils\CharacterUtils.cs" />
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<Compile Include="utils\SQLGeneration.cs" />
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<Compile Include="Zone.cs" />
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<Compile Include="actors\area\Zone.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="actors\area\" />
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<Folder Include="actors\director\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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