Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet.

This commit is contained in:
Filip Maj 2015-10-13 12:50:23 -04:00
parent 2f6841b125
commit 1986a646e5
2 changed files with 56 additions and 4 deletions

View file

@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x0003;
public const uint PACKET_SIZE = 0x248;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint logtype, string sender, string message)
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -46,10 +46,15 @@ namespace FFXIVClassic_Map_Server.packets.send
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(sender));
if (Encoding.Unicode.GetByteCount(sender) >= 0x20)
sender = "ERR: Too Big";
if (Encoding.Unicode.GetByteCount(message) >= 0x200)
message = "ERR: Too Big";
binWriter.Write(Encoding.Unicode.GetBytes(sender));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)logtype);
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(message));
binWriter.Write((UInt32)messageType);
binWriter.Write(Encoding.Unicode.GetBytes(sender));
}
}