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https://bitbucket.org/Ioncannon/project-meteor-server.git
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more work on commands
- moved script object to wrapper class to catch and log exceptions - added loggers for basepacket/subpacket (todo: colour and use them in NLog.config) - finished up most commands (todo: !property and !property2) - todo: create and use mysql wrapper class to log exceptions
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35 changed files with 780 additions and 958 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using FFXIVClassic.Common;
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using NLog;
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namespace FFXIVClassic_Map_Server.packets
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{
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@ -26,6 +27,7 @@ namespace FFXIVClassic_Map_Server.packets
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public class SubPacket
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{
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public static Logger Log = LogManager.GetCurrentClassLogger();
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public const int SUBPACKET_SIZE = 0x10;
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public const int GAMEMESSAGE_SIZE = 0x10;
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@ -143,15 +145,15 @@ namespace FFXIVClassic_Map_Server.packets
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// todo: create new target for colourful packet logging
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//Console.BackgroundColor = ConsoleColor.DarkRed;
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Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
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Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
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if (header.type == 0x03)
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{
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Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
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Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
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//Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
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Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
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}
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//Console.BackgroundColor = ConsoleColor.Black;
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