mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
Finished quest state system idea
This commit is contained in:
parent
aae051d73f
commit
1523ae200b
21 changed files with 720 additions and 373 deletions
|
@ -127,17 +127,17 @@ end
|
|||
function onFinish(player, quest)
|
||||
end
|
||||
|
||||
function onSequence(player, quest, sequence)
|
||||
function onStateChange(player, quest, sequence)
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
-- Setup states incase we loaded in.
|
||||
|
||||
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
|
||||
quest:AddENpc(MOMODI, QFLAG_PLATE);
|
||||
quest:AddENpc(OTOPA_POTTOPA);
|
||||
--SetENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
|
||||
quest:SetENpc(MOMODI, QFLAG_PLATE);
|
||||
quest:SetENpc(OTOPA_POTTOPA);
|
||||
|
||||
elseif (sequence == SEQ_005) then
|
||||
quest:AddENpc(MOMODI);
|
||||
quest:SetENpc(MOMODI);
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue