more work on commands

- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
This commit is contained in:
Tahir Akhlaq 2016-06-17 05:05:31 +01:00
parent 57b9d5ab99
commit 1ad2b5d7d0
35 changed files with 780 additions and 958 deletions

View file

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = "removes <currency> <qty> from <target>, currency is removed from user if <target> is nil",
}
function onTrigger(player, argc, currency, qty, location, name, lastName)
local sender = "[delcurrency] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = tonumber(currency) or nil;
qty = 1;
location = INVENTORY_CURRENCY;
local removed = player:GetInventory(location):removecurrency(currency, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove currency";
if currency and removed then
message = string.format("removed currency %u from %s", currency, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove currency, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = "removes <item> <qty> from <location> for <target>. <qty> and <location> are optional, item is removed from user if <target> is nil",
}
function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[delitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
item = tonumber(item) or nil;
qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local removed = player:GetInventory(location):removeItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove item";
if item and removed then
message = string.format("removed item %u from %s", item, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove item, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description = "removes <keyitem> <qty> from <target>, keyitem is removed from user if <target> is nil",
}
function onTrigger(player, argc, keyitem, qty, name, lastName)
local sender = "[delkeyitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
keyitem = tonumber(keyitem) or nil;
qty = 1;
location = INVENTORY_KEYITEMS;
local removed = player:GetInventory(location):removeItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove keyitem";
if keyitem and removed then
message = string.format("removed keyitem %u from %s", keyitem, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove keyitem, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description = "adds <currency> to self or <target>.",
}
function onTrigger(player, argc, currency, name, lastName)
local sender = "[givecurrency] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = tonumber(currency) or nil;
qty = 1;
location = INVENTORY_CURRENCY;
local added = player:GetInventory(location):AddItem(currency, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add currency";
if currency and added then
message = string.format("added currency %u to %s", currency, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add currency, ensure player name is valid.");
end;
end;

View file

@ -2,21 +2,35 @@ require("global");
properties = {
permissions = 0,
parameters = "ssss",
parameters = "sssss",
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
}
function onTrigger(player, argc, item, qty, location, target)
function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[giveitem] ";
player = GetWorldManager():GetPCInWorld(target) or player;
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
item = tonumber(item) or nil;
qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local added = player:GetInventory(location):AddItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add item";
if item then
player:GetInventory(location):AddItem(item, qty);
player:SendMessage(MSG_TYPE_SYSTEM_ERROR, "[giveitem] ", string.format("Added item %u to %s", item, player:GetName());
if item and added then
message = string.format("added item %u to %s", item, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add item, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description = "adds <keyitem> to self or <target>.",
}
function onTrigger(player, argc, keyitem, name, lastName)
local sender = "[givekeyitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
keyitem = tonumber(keyitem) or nil;
qty = 1;
location = INVENTORY_KEYITEMS;
local added = player:GetInventory(location):AddItem(keyitem, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add keyitem";
if keyitem and added then
message = string.format("added keyitem %u to %s", keyitem, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add keyitem, ensure player name is valid.");
end;
end;

View file

@ -1,8 +1,7 @@
properties = {
permissions = 0,
parameters = "sssss",
description = [[changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>,
idk what any of those mean either]],
description = "changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, (idk what any of those mean either)",
}
function onTrigger(player, argc, slot, wId, eId, vId, cId)

View file

@ -7,17 +7,26 @@ properties = {
}
function onTrigger(player, argc, zone)
if not zone or tonumber(zone) == 0 then
printf("%s is not a valid zone!", zone);
if not player and not zone or tonumber(zone) == 0 then
printf("No valid zone specified!");
return;
end;
local sender = "[reloadzones] ";
zone = tonumber(zone);
if player then
local messageID = MSG_TYPE_SYSTEM_ERROR;
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
zone = zone or player:GetZoneID();
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
--[[ todo: get this working legit
player:GetZone():Clear();
player:GetZone():AddActorToZone(player);
player:SendInstanceUpdate();
]]
end;
GetWorldManager():ReloadZone(zone);
printf("%s reloaded zone %u", sender, zone);
end;

View file

@ -1,9 +0,0 @@
properties = {
permissions = 0,
parameters = "sss",
description = "",
}
function onTrigger(player, argc)
-- todo: change weather
end;

View file

@ -3,20 +3,21 @@ require("global");
properties = {
permissions = 0,
parameters = "sssssss",
description = [[
description =
[[
<zone> |
<zone> <x> <y> <z> |
<x> <y> <z> <zone> <privateArea> <target name>.
]],
}
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, firstName, lastName)
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
if firstName then
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(firstName.." "..lastName) or nil;
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(firstName) or nil;
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
@ -60,7 +61,7 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, firstName, lastNam
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
if privateArea == "" then privateArea = nil end;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
worldManager:DoZoneChange(player, zone, privateArea, 0x0F, x, y, z, 0.00);
worldManager:DoZoneChange(player, zone, privateArea, 0x02, x, y, z, 0.00);
end
else

View file

@ -0,0 +1,30 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description = "usage: <id> <updateTime> <zonewide>.",
}
function onTrigger(player, argc, weather, updateTime, zonewide)
-- todo: change weather
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[weather] ";
local message = "unable to change weather";
if player then
weather = tonumber(weather) or 0;
updateTime = tonumber(updateTime) or 0;
zonewide = tonumber(zonewide) or 0;
message = "changed weather to %u ";
if zonewide ~= 0 then
message = string.format(message.."for zone %u", player:GetZoneID());
else
message = string.format(message.."%s", player:GetName());
end;
-- weatherid, updateTime
player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
player:SendMessage(messageID, sender, message);
end;
print(sender..message);
end;

View file

@ -57,5 +57,9 @@ INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
function printf(s, ...)
print(s:format(...));
if ... then
print(s:format(...));
else
print(s);
end;
end;