mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
more work on commands
- moved script object to wrapper class to catch and log exceptions - added loggers for basepacket/subpacket (todo: colour and use them in NLog.config) - finished up most commands (todo: !property and !property2) - todo: create and use mysql wrapper class to log exceptions
This commit is contained in:
parent
57b9d5ab99
commit
1ad2b5d7d0
35 changed files with 780 additions and 958 deletions
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@ -73,418 +73,6 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public void DoMusic(ConnectedPlayer client, string music)
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{
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ushort musicId;
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if (music.ToLower().StartsWith("0x"))
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musicId = Convert.ToUInt16(music, 16);
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else
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musicId = Convert.ToUInt16(music);
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if (client != null)
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client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
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entry.Value.QueuePacket(musicPacket);
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}
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}
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}
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/// <summary>
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/// Teleports player to a location on a predefined list
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void DoWarp(ConnectedPlayer client, uint id)
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{
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WorldManager worldManager = Server.GetWorldManager();
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
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if (ze == null)
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return;
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if (client != null)
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worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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}
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}
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public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
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{
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WorldManager worldManager = Server.GetWorldManager();
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if (worldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Program.Log.Error("Zone does not exist or setting isn't valid.");
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}
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if (client != null)
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worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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}
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}
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}
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public void PrintPos(ConnectedPlayer client)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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}
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}
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}
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private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GraphicChange(slot, wId, eId, vId, cId);
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p.SendAppearance();
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GraphicChange(slot, wId, eId, vId, cId);
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p.SendAppearance();
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}
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}
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}
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private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
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}
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}
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private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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if (p.GetInventory(type) != null)
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p.GetInventory(type).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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if (p.GetInventory(type) != null)
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p.GetInventory(type).AddItem(itemId, quantity);
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}
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}
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}
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private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
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}
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}
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private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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if (p.GetInventory(type) != null)
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p.GetInventory(type).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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if (p.GetInventory(type) != null)
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p.GetInventory(type).RemoveItem(itemId, quantity);
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}
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}
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}
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private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
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}
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}
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// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
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private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
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}
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}
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private void GiveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
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}
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}
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private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.GetActor();
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p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.GetActor();
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p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
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}
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}
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private void ParseWarp(ConnectedPlayer client, string[] split)
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{
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float x = 0, y = 0, z = 0, r = 0.0f;
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uint zoneId = 0;
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string privatearea = null;
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if (split.Length == 2) // Predefined list
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{
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// TODO: Handle !warp Playername
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#region !warp (predefined list)
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try
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{
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if (split[1].ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(split[1], 16);
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else
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zoneId = Convert.ToUInt32(split[1]);
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}
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catch{return;}
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#endregion
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DoWarp(client, zoneId);
