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Cleaned up LogFile and ByteArrayToHex utils.
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31 changed files with 409 additions and 405 deletions
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@ -18,66 +18,69 @@ namespace FFXIVClassic_Lobby_Server.common
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return result;
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}
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public static string ByteArrayToHex(byte[] bytes)
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public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
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{
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if (bytes == null) return "<null>";
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int bytesLength = bytes.Length;
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var bytesPerLine = 16;
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char[] HexChars = "0123456789ABCDEF".ToCharArray();
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int firstHexColumn =
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8 // 8 characters for the address
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+ 3; // 3 spaces
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int firstCharColumn = firstHexColumn
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+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
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+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
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+ 2; // 2 spaces
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int lineLength = firstCharColumn
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+ bytesPerLine // - characters to show the ascii value
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+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
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char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
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StringBuilder result = new StringBuilder(expectedLines * lineLength);
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for (int i = 0; i < bytesLength; i += bytesPerLine)
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if (bytes == null)
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{
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line[0] = HexChars[(i >> 28) & 0xF];
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line[1] = HexChars[(i >> 24) & 0xF];
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line[2] = HexChars[(i >> 20) & 0xF];
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line[3] = HexChars[(i >> 16) & 0xF];
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line[4] = HexChars[(i >> 12) & 0xF];
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line[5] = HexChars[(i >> 8) & 0xF];
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line[6] = HexChars[(i >> 4) & 0xF];
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line[7] = HexChars[(i >> 0) & 0xF];
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return String.Empty;
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}
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char[] hexChars = "0123456789ABCDEF".ToCharArray();
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int hexColumn = firstHexColumn;
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int charColumn = firstCharColumn;
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// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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int offsetBlock = 8 + 3;
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int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
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int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
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for (int j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0) hexColumn++;
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if (i + j >= bytesLength)
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StringBuilder sb = new StringBuilder(numLines * lineLength);
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for (int i = offset; i < bytes.Length; i += bytesPerLine)
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{
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line[0] = hexChars[(i >> 28) & 0xF];
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line[1] = hexChars[(i >> 24) & 0xF];
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line[2] = hexChars[(i >> 20) & 0xF];
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line[3] = hexChars[(i >> 16) & 0xF];
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line[4] = hexChars[(i >> 12) & 0xF];
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line[5] = hexChars[(i >> 8) & 0xF];
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line[6] = hexChars[(i >> 4) & 0xF];
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line[7] = hexChars[(i >> 0) & 0xF];
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int hexColumn = offsetBlock;
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int charColumn = byteBlock;
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for (int j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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hexColumn++;
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}
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else
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{
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byte b = bytes[i + j];
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line[hexColumn] = HexChars[(b >> 4) & 0xF];
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line[hexColumn + 1] = HexChars[b & 0xF];
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line[charColumn] = (b < 32 ? '.' : (char)b);
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if (i + j >= bytes.Length)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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}
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else
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{
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byte by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = (by < 32 ? '.' : (char)by);
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}
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hexColumn += 3;
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charColumn++;
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}
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result.Append(line);
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}
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return Environment.NewLine + result.ToString();
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hexColumn += 3;
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charColumn++;
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}
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sb.Append(line);
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}
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return sb.ToString();
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}
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public static UInt32 UnixTimeStampUTC()
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