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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.
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parent
52703537e9
commit
18e9ee5f63
4 changed files with 229 additions and 17 deletions
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@ -1,8 +1,8 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -78,27 +78,27 @@ namespace FFXIVClassic_Map_Server.actors.group
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{
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ulong time = Utils.MilisUnixTimeStampUTC();
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toPlayer.queuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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toPlayer.queuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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toPlayer.QueuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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toPlayer.QueuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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if (members.Count - currentIndex >= 64)
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toPlayer.queuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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toPlayer.QueuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex >= 32)
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toPlayer.queuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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toPlayer.QueuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex >= 16)
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toPlayer.queuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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toPlayer.QueuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else if (members.Count - currentIndex > 0)
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toPlayer.queuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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toPlayer.QueuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
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else
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break;
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}
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toPlayer.queuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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toPlayer.QueuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
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}
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@ -106,27 +106,27 @@ namespace FFXIVClassic_Map_Server.actors.group
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{
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if (groupTypeId == PlayerPartyGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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player.queuePacket(test);
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player.QueuePacket(test);
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}
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else if (groupTypeId == GroupInvitationRelationGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "work._globalTemp.host");
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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test.debugPrintSubPacket();
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player.queuePacket(test);
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test.DebugPrintSubPacket();
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player.QueuePacket(test);
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}
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else if (groupTypeId == RetainerGroup)
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{
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SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
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groupWork.addProperty(this, "work._memberSave[0].placeName");
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groupWork.addProperty(this, "work._memberSave[0].conditions");
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@ -134,7 +134,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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player.queuePacket(test);
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player.QueuePacket(test);
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}
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}
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}
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