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}
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else if (split.Length == 4)
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{
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#region !warp X Y Z
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if (split[1].StartsWith("@"))
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{
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split[1] = split[1].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
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catch{return;}
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split[1] = x.ToString();
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}
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if (split[2].StartsWith("@"))
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{
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split[2] = split[2].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
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catch{return;}
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split[2] = y.ToString();
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}
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if (split[3].StartsWith("@"))
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{
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split[3] = split[3].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
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catch{return;}
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split[3] = z.ToString();
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}
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try
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{
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x = Single.Parse(split[1]);
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y = Single.Parse(split[2]);
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z = Single.Parse(split[3]);
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}
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catch{return;}
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zoneId = client.GetActor().zoneId;
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r = client.GetActor().rotation;
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#endregion
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SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
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DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
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}
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else if (split.Length == 5)
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{
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#region !warp Zone X Y Z
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try
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{
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x = Single.Parse(split[2]);
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y = Single.Parse(split[3]);
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z = Single.Parse(split[4]);
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}
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catch{return;}
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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#endregion
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SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
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DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
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}
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else if (split.Length == 6)
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{
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#region !warp Zone Instance X Y Z
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try
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{
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x = Single.Parse(split[3]);
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y = Single.Parse(split[4]);
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z = Single.Parse(split[5]);
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}
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catch{return;}
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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privatearea = split[2];
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#endregion
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SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
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DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
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}
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else
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return; // catch any invalid warps here
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}
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private void DoWeather(ConnectedPlayer client, string weatherID, string value)
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{
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ushort weather = Convert.ToUInt16(weatherID);
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if (client != null)
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{
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client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
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}
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/*
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* WIP: Change weather serverside, currently only clientside
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*
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uint currentZoneID;
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if (client != null)
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{
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currentZoneID = client.GetActor().zoneId;
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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// Change the weather for everyone in the same zone
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if (currentZoneID == entry.Value.GetActor().zoneId)
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{
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BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
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entry.Value.QueuePacket(weatherPacket);
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}
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}
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}
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*/
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}
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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@ -512,8 +100,8 @@ namespace FFXIVClassic_Map_Server
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)
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.SelectMany(str => str).ToArray();
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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var cmd = split?.ElementAt(0);
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if (cmd.Any())
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@ -543,334 +131,63 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
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return true;
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}
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// Debug
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//SendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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{
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#region !help
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if (split[0].Equals("help"))
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{
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if (split.Length == 1)
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{
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SendMessage(client, Resources.CPhelp);
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}
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if (split.Length == 2)
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{
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if (split[1].Equals("mypos"))
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SendMessage(client, Resources.CPmypos);
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else if (split[1].Equals("music"))
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SendMessage(client, Resources.CPmusic);
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else if (split[1].Equals("warp"))
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SendMessage(client, Resources.CPwarp);
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else if (split[1].Equals("givecurrency"))
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SendMessage(client, Resources.CPgivecurrency);
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else if (split[1].Equals("giveitem"))
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SendMessage(client, Resources.CPgiveitem);
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else if (split[1].Equals("givekeyitem"))
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SendMessage(client, Resources.CPgivekeyitem);
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else if (split[1].Equals("Removecurrency"))
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SendMessage(client, Resources.CPRemovecurrency);
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else if (split[1].Equals("Removeitem"))
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SendMessage(client, Resources.CPRemoveitem);
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else if (split[1].Equals("Removekeyitem"))
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SendMessage(client, Resources.CPRemovekeyitem);
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else if (split[1].Equals("reloaditems"))
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SendMessage(client, Resources.CPreloaditems);
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else if (split[1].Equals("reloadzones"))
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SendMessage(client, Resources.CPreloadzones);
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/*
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else if (split[1].Equals("property"))
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SendMessage(client, Resources.CPproperty);
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else if (split[1].Equals("property2"))
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SendMessage(client, Resources.CPproperty2);
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else if (split[1].Equals("sendpacket"))
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SendMessage(client, Resources.CPsendpacket);
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else if (split[1].Equals("setgraphic"))
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SendMessage(client, Resources.CPsetgraphic);
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*/
|
||||
}
|
||||
if (split.Length == 3)
|
||||
{
|
||||
if(split[1].Equals("test"))
|
||||
{
|
||||
if (split[2].Equals("weather"))
|
||||
SendMessage(client, Resources.CPtestweather);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Debug
|
||||
//SendMessage(client, string.Join(",", split));
|
||||
|
||||
if (split.Length >= 1)
|
||||
{
|
||||
|
||||
#region !reloaditems
|
||||
if (split[0].Equals("reloaditems"))
|
||||
{
|
||||
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
||||
SendMessage(client, "Reloading Item Gamedata...");
|
||||
gamedataItems.Clear();
|
||||
gamedataItems = Database.GetItemGamedata();
|
||||
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !test
|
||||
else if (split[0].Equals("test"))
|
||||
{
|
||||
if (split.Length == 1)
|
||||
{
|
||||
// catch invalid commands
|
||||
SendMessage(client, Resources.CPhelp);
|
||||
}
|
||||
else if (split.Length >= 2)
|
||||
{
|
||||
#region !test weather
|
||||
if (split[1].Equals("weather"))
|
||||
{
|
||||
try
|
||||
{
|
||||
DoWeather(client, split[2], split[3]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change weather: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !mypos
|
||||
else if (split[0].Equals("mypos"))
|
||||
{
|
||||
try
|
||||
{
|
||||
PrintPos(client);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not load packet: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !reloadzones
|
||||
else if (split[0].Equals("reloadzones"))
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
|
||||
client.GetActor().zone.Clear();
|
||||
client.GetActor().zone.AddActorToZone(client.GetActor());
|
||||
client.GetActor().SendInstanceUpdate();
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
|
||||
}
|
||||
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !reloaditems
|
||||
else if (split[0].Equals("reloaditems"))
|
||||
{
|
||||
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
||||
SendMessage(client, "Reloading Item Gamedata...");
|
||||
gamedataItems.Clear();
|
||||
gamedataItems = Database.GetItemGamedata();
|
||||
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region !sendpacket
|
||||
else if (split[0].Equals("sendpacket"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
SendPacket(client, "./packets/" + split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not load packet: " + e);
|
||||
}
|
||||
}
|
||||
else if (split[0].Equals("sendpacket"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
SendPacket(client, "./packets/" + split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not load packet: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !graphic
|
||||
else if (split[0].Equals("graphic"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 6)
|
||||
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !giveitem
|
||||
else if (split[0].Equals("giveitem"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removeitem
|
||||
else if (split[0].Equals("Removeitem"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !givekeyitem
|
||||
else if (split[0].Equals("givekeyitem"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveKeyItem(client, UInt32.Parse(split[1]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give keyitem.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removekeyitem
|
||||
else if (split[0].Equals("Removekeyitem"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveKeyItem(client, UInt32.Parse(split[1]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove keyitem.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !givecurrency
|
||||
else if (split[0].Equals("givecurrency"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give currency.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removecurrency
|
||||
else if (split[0].Equals("Removecurrency"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove currency.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !music
|
||||
else if (split[0].Equals("music"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
DoMusic(client, split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change music: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !warp
|
||||
else if (split[0].Equals("warp"))
|
||||
{
|
||||
ParseWarp(client, split);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region !property
|
||||
else if (split[0].Equals("property"))
|
||||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (split[0].Equals("property"))
|
||||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region !property2
|
||||
else if (split[0].Equals("property2"))
|
||||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
else if (split[0].Equals("property2"))
|
||||
{
|
||||
if (split.Length == 4)
|
||||
{
|
||||
ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -119,6 +119,7 @@
|
|||
<Compile Include="lua\LuaParam.cs" />
|
||||
<Compile Include="lua\LuaNpc.cs" />
|
||||
<Compile Include="lua\LuaPlayer.cs" />
|
||||
<Compile Include="lua\LuaScript.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\BasePacket.cs" />
|
||||
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
||||
|
|
|
@ -29,8 +29,11 @@
|
|||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||
-->
|
||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
||||
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log" layout="[${longdate}] [${uppercase:${level}}] ${message}"/>
|
||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}">
|
||||
<highlight-row condition="equals('${logger}','FFXIVClassic_Map_Server.lua.LuaScript') and equals('${event-context:item=color}','5')" foregroundColor="DarkMagenta" backgroundColor="NoChange" />
|
||||
</target>
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
|
|
|
@ -377,6 +377,16 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
// todo: handle zone?
