Incorporated the GM packets into the packet processor. Still need to connect it to the DB. Added IssueListPacket and Start/EndGMTicketPacket.

This commit is contained in:
Filip Maj 2015-12-04 23:39:18 -05:00
parent 1f7c876461
commit 1b190b1b4f
4 changed files with 86 additions and 2 deletions

View file

@ -12,9 +12,10 @@ namespace FFXIVClassic_Map_Server.packets.send.supportdesk
public const ushort OPCODE = 0x01D6;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool wasSent)
public static SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1;
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}

View file

@ -0,0 +1,35 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class IssueListResponsePacket
{
public const ushort OPCODE = 0x01D2;
public const uint PACKET_SIZE = 0x160;
public static SubPacket buildPacket(uint playerActorID, string[] issueStrings)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < (issueStrings.Length <= 5 ? issueStrings.Length : 5); i++)
{
binWriter.Seek(0x40 * i, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(issueStrings[i]), 0, Encoding.ASCII.GetByteCount(issueStrings[i]) >= 0x40 ? 0x40 : Encoding.ASCII.GetByteCount(issueStrings[i]));
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

View file

@ -0,0 +1,22 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class StartGMTicketPacket
{
public const ushort OPCODE = 0x01D3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1;
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}