Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.

This commit is contained in:
Filip Maj 2016-01-16 23:03:04 -05:00
parent 724445a54a
commit 1c845e62e3
9 changed files with 209 additions and 18 deletions

View file

@ -67,8 +67,11 @@
<Compile Include="actors\chara\npc\NpcWork.cs" />
<Compile Include="actors\chara\AetheryteWork.cs" />
<Compile Include="actors\chara\Work.cs" />
<Compile Include="actors\debug\Debug.cs" />
<Compile Include="actors\director\WeatherDirector.cs" />
<Compile Include="actors\judge\Judge.cs" />
<Compile Include="actors\StaticActors.cs" />
<Compile Include="actors\world\WorldMaster.cs" />
<Compile Include="ClientConnection.cs" />
<Compile Include="common\Bitfield.cs" />
<Compile Include="common\Blowfish.cs" />
@ -208,16 +211,13 @@
<Compile Include="utils\ActorPropertyPacketUtil.cs" />
<Compile Include="utils\CharacterUtils.cs" />
<Compile Include="utils\SQLGeneration.cs" />
<Compile Include="Zone.cs" />
<Compile Include="actors\area\Zone.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="actors\area\" />
<Folder Include="actors\director\" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>