|
||||
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
|
||||
}
|
||||
|
||||
public Area GetZone()
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
public uint GetZoneID()
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,8 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
class Area : Actor
|
||||
|
@ -352,5 +353,25 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
AddActorToZone(npc);
|
||||
}
|
||||
|
||||
public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false)
|
||||
{
|
||||
weatherNormal = weather;
|
||||
|
||||
if (player != null && !zoneWide)
|
||||
{
|
||||
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||
}
|
||||
if (zoneWide)
|
||||
{
|
||||
foreach (var actor in mActorList)
|
||||
{
|
||||
if (actor.Value is Player)
|
||||
{
|
||||
player = ((Player)actor.Value);
|
||||
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using FFXIVClassic_Map_Server.actors;
|
|||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets;
|
||||
using FFXIVClassic_Map_Server.packets;
|
||||
using FFXIVClassic_Map_Server.packets.receive.events;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
|
|
|
@ -87,15 +87,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
AddItem(itemId, quantity, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint itemId, int quantity, byte quality)
|
||||
public bool AddItem(uint itemId, int quantity, byte quality)
|
||||
{
|
||||
if (!IsSpaceForAdd(itemId, quantity))
|
||||
return;
|
||||
return false;
|
||||
|
||||
Item gItem = Server.GetItemGamedata(itemId);
|
||||
List<ushort> slotsToUpdate = new List<ushort>();
|
||||
List<SubPacket> addItemPackets = new List<SubPacket>();
|
||||
|
||||
if (gItem == null)
|
||||
{
|
||||
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if item id exists
|
||||
int quantityCount = quantity;
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
|
@ -152,6 +158,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddItem(uint[] itemId)
|
||||
|
|
|
@ -749,6 +749,26 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
//zone.BroadcastPacketAroundActor(this, worldMasterMessage);
|
||||
}
|
||||
|
||||
public void ChangeProperty(uint id, uint value, string target)
|
||||
{
|
||||
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
||||
|
||||
ChangeProperty.SetTarget(target);
|
||||
ChangeProperty.AddInt(id, value);
|
||||
ChangeProperty.AddTarget();
|
||||
|
||||
/*foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
|
||||
|
||||
BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
|
||||
packet.DebugPrintPacket();
|
||||
|
||||
entry.Value.QueuePacket(packet);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void GraphicChange(uint slot, uint graphicId)
|
||||
{
|
||||
appearanceIds[slot] = graphicId;
|
||||
|
|
|
@ -12,6 +12,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
|
@ -37,12 +38,12 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return null;
|
||||
|
||||
DynValue result = RunScript(script, script.Globals["init"], target);
|
||||
DynValue result = script.Call(script.Globals["init"], target);
|
||||
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
|
||||
return lparams;
|
||||
}
|
||||
|
@ -79,7 +80,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -95,7 +96,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onEventStarted").IsNil())
|
||||
RunScript(script, script.Globals["onEventStarted"], objects.ToArray());
|
||||
script.Call(script.Globals["onEventStarted"], objects.ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -110,14 +111,14 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onSpawn").IsNil())
|
||||
RunScript(script, script.Globals["onSpawn"], player, target);
|
||||
script.Call(script.Globals["onSpawn"], player, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -145,7 +146,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -159,7 +160,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onEventUpdate").IsNil())
|
||||
RunScript(script, script.Globals["onEventUpdate"], objects.ToArray());
|
||||
script.Call(script.Globals["onEventUpdate"], objects.ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -173,14 +174,14 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onZoneIn").IsNil())
|
||||
RunScript(script, script.Globals["onZoneIn"], player);
|
||||
script.Call(script.Globals["onZoneIn"], player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,14 +189,14 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
{
|
||||
if (File.Exists(FILEPATH_PLAYER))
|
||||
{
|
||||
Script script = LoadScript(FILEPATH_PLAYER);
|
||||
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onBeginLogin").IsNil())
|
||||
RunScript(script, script.Globals["onBeginLogin"], player);
|
||||
script.Call(script.Globals["onBeginLogin"], player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -203,14 +204,14 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
{
|
||||
if (File.Exists(FILEPATH_PLAYER))
|
||||
{
|
||||
Script script = LoadScript(FILEPATH_PLAYER);
|
||||
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onLogin").IsNil())
|
||||
RunScript(script, script.Globals["onLogin"], player);
|
||||
script.Call(script.Globals["onLogin"], player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +225,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
if (File.Exists(path))
|
||||
{
|
||||
// load global functions
|
||||
Script script = LoadGlobals();
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
// see if this script has any syntax errors
|
||||
try
|
||||
|
@ -275,7 +276,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e) { Program.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||
}
|
||||
|
||||
// if this isnt a console command, make sure player exists
|
||||
|
@ -295,7 +296,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
else if (help)
|
||||
{
|
||||
Program.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -323,7 +324,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
default:
|
||||
Program.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
}
|
||||
|
@ -341,18 +342,18 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
LuaParam.Insert(1, i);
|
||||
|
||||
// run the script
|
||||
RunScript(script, script.Globals["onTrigger"], LuaParam.ToArray());
|
||||
script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
|
||||
return;
|
||||
}
|
||||
}
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static Script LoadScript(string filename)
|
||||
public static LuaScript LoadScript(string filename)
|
||||
{
|
||||
Script script = LoadGlobals();
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -366,9 +367,9 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
return script;
|
||||
}
|
||||
|
||||
public static Script LoadGlobals(Script script = null)
|
||||
public static LuaScript LoadGlobals(LuaScript script = null)
|
||||
{
|
||||
script = script ?? new Script();
|
||||
script = script ?? new LuaScript();
|
||||
|
||||
// register and load all global functions here
|
||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||
|
@ -396,14 +397,14 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onTalked").IsNil())
|
||||
RunScript(script, script.Globals["onTalked"], player, npc);
|
||||
script.Call(script.Globals["onTalked"], player, npc);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -417,161 +418,19 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
||||
//Run Script
|
||||
if (!script.Globals.Get("onCommand").IsNil())
|
||||
RunScript(script, script.Globals["onCommand"], player, command);
|
||||
script.Call(script.Globals["onCommand"], player, command);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region RunScript
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, object function)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, object function, params object[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params DynValue[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
//
|
||||
// Summary:
|
||||
// Calls the specified function.
|
||||
//
|
||||
// Parameters:
|
||||
// function:
|
||||
// The Lua/MoonSharp function to be called
|
||||
//
|
||||
// args:
|
||||
// The arguments to pass to the function.
|
||||
//
|
||||
// Returns:
|
||||
// The return value(s) of the function call.
|
||||
//
|
||||
// Exceptions:
|
||||
// T:System.ArgumentException:
|
||||
// Thrown if function is not of DataType.Function
|
||||
public static DynValue RunScript(Script script, DynValue function, params object[] args)
|
||||
{
|
||||
DynValue res = null;
|
||||
try
|
||||
{
|
||||
res = script.Call(function, args);
|
||||
}
|
||||
catch (InterpreterException e)
|
||||
{
|
||||
Program.Log.Error(e.DecoratedMessage);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
|
@ -0,0 +1,240 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MoonSharp;
|
||||
using MoonSharp.Interpreter;
|
||||
using NLog;
|
||||
using MoonSharp.Interpreter.Debugging;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
class LuaScript : Script
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public LuaScript()
|
||||
{
|
||||
this.Options.DebugPrint = s => { Log.Debug(s); };
|
||||
}
|
||||
public new static DynValue RunFile(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Script.RunFile(filename);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AttachDebugger(IDebugger debugger)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).AttachDebugger(debugger);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params DynValue[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoString(string code, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoString(code, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoFile(string filename, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoFile(filename, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void Dump(DynValue function, Stream stream)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).Dump(function, stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue RequireModule(string modname, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).RequireModule(modname, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetTypeMetatable(DataType type, Table metatable)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).SetTypeMetatable(type, metatable);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ using System.Runtime.InteropServices;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets
|
||||
{
|
||||
|
@ -19,7 +20,9 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
public ulong timestamp; //Miliseconds
|
||||
}
|
||||
|
||||
public class BasePacket{
|
||||
public class BasePacket
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public const int TYPE_ZONE = 1;
|
||||
public const int TYPE_CHAT = 2;
|
||||
|
@ -335,7 +338,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
||||
|
||||
Program.Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
foreach (SubPacket sub in GetSubpackets())
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets
|
||||
{
|
||||
|
@ -26,6 +27,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public class SubPacket
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
|
||||
|
@ -143,15 +145,15 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
|
||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
if (header.type == 0x03)
|
||||
{
|
||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
||||
Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
|
||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
}
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.Black;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue